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button.py
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button.py
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import pygame.font
class Button():
def __init__(self, ai_settings, screen, stats):
"""Initialize button attributes."""
self.screen = screen
self.screen_rect = screen.get_rect()
# Set the dimensions and properties of the button
self.width, self.height = 200, 50
self.button_color = (90, 200, 30)
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont(None, 48)
# Build the button's rect object and center it
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
self.rect.top = self.rect.center[1]
# The button message needs to be prepped only once
# self.msg = msg
self.prep_msg(stats)
def prep_text(self, stats):
""" Prepare the text for the menu button based on state of game. """
if not stats.game_active and not stats.game_paused and not stats.game_ended:
self.msg = 'Play!'
elif stats.game_active and stats.game_paused:
self.msg = 'Resume'
elif stats.game_ended:
self.msg = 'Try Again!'
def prep_msg(self, stats):
""" Turn msg into a rendered image and center text on the button. """
self.prep_text(stats)
self.msg_image = self.font.render(self.msg, True, self.text_color,
self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self, stats):
# Draw blank button and then draw message
self.prep_msg(stats)
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)