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ComponentGui.cs
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using Engine;
using Game;
namespace ZHCN
{
public class ComponentGui : Game.ComponentGui, IUpdateable
{
public new void Update(float dt)
{
HandleInput();
UpdateWidgets();
}
public new void HandleInput()
{
WidgetInput input = m_componentPlayer.View.Input;
PlayerInput playerInput = m_componentPlayer.ComponentInput.PlayerInput;
ComponentRider componentRider = m_componentPlayer.ComponentRider;
if (m_componentPlayer.View.ActiveCamera.IsEntityControlEnabled)
if (!m_keyboardHelpMessageShown && (m_componentPlayer.PlayerData.InputDevice & WidgetInputDevice.Keyboard) != 0 && Time.PeriodicEvent(7.0, 0.0))
{
m_keyboardHelpMessageShown = true;
DisplaySmallMessage("按 H 键查看键盘控制帮助\n(或看帮助)", blinking: true, playNotificationSound: true);
}
else if (!m_gamepadHelpMessageShown && (m_componentPlayer.PlayerData.InputDevice & WidgetInputDevice.Gamepads) != 0 && Time.PeriodicEvent(7.0, 0.0))
{
m_gamepadHelpMessageShown = true;
DisplaySmallMessage("按 START/PAUSE 键查看手柄控制帮助\n(或看帮助)", blinking: true, playNotificationSound: true);
}
if (playerInput.KeyboardHelp)
{
if (m_keyboardHelpDialog == null)
m_keyboardHelpDialog = new KeyboardHelpDialog();
if (m_keyboardHelpDialog.ParentWidget != null)
DialogsManager.HideDialog(m_keyboardHelpDialog);
else
DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, m_keyboardHelpDialog);
}
if (playerInput.GamepadHelp)
{
if (m_gamepadHelpDialog == null)
m_gamepadHelpDialog = new GamepadHelpDialog();
if (m_gamepadHelpDialog.ParentWidget != null)
DialogsManager.HideDialog(m_gamepadHelpDialog);
else
DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, m_gamepadHelpDialog);
}
if (m_helpButtonWidget.IsClicked)
ScreensManager.SwitchScreen("Help");
if (playerInput.ToggleInventory || m_inventoryButtonWidget.IsClicked)
{
if (IsInventoryVisible())
ModalPanelWidget = null;
else if (m_componentPlayer.ComponentMiner.Inventory is ComponentCreativeInventory)
{
ModalPanelWidget = new CreativeInventoryWidget(m_componentPlayer.Entity);
}
else
{
ModalPanelWidget = new FullInventoryWidget(m_componentPlayer.ComponentMiner.Inventory, m_componentPlayer.Entity.FindComponent<ComponentCraftingTable>(throwOnError: true));
}
}
if (playerInput.ToggleClothing || m_clothingButtonWidget.IsClicked)
{
ModalPanelWidget = IsClothingVisible() ? null : new ClothingWidget(m_componentPlayer);
}
if (m_sneakButtonWidget.IsClicked || playerInput.ToggleSneak)
{
bool isSneaking = m_componentPlayer.ComponentBody.IsSneaking;
m_componentPlayer.ComponentBody.IsSneaking = !isSneaking;
if (m_componentPlayer.ComponentBody.IsSneaking != isSneaking)
if (m_componentPlayer.ComponentBody.IsSneaking)
DisplaySmallMessage("潜行模式:开", false, false);
else
DisplaySmallMessage("潜行模式:关", false, false);
}
if (componentRider != null && (m_mountButtonWidget.IsClicked || playerInput.ToggleMount))
{
bool flag = componentRider.Mount != null;
if (flag)
componentRider.StartDismounting();
else
{
ComponentMount componentMount = componentRider.FindNearestMount();
if (componentMount != null)
componentRider.StartMounting(componentMount);
}
if (componentRider.Mount != null != flag)
if (componentRider.Mount != null)
DisplaySmallMessage("上马", false, false);
else
DisplaySmallMessage("下马", false, false);
}
if ((m_editItemButton.IsClicked || playerInput.EditItem) && m_nearbyEditableCell.HasValue)
{
int cellValue = m_subsystemTerrain.Terrain.GetCellValue(m_nearbyEditableCell.Value.X, m_nearbyEditableCell.Value.Y, m_nearbyEditableCell.Value.Z);
int contents = Terrain.ExtractContents(cellValue);
SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(contents);
for (int i = 0; i < blockBehaviors.Length && !blockBehaviors[i].OnEditBlock(m_nearbyEditableCell.Value.X, m_nearbyEditableCell.Value.Y, m_nearbyEditableCell.Value.Z, cellValue, m_componentPlayer); i++)
{
}
}
else if ((m_editItemButton.IsClicked || playerInput.EditItem) && IsActiveSlotEditable())
{
IInventory inventory = m_componentPlayer.ComponentMiner.Inventory;
if (inventory != null)
{
int activeSlotIndex = inventory.ActiveSlotIndex;
int num = Terrain.ExtractContents(inventory.GetSlotValue(activeSlotIndex));
if (BlocksManager.Blocks[num].IsEditable)
{
SubsystemBlockBehavior[] blockBehaviors2 = m_subsystemBlockBehaviors.GetBlockBehaviors(num);
for (int j = 0; j < blockBehaviors2.Length && !blockBehaviors2[j].OnEditInventoryItem(inventory, activeSlotIndex, m_componentPlayer); j++)
{
}
}
}
}
if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && (m_creativeFlyButtonWidget.IsClicked || playerInput.ToggleCreativeFly) && componentRider.Mount == null)
{
bool isCreativeFlyEnabled = m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled;
m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled = !isCreativeFlyEnabled;
if (m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled != isCreativeFlyEnabled)
{
if (m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled)
{
m_componentPlayer.ComponentLocomotion.JumpOrder = 1f;
DisplaySmallMessage("飞行模式:开", blinking: false, playNotificationSound: false);
}
else
DisplaySmallMessage("飞行模式:关", blinking: false, playNotificationSound: false);
}
}
if (m_cameraButtonWidget.IsClicked || playerInput.SwitchCameraMode)
{
View view = m_componentPlayer.View;
if (view.ActiveCamera.GetType() == typeof(FppCamera))
{
view.ActiveCamera = view.FindCamera<TppCamera>(true);
DisplaySmallMessage("第三人称视角", false, false);
}
else if (view.ActiveCamera.GetType() == typeof(TppCamera))
{
view.ActiveCamera = view.FindCamera<OrbitCamera>(true);
DisplaySmallMessage("滑轨视角", false, false);
}
else if (view.ActiveCamera.GetType() == typeof(OrbitCamera))
{
view.ActiveCamera = view.FindCamera<FixedCamera>(true);
DisplaySmallMessage("固定视角", false, false);
}
else
{
view.ActiveCamera = view.FindCamera<FppCamera>(true);
DisplaySmallMessage("第一人称视角", false, false);
}
}
if (m_photoButtonWidget.IsClicked || playerInput.TakeScreenshot)
{
ScreenCaptureManager.CapturePhoto();
Time.QueueFrameCountDelayedExecution(Time.FrameIndex + 1, delegate
{
DisplaySmallMessage("照片已保存到图片相册", false, false);
});
}
if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && (m_lightningButtonWidget.IsClicked || playerInput.Lighting))
{
var matrix = Matrix.CreateFromQuaternion(m_componentPlayer.ComponentCreatureModel.EyeRotation);
Project.FindSubsystem<SubsystemWeather>(throwOnError: true).ManualLightingStrike(m_componentPlayer.ComponentCreatureModel.EyePosition, matrix.Forward);
}
if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && (m_timeOfDayButtonWidget.IsClicked || playerInput.TimeOfDay))
{
float num2 = MathUtils.Remainder(0.25f, 1f);
float num3 = MathUtils.Remainder(0.5f, 1f);
float num4 = MathUtils.Remainder(0.75f, 1f);
float num5 = MathUtils.Remainder(1f, 1f);
float num6 = MathUtils.Remainder(num2 - m_subsystemTimeOfDay.TimeOfDay, 1f);
float num7 = MathUtils.Remainder(num3 - m_subsystemTimeOfDay.TimeOfDay, 1f);
float num8 = MathUtils.Remainder(num4 - m_subsystemTimeOfDay.TimeOfDay, 1f);
float num9 = MathUtils.Remainder(num5 - m_subsystemTimeOfDay.TimeOfDay, 1f);
float num10 = MathUtils.Min(num6, num7, num8, num9);
if (num6 == num10)
{
m_subsystemTimeOfDay.TimeOfDayOffset += num6;
DisplaySmallMessage("黎明", false, false);
}
else if (num7 == num10)
{
m_subsystemTimeOfDay.TimeOfDayOffset += num7;
DisplaySmallMessage("中午", false, false);
}
else if (num8 == num10)
{
m_subsystemTimeOfDay.TimeOfDayOffset += num8;
DisplaySmallMessage("黄昏", false, false);
}
else if (num9 == num10)
{
m_subsystemTimeOfDay.TimeOfDayOffset += num9;
DisplaySmallMessage("午夜", false, false);
}
}
if (ModalPanelWidget != null)
{
if (input.Cancel || input.Back || m_backButtonWidget.IsClicked)
ModalPanelWidget = null;
}
else if (input.Back || m_backButtonWidget.IsClicked)
DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, new GameMenuDialog(m_componentPlayer));
}
public new void UpdateWidgets()
{
ComponentRider componentRider = m_componentPlayer.ComponentRider;
var componentSleep = m_componentPlayer.ComponentSleep;
ComponentInput componentInput = m_componentPlayer.ComponentInput;
WorldSettings worldSettings = m_subsystemGameInfo.WorldSettings;
GameMode gameMode = worldSettings.GameMode;
UpdateSidePanelsAnimation();
if (m_modalPanelAnimationData != null)
UpdateModalPanelAnimation();
if (m_message != null)
{
double realTime = Time.RealTime;
m_largeMessageWidget.IsVisible = true;
LabelWidget labelWidget = m_largeMessageWidget.Children.Find<LabelWidget>("LargeLabel");
LabelWidget labelWidget2 = m_largeMessageWidget.Children.Find<LabelWidget>("SmallLabel");
labelWidget.Text = m_message.LargeText ?? string.Empty;
labelWidget2.Text = m_message.SmallText;
labelWidget.IsVisible = !string.IsNullOrEmpty(m_message.LargeText);
labelWidget2.IsVisible = !string.IsNullOrEmpty(m_message.SmallText);
float num = (float)MathUtils.Min(MathUtils.Saturate(2.0 * (realTime - m_message.StartTime)), MathUtils.Saturate(2.0 * (m_message.StartTime + m_message.Duration - realTime)));
labelWidget.Color = new Color(num, num, num, num);
labelWidget2.Color = new Color(num, num, num, num);
if (Time.RealTime > m_message.StartTime + m_message.Duration)
m_message = null;
}
else
m_largeMessageWidget.IsVisible = false;
m_controlsContainerWidget.IsVisible = m_componentPlayer.PlayerData.IsReadyForPlaying && m_componentPlayer.View.ActiveCamera.IsEntityControlEnabled && componentSleep.SleepFactor <= 0f;
m_moveRectangleContainerWidget.IsVisible = !SettingsManager.HideMoveLookPads && componentInput.IsControlledByTouch;
m_lookRectangleContainerWidget.IsVisible = !SettingsManager.HideMoveLookPads && componentInput.IsControlledByTouch && (SettingsManager.LookControlMode != LookControlMode.EntireScreen || SettingsManager.MoveControlMode != MoveControlMode.Buttons);
m_lookPadContainerWidget.IsVisible = SettingsManager.LookControlMode != LookControlMode.SplitTouch;
MoveRoseWidget.IsVisible = componentInput.IsControlledByTouch;
m_moreContentsWidget.IsVisible = m_moreButtonWidget.IsChecked;
HealthBarWidget.IsVisible = gameMode != GameMode.Creative;
FoodBarWidget.IsVisible = gameMode != 0 && worldSettings.AreAdventureSurvivalMechanicsEnabled;
TemperatureBarWidget.IsVisible = gameMode != 0 && worldSettings.AreAdventureSurvivalMechanicsEnabled;
LevelLabelWidget.IsVisible = gameMode != 0 && worldSettings.AreAdventureSurvivalMechanicsEnabled;
m_creativeFlyButtonWidget.IsVisible = gameMode == GameMode.Creative;
m_timeOfDayButtonWidget.IsVisible = gameMode == GameMode.Creative;
m_lightningButtonWidget.IsVisible = gameMode == GameMode.Creative;
m_moveButtonsContainerWidget.IsVisible = SettingsManager.MoveControlMode == MoveControlMode.Buttons;
m_movePadContainerWidget.IsVisible = SettingsManager.MoveControlMode == MoveControlMode.Pad;
if (SettingsManager.LeftHandedLayout)
{
m_moveContainerWidget.HorizontalAlignment = WidgetAlignment.Far;
m_lookContainerWidget.HorizontalAlignment = WidgetAlignment.Near;
m_moveRectangleWidget.FlipHorizontal = true;
m_lookRectangleWidget.FlipHorizontal = false;
}
else
{
m_moveContainerWidget.HorizontalAlignment = WidgetAlignment.Near;
m_lookContainerWidget.HorizontalAlignment = WidgetAlignment.Far;
m_moveRectangleWidget.FlipHorizontal = false;
m_lookRectangleWidget.FlipHorizontal = true;
}
m_nearbyEditableCell = FindNearbyEditableCell();
m_sneakButtonWidget.IsChecked = m_componentPlayer.ComponentBody.IsSneaking;
m_creativeFlyButtonWidget.IsChecked = m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled;
m_inventoryButtonWidget.IsChecked = IsInventoryVisible();
m_clothingButtonWidget.IsChecked = IsClothingVisible();
if (IsActiveSlotEditable() || m_nearbyEditableCell.HasValue)
{
m_sneakButtonWidget.IsVisible = false;
m_mountButtonWidget.IsVisible = false;
m_editItemButton.IsVisible = true;
}
else if (componentRider != null && componentRider.Mount != null)
{
m_sneakButtonWidget.IsVisible = false;
m_mountButtonWidget.IsChecked = true;
m_mountButtonWidget.IsVisible = true;
m_editItemButton.IsVisible = false;
}
else
{
m_mountButtonWidget.IsChecked = false;
if (componentRider != null && Time.FrameStartTime - m_lastMountableCreatureSearchTime > 0.5)
{
m_lastMountableCreatureSearchTime = Time.FrameStartTime;
if (componentRider.FindNearestMount() != null)
{
m_sneakButtonWidget.IsVisible = false;
m_mountButtonWidget.IsVisible = true;
m_editItemButton.IsVisible = false;
}
else
{
m_sneakButtonWidget.IsVisible = true;
m_mountButtonWidget.IsVisible = false;
m_editItemButton.IsVisible = false;
}
}
}
if (!m_componentPlayer.IsAddedToProject || m_componentPlayer.ComponentHealth.Health == 0f || componentSleep.IsSleeping || m_componentPlayer.ComponentSickness.IsPuking)
ModalPanelWidget = null;
m_componentPlayer.ComponentGui.HealthBarWidget.LitBarColor = m_componentPlayer.ComponentSickness.IsSick
? new Color(166, 175, 103)
: m_componentPlayer.ComponentFlu.HasFlu ? new Color(0, 48, 255) : new Color(224, 24, 0);
}
}
}