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(uo) low performance with high resolution displays #919

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kfarr opened this issue Nov 11, 2024 · 1 comment
Open

(uo) low performance with high resolution displays #919

kfarr opened this issue Nov 11, 2024 · 1 comment

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@kfarr
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kfarr commented Nov 11, 2024

issues: using high resolution display reduces 3dstreet performance
instead: instead work better in high res, or allow reduction of visual quality on high res

@kfarr kfarr moved this to To Do - High Prio in 3DStreet Dev Tracking Nov 11, 2024
@vincentfretin
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It may be worse with 1.6.0, we removed the max canvas size
aframevr/aframe@c5bab4c

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