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.../Settings/URP-Balanced-Renderer.asset.meta | 8 + .../Assets/Settings/URP-Balanced.asset | 69 ++ .../Assets/Settings/URP-Balanced.asset.meta | 8 + .../Settings/URP-HighFidelity-Renderer.asset | 79 ++ .../URP-HighFidelity-Renderer.asset.meta | 8 + .../Assets/Settings/URP-HighFidelity.asset | 69 ++ .../Settings/URP-HighFidelity.asset.meta | 8 + .../Settings/URP-Performant-Renderer.asset | 52 ++ .../URP-Performant-Renderer.asset.meta | 8 + .../Assets/Settings/URP-Performant.asset | 69 ++ .../Assets/Settings/URP-Performant.asset.meta | 8 + unity/libymtr/Assets/TutorialInfo.meta | 8 + unity/libymtr/Assets/TutorialInfo/Icons.meta | 9 + .../libymtr/Assets/TutorialInfo/Icons/URP.png | Bin 0 -> 24069 bytes .../Assets/TutorialInfo/Icons/URP.png.meta | 134 +++ unity/libymtr/Assets/TutorialInfo/Layout.wlt | 654 +++++++++++++ .../Assets/TutorialInfo/Layout.wlt.meta | 8 + .../libymtr/Assets/TutorialInfo/Scripts.meta | 9 + .../Assets/TutorialInfo/Scripts/Editor.meta | 9 + 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value = FOV_MAX; + } else if (value < FOV_MIN) { + value = FOV_MIN; + } + m_camera.fieldOfView = value; + m_camera.transform.localPosition = new Vector3(0, 0, -(value - 60f) / 5f); + } + } + + void Start() { + m_camera = Camera.main; + target.rotation = Quaternion.Euler(0, 0, 0); + m_baseCamRot = target.rotation.eulerAngles; + + } + void Update() { + UpdateInput(); + } + private void UpdateInput() { + // Mouse wheel(FOV zoom in/out) + IsMultiTouching = (Input.touchCount >= 2); + float diffFOV = 0; + if (IsMultiTouching) { + float distance = PinchDistance; + diffFOV = (distance - m_currentDistance) * PINCH_SPEED; + m_currentDistance = distance; + } else { + diffFOV = Input.mouseScrollDelta.y; + } + // Reflect + FOV -= diffFOV; + + // Mouse drag + if (IsReset) { + target.localRotation = Quaternion.Euler(0, 0, 0); + m_baseCamRot = target.rotation.eulerAngles; + m_baseMousePos = Input.mousePosition; + IsReset = false; + } + if (Input.GetMouseButtonDown(0)) { + m_isMouseLeftDown = true; + m_baseMousePos = Input.mousePosition; + } else if (m_isMouseLeftDown) { + Vector3 diff = Input.mousePosition - m_baseMousePos; + Vector3 rot = new Vector3(diff.y / 2f, -diff.x, 0); + if (Input.GetMouseButtonUp(0) || m_isMultiTouching) { + m_isMouseLeftDown = false; + m_baseCamRot += rot * ROTATE_SPEED; + return; + } + diff *= ROTATE_SPEED; + target.localRotation = Quaternion.Euler(m_baseCamRot + rot); + } + } +} diff --git a/unity/libymtr/Assets/libymtr/Scripts/MouseController.cs.meta b/unity/libymtr/Assets/libymtr/Scripts/MouseController.cs.meta new file mode 100644 index 0000000..80494d8 --- /dev/null +++ b/unity/libymtr/Assets/libymtr/Scripts/MouseController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: df40e7ffb5a57ed468b4b538d57ccbdc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/libymtr/Packages/manifest.json 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