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Golang 备忘清单

该备忘单提供了帮助您使用 Golang 的基本语法和方法。

入门

hello.go

package main
import "fmt"
func main() {
    fmt.Println("Hello, world!")
}

直接运行

$ go run hello.go
Hello, world!

或者在 Go repl 中尝试一下

变量

var s1 string
s1 = "Learn Go!"
// 一次声明多个变量
var b, c int = 1, 2
var d = true

简短声明

s1 := "Learn Go!"        // string
b, c := 1, 2             // int
d := true                // bool

参见:基本类型

函数

package main
import "fmt"
// 程序的入口点
func main() {
  fmt.Println("Hello world!")
  say("Hello Go!")
}
func say(message string) {
  fmt.Println("You said: ", message)
}

参见:函数(Functions)

注释

// 单行注释
/* 这是
多行注释 */

如果语句

if true {
  fmt.Println("Yes!")
}

参见:条件控制

Golang 基本类型

字符串 Strings

s1 := "Hello" + "World"
s2 := `A "raw" string literal
can include line breaks.`
// 输出:11
fmt.Println(len(s1))
// 输出:Hello
fmt.Println(string(s1[0:5]))

字符串的类型为 字符串

数字 Numbers

num := 3             // int
num := 3.            // float64
num := 3 + 4i        // complex128
num := byte('a')     // byte (alias: uint8)
var u uint = 7       // uint (unsigned)
var p float32 = 22.7  // 32-bit float

操作符 Operators

x := 5
x++
fmt.Println("x + 4 =", x + 4)
fmt.Println("x * 4 =", x * 4) 

参见:更多操作符

布尔值 Booleans

isTrue   := true
isFalse  := false

操作符

fmt.Println(true && true)   // true 
fmt.Println(true && false)  // false
fmt.Println(true || true)   // true
fmt.Println(true || false)  // true
fmt.Println(!true)          // false

参见:更多操作符

数组 Arrays

┌────┬────┬────┬────┬─────┬─────┐
| 2  | 3  | 5  | 7  | 11  | 13  |
└────┴────┴────┴────┴─────┴─────┘
  0    1    2    3     4     5

primes := [...]int{2, 3, 5, 7, 11, 13}
fmt.Println(len(primes)) // => 6
// 输出:[2 3 5 7 11 13]
fmt.Println(primes)
// 与 [:3] 相同,输出:[2 3 5]
fmt.Println(primes[0:3])

var a [2]string
a[0] = "Hello"
a[1] = "World"
fmt.Println(a[0], a[1]) //=> Hello World
fmt.Println(a)   // => [Hello World]

2d array

var twoDimension [2][3]int
for i := 0; i < 2; i++ {
    for j := 0; j < 3; j++ {
        twoDimension[i][j] = i + j
    }
}
// => 2d:  [[0 1 2] [1 2 3]]
fmt.Println("2d: ", twoDimension)

指针(Pointers)

func main () {
  b := *getPointer()
  fmt.Println("Value is", b)
}

func getPointer () (myPointer *int) {
  a := 234
  return &a
}

a := new(int)
*a = 234

参见:指针(Pointers)

切片(Slices)

s := make([]string, 3)
s[0] = "a"
s[1] = "b"
s = append(s, "d")
s = append(s, "e", "f")
fmt.Println(s)
fmt.Println(s[1])
fmt.Println(len(s))
fmt.Println(s[1:3])
slice := []int{2, 3, 4}

另见:切片示例

常量(Constants)

const s string = "constant"
const Phi = 1.618
const n = 500000000
const d = 3e20 / n
fmt.Println(d)

类型转换

i := 90
f := float64(i)
u := uint(i)
// 将等于字符Z
s := string(i)

如何获取int字符串?

i := 90
// 需要导入“strconv”
s := strconv.Itoa(i)
fmt.Println(s) // Outputs: 90

Golang 字符串

字符串函数

package main
import (
	"fmt"
	s "strings"
)
func main() {
    /* 需要将字符串导入为 s */
	fmt.Println(s.Contains("test", "e"))
    /* 内置 */
    fmt.Println(len("hello"))  // => 5
    // 输出: 101
	fmt.Println("hello"[1])
    // 输出: e
	fmt.Println(string("hello"[1]))
}

fmt.Printf

package main
import (
	"fmt"
	"os"
)
type point struct {
	x, y int
}
func main() {
	p := point{1, 2}
	fmt.Printf("%v\n", p)                        // => {1 2}
	fmt.Printf("%+v\n", p)                       // => {x:1 y:2}
	fmt.Printf("%#v\n", p)                       // => main.point{x:1, y:2}
	fmt.Printf("%T\n", p)                        // => main.point
	fmt.Printf("%t\n", true)                     // => TRUE
	fmt.Printf("%d\n", 123)                      // => 123
	fmt.Printf("%b\n", 14)                       // => 1110
	fmt.Printf("%c\n", 33)                       // => !
	fmt.Printf("%x\n", 456)                      // => 1c8
	fmt.Printf("%f\n", 78.9)                     // => 78.9
	fmt.Printf("%e\n", 123400000.0)              // => 1.23E+08
	fmt.Printf("%E\n", 123400000.0)              // => 1.23E+08
	fmt.Printf("%s\n", "\"string\"")             // => "string"
	fmt.Printf("%q\n", "\"string\"")             // => "\"string\""
	fmt.Printf("%x\n", "hex this")               // => 6.86578E+15
	fmt.Printf("%p\n", &p)                       // => 0xc00002c040
	fmt.Printf("|%6d|%6d|\n", 12, 345)           // => |    12|   345|
	fmt.Printf("|%6.2f|%6.2f|\n", 1.2, 3.45)     // => |  1.20|  3.45|
	fmt.Printf("|%-6.2f|%-6.2f|\n", 1.2, 3.45)   // => |1.20  |3.45  |
	fmt.Printf("|%6s|%6s|\n", "foo", "b")        // => |   foo|     b|
	fmt.Printf("|%-6s|%-6s|\n", "foo", "b")      // => |foo   |b     |
	s := fmt.Sprintf("a %s", "string")
	fmt.Println(s)
	fmt.Fprintf(os.Stderr, "an %s\n", "error")
}

另见:fmt

函数实例

实例 Result
Contains("test", "es") true
Count("test", "t") 2
HasPrefix("test", "te") true
HasSuffix("test", "st") true
Index("test", "e") 1
Join([]string{"a", "b"}, "-") a-b
Repeat("a", 5) aaaaa
Replace("foo", "o", "0", -1) f00
Replace("foo", "o", "0", 1) f0o
Split("a-b-c-d-e", "-") [a b c d e]
ToLower("TEST") test
ToUpper("test") TEST

Golang 条件控制

有条件的

a := 10
if a > 20 {
    fmt.Println(">")
} else if a < 20 {
    fmt.Println("<")
} else {
    fmt.Println("=")
}

if 中的语句

x := "hello go!"
if count := len(x); count > 0 {
    fmt.Println("Yes")
}

if _, err := doThing(); err != nil {
    fmt.Println("Uh oh")
}

Switch

x := 42.0
switch x {
  case 0:
  case 1, 2:
      fmt.Println("Multiple matches")
  case 42:   // Don't "fall through".
      fmt.Println("reached")
  case 43:
      fmt.Println("Unreached")
  default:
      fmt.Println("Optional")
}

参见:Switch

For loop

for i := 0; i <= 10; i++ {
  fmt.Println("i: ", i)
}

对于 Range 循环

nums := []int{2, 3, 4}
sum := 0
for _, num := range nums {
  sum += num
}
fmt.Println("sum:", sum)

While 循环

i := 1
for i <= 3 {
  fmt.Println(i)
  i++
}

Continue 关键字

for i := 0; i <= 5; i++ {
  if i % 2 == 0 {
      continue
  }
  fmt.Println(i)
}

Break 关键字

for {
  fmt.Println("loop")
  break
}

Golang 结构和映射

定义

package main
import (
	"fmt"
)
type Vertex struct {
	X int
	Y int
}
func main() {
	v := Vertex{1, 2}
	v.X = 4
	fmt.Println(v.X, v.Y) // => 4 2
}

参见:结构(Structs)

字面量

v := Vertex{X: 1, Y: 2}
// Field names can be omitted
v := Vertex{1, 2}
// Y is implicit
v := Vertex{X: 1}

您还可以输入字段名

映射

m := make(map[string]int)
m["k1"] = 7
m["k2"] = 13
fmt.Println(m) // => map[k1:7 k2:13]
v1 := m["k1"]
fmt.Println(v1)     // => 7
fmt.Println(len(m)) // => 2
delete(m, "k2")
fmt.Println(m) // => map[k1:7]
_, prs := m["k2"]
fmt.Println(prs) // => false
n := map[string]int{"foo": 1, "bar": 2}
fmt.Println(n) // => map[bar:2 foo:1]

指向结构的指针

v := &Vertex{1, 2}
v.X = 2

Doing v.X is the same as doing (*v).X, when v is a pointer.

Golang 函数

多个参数

func plus(a int, b int) int {
    return a + b
}
func plusPlus(a, b, c int) int {
    return a + b + c
}
fmt.Println(plus(1, 2))
fmt.Println(plusPlus(1, 2, 3))

多次返回

func vals() (int, int) {
  return 3, 7
}
a, b := vals()
fmt.Println(a)    // => 3
fmt.Println(b)    // => 7

匿名函数

r1, r2 := func() (string, string) {
    x := []string{"hello", "world"}
    return x[0], x[1]
}()
// => hello world
fmt.Println(r1, r2)

命名返回

func split(sum int) (x, y int) {
  x = sum * 4 / 9
  y = sum - x
  return
}
x, y := split(17)
fmt.Println(x)   // => 7
fmt.Println(y)   // => 10

变量函数

func sum(nums ...int) {
  fmt.Print(nums, " ")
  total := 0
  for _, num := range nums {
      total += num
  }
  fmt.Println(total)
}
sum(1, 2)     //=> [1 2] 3
sum(1, 2, 3)  // => [1 2 3] 6
nums := []int{1, 2, 3, 4}
sum(nums...)  // => [1 2 3 4] 10

初始化函数

import --> const --> var --> init()

var num = setNumber()
func setNumber() int {
  return 42
}
func init() {
  num = 0
}
func main() {
  fmt.Println(num) // => 0
}

作为值的函数

func main() {
  // 将函数赋给名称
  add := func(a, b int) int {
      return a + b
  }
  // 使用名称调用函数
  fmt.Println(add(3, 4)) // => 7
}

关闭 1

func scope() func() int{
  outer_var := 2
  foo := func() int {return outer_var}
  return foo
}
// Outpus: 2
fmt.Println(scope()())

关闭 2

func outer() (func() int, int) {
    outer_var := 2
    inner := func() int {
        outer_var += 99
        return outer_var
    }
    inner()
    return inner, outer_var
}
inner, val := outer()
fmt.Println(inner()) // => 200
fmt.Println(val)     // => 101

Golang 包(Packages)

导入

import "fmt"
import "math/rand"

等同于

import (
  "fmt"        // 给 fmt.Println
  "math/rand"  // 给 rand.Intn
)

另见:导入

别名

import r "math/rand"

import (
    "fmt"
    r "math/rand"
)

r.Intn()

Packages

package main
// 一个内部包只能被另一个包导入
// 那是在以内部目录的父级为根的树内
package internal

另见:内部包

导出名称

// 以大写字母开头
func Hello () {
  ···
}

另见:导出的名称

Golang 并发

协程

package main
import (
	"fmt"
	"time"
)
func f(from string) {
	for i := 0; i < 3; i++ {
		fmt.Println(from, ":", i)
	}
}
func main() {
	f("direct")
	go f("goroutine")
	go func(msg string) {
		fmt.Println(msg)
	}("going")
	time.Sleep(time.Second)
	fmt.Println("done")
}

参见:Goroutines, Channels

WaitGroup

package main
import (
	"fmt"
	"sync"
	"time"
)
func w(id int, wg *sync.WaitGroup) {
	defer wg.Done()
	fmt.Printf("%d starting\n", id)
	time.Sleep(time.Second)
	fmt.Printf("%d done\n", id)
}
func main() {
	var wg sync.WaitGroup
	for i := 1; i <= 5; i++ {
		wg.Add(1)
		go w(i, &wg)
	}
	wg.Wait()
}

参见:WaitGroup

Closing channels

ch <- 1
ch <- 2
ch <- 3
close(ch) // 关闭频道

// 迭代通道直到关闭
for i := range ch {
  ···
}

// Closed if `ok == false`
v, ok := <- ch

参见:范围和关闭

缓冲通道

ch := make(chan int, 2)
ch <- 1
ch <- 2
ch <- 3
// 致命错误:
// 所有 goroutine 都处于休眠状态 - 死锁

参见:缓冲通道

Golang 错误控制

延迟函数

func main() {
  defer func() {
    fmt.Println("Done")
  }()
  fmt.Println("Working...")
}

Lambda defer

func main() {
  var d = int64(0)
  defer func(d *int64) {
    fmt.Printf("& %v Unix Sec\n", *d)
  }(&d)
  fmt.Print("Done ")
  d = time.Now().Unix()
}

defer 函数使用当前值d,除非我们使用指针在 main 末尾获取最终值

Defer

func main() {
  defer fmt.Println("Done")
  fmt.Println("Working...")
}

参见:Defer, panic and recover

Golang 方法(Methods)

接收器

type Vertex struct {
  X, Y float64
}

func (v Vertex) Abs() float64 {
  return math.Sqrt(v.X * v.X + v.Y * v.Y)
}

v := Vertex{1, 2}
v.Abs()

参见:Methods

Mutation

func (v *Vertex) Scale(f float64) {
  v.X = v.X * f
  v.Y = v.Y * f
}

v := Vertex{6, 12}
v.Scale(0.5)
// `v` 已更新

参见:指针接收器

Golang 接口(Interfaces)

基本接口(Interfaces)

type Shape interface {
  Area() float64
  Perimeter() float64
}

结构(Struct)

type Rectangle struct {
  Length, Width float64
}

结构 Rectangle 通过实现其所有方法隐式实现接口 Shape

方法(Methods)

func (r Rectangle) Area() float64 {
  return r.Length * r.Width
}
func (r Rectangle) Perimeter() float64 {
  return 2 * (r.Length + r.Width)
}

Shape 中定义的方法在Rectangle中实现

接口实例

func main() {
  var r Shape = Rectangle{Length: 3, Width: 4}
  fmt.Printf("Type of r: %T, Area: %v, Perimeter: %v.", r, r.Area(), r.Perimeter())
}

杂项

关键字(Keywords)

  • break
  • default
  • func
  • interface
  • select
  • case
  • defer
  • go
  • map
  • struct
  • chan
  • else
  • goto
  • package
  • switch
  • const
  • fallthrough
  • if
  • range
  • type
  • continue
  • for
  • import
  • return
  • var

运算符和标点符号

+ & += &= && == != ( )
- | -= |= || < <= [ ]
* ^ *= ^= <- > >= { }
/ << /= <<= ++ = := , ;
% >> %= >>= -- ! ... . :
&^ &^=

另见