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Refactoring in OOP style (C#) #32

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8 changes: 0 additions & 8 deletions .gitattributes

This file was deleted.

266 changes: 260 additions & 6 deletions .gitignore
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@@ -1,7 +1,261 @@
target/
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
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*.sln.docstates

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*.userprefs

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[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/

# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# DNX
project.lock.json
project.fragment.lock.json
artifacts/

*_i.c
*_p.c
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*.pch
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10 changes: 0 additions & 10 deletions .travis.yml

This file was deleted.

6 changes: 6 additions & 0 deletions Hangman/App.config
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>
37 changes: 37 additions & 0 deletions Hangman/Game/Game.cs
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@@ -0,0 +1,37 @@
using HangmanGame.Hangman;
using System;
using System.IO;

namespace HangmanGame.Game
{
public class Game
{
private IHangman _hangman;
private TextReader _tr;
private TextWriter _tw;

public Game(IHangman hangman, TextReader tr, TextWriter tw)
{
_hangman = hangman;
_tr = tr;
_tw = tw;
}

public void Start()
{
_tw.WriteLine(_hangman.Tell());
while (_hangman.CanPlay())
{
string raw = _tr.ReadLine();
char guess = raw.Length > 0 ? raw[0] : ' ';
_tw.WriteLine($"Your guess is: '{guess}'");
_hangman = _hangman.Step(guess);

_tw.WriteLine(_hangman.Tell());
_tw.WriteLine("***************");
}
_tw.WriteLine("Press any key to exit");
_tr.ReadLine();
}
}
}
12 changes: 12 additions & 0 deletions Hangman/GuessStep/FailStep.cs
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@@ -0,0 +1,12 @@
using HangmanGame.Hangman;

namespace HangmanGame.GuessStep
{
internal class FailStep : IGuessStep
{
public IHangman Visit(IStepAcceptor hangman)
{
return hangman.Accept(this);
}
}
}
9 changes: 9 additions & 0 deletions Hangman/GuessStep/IGuessStep.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
using HangmanGame.Hangman;

namespace HangmanGame.GuessStep
{
internal interface IGuessStep
{
IHangman Visit(IStepAcceptor hangman);
}
}
12 changes: 12 additions & 0 deletions Hangman/GuessStep/SuccessStep.cs
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@@ -0,0 +1,12 @@
using HangmanGame.Hangman;

namespace HangmanGame.GuessStep
{
internal class SuccessStep : IGuessStep
{
public IHangman Visit(IStepAcceptor hangman)
{
return hangman.Accept(this);
}
}
}
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