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This could make the first part/volume more of a "reference manual" for everything related to what is essentially a Computer Science Bacherlor's, while the rest can focus more deeply on strict game development.
The text was updated successfully, but these errors were encountered:
The book is starting to have cohesion issues, and there is way too much before you even start talking about "making games".
It could be an idea to split the book into sections or volumes:
This could make the first part/volume more of a "reference manual" for everything related to what is essentially a Computer Science Bacherlor's, while the rest can focus more deeply on strict game development.
The text was updated successfully, but these errors were encountered: