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Collections_API.md

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The Collections API

The ICollectionManager class exposes methods to manage the assets collections:

from unreal_engine import ICollectionManager

print(ICollectionManager.get_collections())
# 1 means ECollectionShareType::CST_Local
print(ICollectionManager.get_child_collections('FooBar', 1))

Collections can be 'static' (they contain references to assets) or 'dynamic' (they apply a search string to get a list of assets)

The api expects knowledge of a bunch of enums mapped as int:

ECollectionShareType

enum Type
{
    CST_System,
    CST_Local,
    CST_Private,
    CST_Shared,
    CST_All,
}

ECollectionStorageMode

enum Type
{
    Static,
    Dynamic,
}

get_collections()

returns the list of collections as a python list of tuples with the form (name, ECollectionShareType)

get_root_collections()

returns the list of root collections as a python list of tuples with the form (name, ECollectionShareType)

get_child_collections(name, ECollectionShareType)

returns the list of child collections for a collection (given as name and type) as a python list of tuples with the form (name, ECollectionShareType)

get_root_collection_names()

returns the names of root collections as a python list of strings

get_collection_names()

returns the names of collections as a python list of strings

create_static_collection(name, ECollectionShareType)

create a new static collections given a name and a type

create_dynamic_collection(name, ECollectionShareType)

create a new dynamic collections given a name and a type

create_collection(name, ECollectionShareType, ECollectionStorageMode)

create a new dynamic collections given a name, a type and a storage mode

reparent_collection(name, ECollectionShareType, new_name, ECollectionShareType)

move the 'name' collection to the 'new_name' parent

add_to_collection(name, ECollectionShareType, objectPath)

add an asset to a static collection using asset's path

collection_exists(name, ECollectionShareType)

Returns true if a collection already exists

create_unique_collection_name(name, ECollectionShareType)

returns a string with a unique collection name

destroy_collection(name, ECollectionShareType)

deletes an existing collection and returns true on success and false on failure

empty_collection(name, ECollectionShareType)

removes all the existing assets from a collection. Returns true on success and false on failure

get_dynamic_query_text(name, ECollectionShareType)

returns the search text from a dynamic collection. If you use it on a static collection you will get an error

set_dynamic_query_text(name, ECollectionShareType, searchText)

sets the search text to a dynamic collection. Returns true on success and false on failure

remove_from_collection(name, ECollectionShareType, objectPath)

removes an asset from a static collection using asset's path. Returns true on success and false on failure

get_assets_in_collection(name, ECollectionShareType, recursion(optional))

returns a list with all the asset paths. There is a third optional parameter for recursion. Default value is 1. This function works only with static collections

get_objects_in_collection(name, ECollectionShareType, recursion(optional))

returns a list with all the object paths. There is a third optional parameter for recursion. Default value is 1. This function works only with static collections

get_classes_in_collection(name, ECollectionShareType, recursion(optional))

returns a list with all the Classes. There is a third optional parameter for recursion. Default value is 1. This function works only with static collections

get_parent_collection(name, ECollectionShareType)

returns the parent collection. If the collection has no parent, it returns None.

has_collections()

returns True or False if the project has or doesn't have any collections.