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SplashScreen.h
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SplashScreen.h
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#ifndef _SPLASH_SCREEN_H_
#define _SPLASH_SCREEN_H_
#include <SFML/Graphics.hpp>
#include "GameEngine.h"
class SplashScreen
{
public:
SplashScreen(GameDataRef p_data);
~SplashScreen();
private:
GameDataRef m_data;
sf::RectangleShape m_shape_machineName;
sf::Text m_txt_machineName;
sf::Text m_txt_ThomsonBrand;
sf::Text m_txt_version;
sf::Text m_txt_date;
sf::Text m_txt_ram;
sf::RectangleShape m_shape_separator1;
sf::RectangleShape m_shape_separator2;
sf::RectangleShape m_shape_separator3;
sf::RectangleShape m_opticalPenBox1;
sf::RectangleShape m_opticalPenBox2;
sf::RectangleShape m_opticalPenBox3;
sf::RectangleShape m_opticalPenBox4;
sf::RectangleShape m_opticalPenBox5;
sf::RectangleShape m_opticalPenBox6;
sf::RectangleShape m_opticalPenBox7;
sf::RectangleShape m_opticalPenBox8;
sf::Text m_txt_Str1;
sf::Text m_txt_Str2;
sf::Text m_txt_Str3;
sf::Text m_txt_Str4;
sf::Text m_txt_Str5;
sf::Text m_txt_Str6;
sf::Text m_txt_Str7;
sf::Text m_txt_Str8;
private:
std::string getLocalDate();
public:
void Draw();
};
#endif // !_SPLASH_SCREEN_H_