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Optimisations - Battle Transitions.md

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🏠 pokebot-gen3 Wiki Home

Battle Transitions

This page attempts to document possible wild encounter battle transitions and their duration in frames for each game, these can be useful to ensure maximum encounters per hour for a given hunt.

The battle transition animation that plays before a battle is usually different depending on the level of your party's lead Pokémon and the opponent.

These were measured with the bot in debug mode, measuring the duration in frames that the task Task_BattleTransition is active.

Note: the gifs exported by the bot, displayed below are not exactly 60 fps due to a limitation with PIL.

Emerald

Scenario Duration Battle Transition
Poorly lit cave, encounter lower level than party lead 123 frames
Poorly lit cave, encounter equal or higher level than party lead 106 frames
Cave, encounter lower level than party lead 123 frames
Cave, encounter equal or higher level than party lead 106 frames
Surfing or diving, encounter lower level than party lead 85 frames
Surfing or diving, encounter equal or higher level than party lead 145 frames
Overworld or fishing, encounter lower level than party lead 88 frames
Overworld or fishing, encounter equal or higher level than party lead 152 frames