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SCPluginAPI.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<ProjectGuid>{8C2D9F18-2FD1-4226-87CE-1B55F49E4AFB}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<RootNamespace>Purify</RootNamespace>
<AssemblyName>PluginLoader</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<NoWin32Manifest>False</NoWin32Manifest>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<NoStdLib>False</NoStdLib>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
<WarningLevel>1</WarningLevel>
<SignAssembly>False</SignAssembly>
<DelaySign>False</DelaySign>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<BaseAddress>4194304</BaseAddress>
<RegisterForComInterop>False</RegisterForComInterop>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<StartAction>Project</StartAction>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DefineConstants>TRACE</DefineConstants>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<StartAction>Project</StartAction>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<Prefer32Bit>false</Prefer32Bit>
<DocumentationFile>
</DocumentationFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<Prefer32Bit>false</Prefer32Bit>
<DocumentationFile>bin\Release\PluginLoader.xml</DocumentationFile>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_Android|AnyCPU'">
<OutputPath>bin\Release_Android\</OutputPath>
<DefineConstants>TRACE;ENV_ANDROID;Survivalcraft</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\Release\PluginLoader.xml</DocumentationFile>
<Optimize>true</Optimize>
<WarningLevel>4</WarningLevel>
<DebugType>None</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="Engine">
<HintPath>D:\Survivalcraft\Engine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="EntitySystem">
<HintPath>D:\Survivalcraft\EntitySystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Java.Interop">
<HintPath>D:\assemblies\Java.Interop.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Android">
<HintPath>D:\assemblies\Mono.Android.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Survivalcraft">
<HintPath>D:\Survivalcraft\Survivalcraft.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<ItemGroup>
<Compile Include="BlocksManager.cs" />
<Compile Include="ClothingBlock.cs" />
<Compile Include="ContentManager.cs" />
<Compile Include="CraftingRecipesManager.cs" />
<Compile Include="DatabaseManager.cs" />
<Compile Include="HelpScreen.cs" />
<Compile Include="LoadingScreen.cs" />
<Compile Include="ModsManager.cs" />
<Compile Include="StringsManager.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>