-
Notifications
You must be signed in to change notification settings - Fork 436
/
Copy path马踏棋盘.c
150 lines (144 loc) · 3.77 KB
/
马踏棋盘.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/**
国际象棋的棋盘为8×8的方格棋盘。现将“马”放在任意指定的方格中,按照“马”走棋的规则将“马”进行移动。
要求每个方格只能进入一次,最终使得“马”走遍棋盘的64个方格。
编写一个C程序,实现马踏棋盘操作,要求用1〜64这64个数字标注马移动的路径,也就是按照求出的行走路
线,将数字1,2,……64依次填入棋盘的方格中,并输出。
*/
#include <stdio.h>
#define X 8
#define Y 8
int chess[X][Y];
int nextxy(int *x, int *y, int count) /*找到基于x,y位置的下一个可走的位置*/
{
switch(count)
{
case 0:
if(*x+2<=X-1 && *y-1>=0 && chess[*x+2][*y-1]==0)
{
*x=*x+2;
*y=*y-1;
return 1;
}
break;
case 1:
if(*x+2<=X-1 && *y+1<=Y-1 && chess[*x+2][*y+1]==0)
{
*x=*x+2;
*y=*y+1;
return 1;
}
break;
case 2:
if(*x+1<=X-1 && *y-2>=0 && chess[*x+1][*y-2]==0)
{
*x=*x+1;
*y=*y-2;
return 1;
}
break;
case 3:
if(*x+1<=X-1 && *y+2<=Y-1 && chess[*x+1][*y+2]==0)
{
*x=*x+1;
*y=*y+2;
return 1;
}
break;
case 4:
if(*x-2>=0 && *y-1>=0 && chess[*x-2][*y-1]==0)
{
*x=*x-2;
*y=*y-1;
return 1;
}
break;
case 5:
if(*x-2>=0 && *y+1<=Y-1 && chess[*x-2][*y+1]==0)
{
*x=*x-2;
*y=*y+1;
return 1;
}
break;
case 6:
if(*x-1>=0 && *y-2>=0 && chess[*x-1][*y-2]==0)
{
*x=*x-1;
*y=*y-2;
return 1;
}
break;
case 7:
if(*x-1>=0 && *y+2<=Y-1 && chess[*x-1][*y+2]==0)
{
*x=*x-1;
*y=*y+2;
return 1;
}
break;
default:
break;
}
return 0;
}
int TravelChessBoard(int x, int y, int tag) /*深度优先搜索地"马踏棋盘"*/
{
int x1=x, y1=y, flag=0, count=0;
chess[x][y]=tag;
if(tag == X*Y)
{
return 1;
}
flag=nextxy(&x1, &y1, count);
while(flag==0 && count<7)
{
count=count+1;
flag=nextxy(&x1, &y1, count);
}
while(flag)
{
if(TravelChessBoard(x1, y1, tag+1))
return 1;
x1=x;
y1=y;
count=count+1;
flag=nextxy(&x1, &y1, count); /*寻找下一个(x,y)*/
while(flag==0 && count<7)
{ /*循环地寻找下一个(x,y)*/
count=count+1;
flag=nextxy(&x1, &y1, count);
}
}
if(flag == 0)
chess[x][y]=0;
return 0;
}
int main()
{
int i, j;
for(i=0; i<X; i++)
for(j=0; j<Y; j++)
chess[i][j]=0;
if(TravelChessBoard(2, 0, 1))
{
for(i=0; i<X; i++)
{
for(j=0; j<Y; j++)
printf("%-5d", chess[i][j]);
printf("\n");
}
printf("The horse has travelled the chess borad\n");
}
else
printf("The horse cannot travel the chess board\n");
return 0;
}
//运行结果
//43 50 47 38 57 52 61 32
//48 37 44 51 46 33 58 53
//1 42 49 56 39 60 31 62
//36 15 40 45 34 29 54 59
//41 2 35 16 55 24 63 30
//14 5 12 9 22 19 28 25
//3 10 7 20 17 26 23 64
//6 13 4 11 8 21 18 27