From 8a92425a7bbbe50e261cad7191baac1569c68036 Mon Sep 17 00:00:00 2001 From: Dirk Stolle Date: Mon, 30 Sep 2024 04:03:12 +0200 Subject: [PATCH] Fix some typos --- README.md | 2 +- examples/texture_mapping.rs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f3d5299..a1b0cfa 100644 --- a/README.md +++ b/README.md @@ -85,7 +85,7 @@ that's designed for high-performance GPGPU on a vast array of hardware while `euc` is simply a humble software-renderer. However, for someone new to 3D rendering that wants to explore new techniques -without all of the beaurocratic cruft, `euc` might well serve a useful purpose. +without all of the bureaucratic cruft, `euc` might well serve a useful purpose. ### Static images, pre-renders, and UI diff --git a/examples/texture_mapping.rs b/examples/texture_mapping.rs index 5ed8449..7521a5a 100644 --- a/examples/texture_mapping.rs +++ b/examples/texture_mapping.rs @@ -110,7 +110,7 @@ fn main() { // Load a texture from disk let texture = image::open("examples/data/rust.png").unwrap().to_rgba8(); - // We can use the original texture when renderering, but `image::ImageBuffer` is slow to sample, so we convert it + // We can use the original texture when rendering, but `image::ImageBuffer` is slow to sample, so we convert it // to euc's buffer types. let texture = Buffer2d::from_texture(&texture);