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I see the 3DSound section is WIP.
So, here is a feature request.
Could you make a sound pool?
For example, we need to play one sound several times: ten explosions, for example, or footsteps while mob walking.
So, starting new sound, we are checking it's playing status, and if the sound is playing, we create a copy of it;s source and starting to play it. The creation of new copies can be limited: if we are out of limit, we stops first sound in pool, and starts it again from initial position.
The text was updated successfully, but these errors were encountered:
I see the 3DSound section is WIP.
So, here is a feature request.
Could you make a sound pool?
For example, we need to play one sound several times: ten explosions, for example, or footsteps while mob walking.
So, starting new sound, we are checking it's playing status, and if the sound is playing, we create a copy of it;s source and starting to play it. The creation of new copies can be limited: if we are out of limit, we stops first sound in pool, and starts it again from initial position.
The text was updated successfully, but these errors were encountered: