diff --git a/sim/warrior/item_sets_pve.go b/sim/warrior/item_sets_pve.go index 2a6fefd44..75abfd8c5 100644 --- a/sim/warrior/item_sets_pve.go +++ b/sim/warrior/item_sets_pve.go @@ -344,13 +344,13 @@ var ItemSetImmoveableWrath = core.NewItemSet(core.ItemSet{ warrior := agent.(WarriorAgent).GetWarrior() flurryAura := warrior.makeFlurryAura(5) - // The consumption trigger may not exist if the Shaman doesn't talent into Flurry + // The consumption trigger may not exist if the Warrior doesn't talent into Flurry warrior.makeFlurryConsumptionTrigger(flurryAura) core.MakePermanent(warrior.RegisterAura(core.Aura{ Label: "S03 - Item - T2 - Warrior - Protection 4P Bonus", OnSpellHitDealt: func(aura *core.Aura, sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { - if spell.SpellCode == SpellCode_WarriorRevenge && result.Landed() { + if spell.SpellCode == SpellCode_WarriorRevenge { flurryAura.Activate(sim) flurryAura.SetStacks(sim, 3) }