Clear EventSystem's current selection when the console window is hidden #85
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... because it causes a lot of unintended behaviour, especially on mobile devices.
As the console window's GameObject is not disabled when the console window is not closed, the EventSystem still keeps the last selected item in the console window as its selected item, as can be seen on the screenshot below.
This causes some key presses to cause weird behaviour. Especially on mobile (Android), I had the system keyboard randomly pop up during gameplay, because even though the command InputField was hidden, the EventSystem still considered it selected, which caused my "jump" button (gamepad south button, which also happens to be the "Confirm" button in Unity's default EventSystem controls) to be opened.