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Translatezh_CN.cs
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using System.Collections.Generic;
namespace XIVSlothComboX;
public class Translatezh_CN
{
public static Dictionary<string, string> db = new()
{
#region PvE Combos
#region Misc
{"Any" , "等待翻译" },
{"This should not be displayed. This always returns true when used with IsEnabled." , "等待翻译" },
{"Disabled" , "等待翻译" },
{"This should not be used." , "等待翻译" },
#endregion
#region GLOBAL FEATURES
#region Global Tank Features
#endregion
#region Global Healer Features
#endregion
#region Global Magical Ranged Features
#endregion
#region Global Melee Features
#endregion
#region Global Ranged Physical Features
#endregion
#endregion
#region ASTROLOGIAN
#region DPS
{"Adds Combust to the DPS feature if it's not present on current target, or is about to expire." , "将烧灼(续DoT)加入输出循环。" },
{"Weaves your card (best used with Quick Target Cards)" , "自动发卡(最好与快速定位目标发卡一起使用)" },
{"Oracle Option" , "神谕选项" },
{"Adds Oracle after Divination" , "在占卜之后添加神谕。" },
{"Use the Balance opener." , "使用平衡开场。" },
#endregion
#region AOE DPS
{"AoE DPS Feature" , "AoE DPS连击" },
{"Lightspeed Weave Option" , "光速编织选项" },
{"Adds Lightspeed" , "添加光速。" },
{"Lucid Dreaming Weave Option" , "醒梦编织选项" },
{"Adds Lucid Dreaming when MP drops below slider value" , "当MP下降到滑块值以下时添加醒梦。" },
{"Divination Weave Option" , "占卜编织选项" },
{"Adds Divination" , "添加占卜。" },
{"Card Draw Weave Option" , "抽卡编织选项" },
{"Draws your cards" , "抽取你的卡牌。" },
{"Card Play Weave Option" , "出卡编织选项" },
{"Weaves your Balance or Spear card (best used with Quick Target Cards)" , "编织你的太阳神之衡或战争神之枪(最好与快速目标卡一起使用)。" },
{"Lord of Crowns Weave Option" , "王冠之领主编织选项" },
{"Adds Lord Of Crowns" , "添加王冠之领主。" },
{"Earthly Star Option" , "地星选项" },
{"Adds Earthly Star.\nTo be used in conjunction with Redirect/Reaction/etc" , "添加地星和下面的插件一起用\n Redirect/Reaction/etc" },
#endregion
#region Healing
{"Essential Dignity Option" , "先天禀赋选项" },
{"Celestial Intersection Option" , "天星交错选项" },
{"Aspected Benefic Option" , "吉星相位选项" },
{"Celestial Opposition Option" , "天星冲日选项" },
{"Lazy Lady Option" , "王冠之贵妇选项" },
{"Adds Lady of Crowns, if the card is drawn" , "当抽取到王冠之贵妇时,自动加入治疗连击" },
{"Horoscope Option" , "天宫图选项" },
{"Aspected Helios Option" , "阳星相位选项" },
{"In Helios mode: Will Cast Aspected Helios when the HoT is missing on yourself.\nIn Aspected Helios mode: Is considered enabled regardless." , "在阳星模式下:当你自己缺少持续治疗效果时,将施放阳星相位。\n在阳星相位模式下:无论如何都被视为启用。" },
{"The Spire Option" , "建筑神之塔选项" },
{"Adds The Spire when the card has been drawn" , "抽到卡牌时添加建筑神之塔。" },
{"The Ewer Option" , "河流神之瓶选项" },
{"Adds The Ewer when the card has been drawn" , "抽到卡牌时添加河流神之瓶。" },
{"The Arrow Option" , "放浪神之箭选项" },
{"Adds The Arrow (increased healing) when the card has been drawn" , "抽到卡牌时添加放浪神之箭(令目标所受的体力恢复效果提高10%)。" },
{"The Bole Option" , "世界树之干选项" },
{"Adds The Bole (Reduced Damage) when the card has been drawn" , "抽到卡牌时添加世界树之干(令目标所受到的伤害减轻)。" },
#endregion
#region Utility
#endregion
#region Cards
#endregion
#endregion
#region BLACK MAGE
{"Simple Mode - Single Target" , "简单模式 - 单目标" },
{"Replaces Fire with a full one-button single target rotation.\nThis is the ideal option for newcomers to the job." , "等待翻译" },
{"Simple Mode - AoE" , "简单模式 - AoE" },
{"Replaces Blizzard II with a full one-button AoE rotation.\nThis is the ideal option for newcomers to the job." , "等待翻译" },
#region Single Target - Advanced
{"Advanced Mode - Single Target" , "高级模式 - 单目标" },
{"Replaces Fire with a full one-button single target rotation.\nThese features are ideal if you want to customize the rotation." , "用一个完整的单目标循环替代火焰。\n如果您想自定义循环,这些功能非常理想。" },
{"Level 100 Opener" , "100级开场" },
{"Adds the Balance opener to the rotation." , "将the Balance起手加入循环。" },
{"Use Amplifier" , "等待翻译" },
{"Add Amplifier to the rotation." , "等待翻译" },
{"Use Leylines" , "黑魔纹" },
{"Add Leylines to the rotation." , "等待翻译" },
{"Use Foul / Xenoglossy" , "等待翻译" },
{"Add Foul / Xenoglossy to the rotation." , "等待翻译" },
{"Use Foul / Xenoglossy for movement" , "等待翻译" },
{"Add Foul / Xenoglossy to the rotation as movement option." , "等待翻译" },
{"Use Swiftcast" , "等待翻译" },
{"Add Swiftcast to the rotation." , "等待翻译" },
{"Use Triplecast" , "等待翻译" },
{"Add Triplecast to the rotation." , "等待翻译" },
{"Use Manafont" , "等待翻译" },
{"Add Manafont to the rotation." , "等待翻译" },
{"Use Transpose" , "等待翻译" },
{"Add Transpose to the rotation." , "等待翻译" },
{"Use Thunder" , "等待翻译" },
{"Add Thunder to the rotation." , "等待翻译" },
{"Use Despair" , "等待翻译" },
{"Add Despair to the rotation." , "等待翻译" },
{"Use Flarestar" , "耀星" },
{"Add Flarestar to the rotation." , "等待翻译" },
#endregion
#region AoE - Advanced
{"Advanced Mode - AoE" , "高级模式 - AoE" },
{"Replaces Blizzard II with a full one-button AoE rotation.\nThese features are ideal if you want to customize the rotation." , "等待翻译" },
{"Use Foul" , "等待翻译" },
{"Add Foul to the rotation." , "等待翻译" },
{"Use Foul for movement" , "等待翻译" },
{"Add Foul to the rotation as movement option." , "等待翻译" },
{"Use Flare" , "等待翻译" },
{"Add Flare to the rotation." , "等待翻译" },
#endregion
#region Variant
{"Rampart Option" , "多变铁壁选项" },
{"Use Variant Rampart on cooldown." , "多变铁壁冷却好使用" },
{"Raise Option" , "等待翻译" },
{"Turn Swiftcast into Variant Raise whenever you have the Swiftcast buff." , "等待翻译" },
{"Cure Option" , "治疗选项" },
{"Use Variant Cure when HP is below set threshold." , "当HP低于设定值时使用多变治疗" },
#endregion
#region Miscellaneous
{"Umbral Soul/Transpose Feature" , "等待翻译" },
{"Replaces Transpose with Umbral Soul when Umbral Soul is available." , "等待翻译" },
{"Between the Ley Lines Feature" , "等待翻译" },
{"Replaces Ley Lines with Between the Lines when Ley Lines is active." , "等待翻译" },
{"Blizzard I/III Feature" , "等待翻译" },
{"Replaces Blizzard I with Blizzard III when out of Umbral Ice." , "等待翻译" },
{"Xenoglossy Feature" , "等待翻译" },
{"Replaces Scathe with Xenoglossy when available." , "等待翻译" },
{"Fire I/III Feature" , "等待翻译" },
{"Replaces Fire I with Fire III outside of Astral Fire or when Firestarter is up." , "等待翻译" },
{"Aetherial Manipulation Feature" , "以太步功能" },
{"Replaces Aetherial Manipulation with Between the Lines when you are out of active Ley Lines and standing still." , "[AI]当你没有激活的灵脉并且静止不动时,用Between the Lines替代以太步。" },
#endregion
#endregion
#region BLUE MAGE
#endregion
#region BARD
#region 自定义循环
#endregion
{"Adds every single target ability to one button,\nIf there are DoTs on target, will try to maintain their uptime." , "将所有单目标技能添加到一个按钮中,\n如果目标身上有DoT效果,将尝试保持它们的持续时间。" },
{"Weaves oGCDs onto Quick Nock/Ladonsbite." , "将非GCD技能编织到连珠箭/百首龙牙箭中。" },
{"Adds every single target ability to one button,\nIf there are DoTs on target, Simple Bard will try to maintain their uptime." , "如果目标身上有DoT效果,Simple Bard将尝试保持它们的持续时间。" },
{"Resonant Option" , "共鸣箭选项" },
{"Adds Resonant Arrow to the Rotation after Barrage." , "在纷乱箭之后将共鸣箭添加到循环中。" },
{"Encore Option" , "光明神的返场余音选项" },
{"Adds Radiant Encore to the Rotation after Finale." , "在光明神的最终乐章之后将光明神的返场余音添加到循环中。" },
{"Apex Arrow Option" , "绝峰箭选项" },
{"Replaces Burst Shot with Apex Arrow when gauge is full and Blast Arrow when you are Blast Arrow ready." , "当能量槽满时,用绝峰箭替换爆裂爆发射击,当你准备好爆破箭时,用爆破箭替换。" },
{"oGcd Option" , "非GCD选项" },
{"Weave Sidewinder, Empyreal arrow, Rain of death, and Pitch perfect when available." , "在可用时编织侧风诱导箭、九天连箭、死亡箭雨和完美音调。" },
{"Buffs Option" , "增益选项" },
{"Adds buffs onto the Advanced Bard feature." , "将增益效果添加到高级吟游诗人功能中。" },
{"Buffs - Radiant Option" , "增益 - 光明神选项" },
{"Adds Radiant Finale to theBuffs feature." , "将光明神的最终乐章添加到增益效果中" },
{"No Waste Option" , "无浪费选项" },
{"Adds enemy health checking on mobs for buffs, DoTs and Songs.\nThey will not be reapplied if less than specified." , "对敌方生命值进行检查,为增益效果、DoT效果和歌曲效果。\n如果生命值低于指定值,则不会重新应用。" },
{"Adds Apex Arrow and Blast shot" , "添加绝峰箭和爆发射击。" },
{"Pooling Option" , "积累选项" },
{"84+ Pools Rain of death charges to allow for optimum burst phases." , "积累84+死亡箭雨充能以允许最佳爆发阶段。" },
{"Enable the snapshotting of DoTs, within the remaining time of Raging Strikes below:" , "在猛者强击剩余时间内启用DoT快照:" },
{"Simple AoE Buffs Option" , "简单AoE增益选项" },
{"AoE No Waste Option" , "AoE无浪费选项" },
{"Adds enemy health checking on targetted mob for songs.\nThey will not be reapplied if less than specified." , "等待翻译" },
#endregion
#region DANCER
#region Simple Dancer (Double Targets)
{"Single button, double targets. Includes songs, flourishes and overprotections.\nConflicts with all other non-simple toggles, except 'Dance Step Combo'." , "无脑一键连击。" },
{"Includes Standard Step (and all steps) in the rotation." , "循环加入标准舞步" },
{"Includes Technical Step, all dance steps and Technical Finish in the rotation." , "循环加入技巧舞步" },
{"Includes Flourish in the rotation." , "将百花争艳加入循环。" },
#endregion
#region Simple Dancer (AoE)
{"Simple Dancer (AoE) Feature" , "简易舞者(AOE)" },
{"Single button, AoE. Includes songs, flourishes and overprotections.\nConflicts with all other non-simple toggles, except 'Dance Step Combo'." , "单按钮,AOE。包括歌曲、花招和过度保护。\n与所有其他非简易切换冲突,除了'舞步连击'。" },
{"Simple AoE Interrupt Option" , "简易AoE中断" },
{"Includes an interrupt in the AoE rotation (if your current target can be interrupted)." , "在AoE循环中加入中断(如果当前目标可被打断)。" },
{"Simple AoE Standard Dance Option" , "简易标准舞步选项(AOE)" },
{"Includes Standard Step (and all steps) in the AoE rotation." , "在AoE循环中加入标准舞步(及所有舞步)。" },
{"Simple AoE Standard Fill Option" , "简易标准舞步填充选项(AOE)" },
{"Adds ONLY Standard dance steps and Standard Finish to the AoE rotation.\nStandard Step itself must be initiated manually when using this option." , "仅将标准舞步和标准结束加入AoE循环。\n使用此选项时,标准舞步本身必须手动启动。" },
{"Simple AoE Technical Dance Option" , "简易技巧舞步选项(AOE)" },
{"Includes Technical Step, all dance steps and Technical Finish in the AoE rotation." , "在AoE循环中加入技巧舞步、所有舞步和技巧结束。" },
{"Simple AoE Tech Fill Option" , "简易技巧舞步填充选项(AOE)" },
{"Adds ONLY Technical dance steps and Technical Finish to the AoE rotation.\nTechnical Step itself must be initiated manually when using this option." , "仅将技巧舞步和技巧结束加入AoE循环。\n使用此选项时,技巧舞步本身必须手动启动。" },
{"Simple AoE Tech Devilment Option" , "简易AoE技巧进攻之探戈" },
{"Includes Devilment in the AoE rotation.\nWill activate only during Technical Finish if you Lv70 or above." , "在AoE循环中加入进攻之探戈。\n仅在技巧结束期间激活(如果你达到70级或以上)。" },
{"Simple AoE Flourish Option" , "简易AoE百花争艳" },
{"Includes Flourish in the AoE rotation." , "将百花争艳加入AoE循环。" },
{"Simple AoE Feathers Option" , "简易AoE幻扇" },
{"Includes feather usage in the AoE rotation." , "在AoE循环中加入幻扇使用。" },
{"Simple AoE Feather Pooling Option" , "简易AoE幻扇囤积" },
{"Expends a feather in the next available weave window when capped." , "在下一个可用的编织窗口中使用一个幻扇(当达到上限时)。" },
{"Simple AoE Panic Heals Option" , "简易AoE紧急恢复" },
{"Includes Curing Waltz and Second Wind in the AoE rotation when available and your HP is below the set percentages." , "当可用且你的HP低于设定百分比时,在AoE循环中加入治疗华尔兹和内丹。" },
{"Simple AoE Improvisation Option" , "简易AoE即兴表演" },
{"Includes Improvisation in the AoE rotation when available." , "当即兴表演可用时将其加入AoE循环。" },
#endregion
#endregion
#region DARK KNIGHT
{"Uses Edge of Shadow if you are above 8,500 mana or Darkside is about to expire (10sec or less)" , "当你的mp高于8500或暗黑状态即将结束时(剩余持续时间不超过10秒)自动插入暗影锋." },
#endregion
#region DRAGOON
{"Replaces True Thrust with a full one-button single target rotation.\nThis is the ideal option for newcomers to the job." , "将精准刺替换为一键全单体循环。\n这是新手的理想选择。" },
#region Advanced ST Dragoon
{"Replaces True Thrust with a full one-button single target rotation.\nThese features are ideal if you want to customize the rotation." , "将精准刺替换为一键全单体循环。\n如果你想自定义循环,这些功能是理想的选择。" },
#region Buffs ST
{"Adds various buffs to the rotation." , "将各种增益加入循环。" },
{"Battle Litany Option" , "战斗连祷选项" },
{"Adds Battle Litany to the rotation." , "将战斗连祷加入循环。" },
{"Lance Charge Option" , "猛枪选项" },
{"Adds Lance Charge to the rotation." , "将猛枪加入循环。" },
#endregion
#region Cooldowns ST
{"Cooldowns Option" , "冷却选项" },
{"Adds various cooldowns to the rotation." , "将各种冷却技能添加到循环中。" },
{"Life Surge Option" , "龙剑选项" },
{"Adds Life Surge, on the proper GCD, to the rotation." , "在合适的GCD中将龙剑添加到循环中。" },
{"Dragonfire Dive Option" , "龙炎冲选项" },
{"Adds Dragonfire Dive to the rotation." , "将龙炎冲添加到循环中。" },
{"Dragonfire Dive movement option" , "龙炎冲移动选项" },
{"Adds Dragonfire Dive to the rotation when not moving." , "在不移动时将龙炎冲添加到循环中。" },
{"Rise of the Dragon Option" , "龙炎升选项" },
{"Adds Rise of the Dragon to the rotation." , "将龙炎升添加到循环中。" },
{"Stardiver Option" , "坠星冲选项" },
{"Adds Stardiver to the rotation." , "将坠星冲添加到循环中。" },
{"Stardiver movement option" , "坠星冲移动选项" },
{"Adds Stardiver to the rotation when not moving." , "在不移动时将坠星冲添加到循环中。" },
{"Starcross Option" , "渡星冲越选项" },
{"Adds Starcross to the rotation." , "将渡星冲添加到循环中。" },
{"High Jump Option" , "高跳选项" },
{"Adds (High) Jump to the rotation." , "将(高)跳添加到循环中。" },
{"(High) Jump movement option" , "(高)跳移动选项" },
{"Adds (High) Jump to the rotation when not moving." , "在不移动时将(高)跳添加到循环中。" },
{"Mirage Dive Option" , "幻象冲选项" },
{"Adds Mirage Dive to the rotation." , "将幻象冲添加到循环中。" },
{"Geirskogul Option" , "武神枪选项" },
{"Adds Geirskogul to the rotation." , "将武神枪添加到循环中。" },
{"Nastrond Option" , "死者之岸选项" },
{"Adds Nastrond to the rotation." , "将死者之岸添加到循环中。" },
{"Wyrmwind Thrust Option" , "天龙点睛选项" },
{"Adds Wyrmwind Thrust to the rotation." , "将天龙点睛添加到循环中。" },
#endregion
{"Ranged Uptime Option" , "超出近战范围选项" },
{"Adds Piercing Talon to the rotation when you are out of melee range." , "当你不在近战范围内时,将贯穿尖添加到技能循环中。" },
{"Combo Heals Option" , "回复设置" },
{"Adds Bloodbath and Second Wind to the rotation." , "将浴血和内丹添加到技能循环中。" },
{"Dynamic True North Option" , "动态真北" },
{"Adds True North before Chaos Thrust/Chaotic Spring, Fang And Claw and Wheeling Thrust when you are not in the correct position for the enhanced potency bonus." , "当你没有处于获得强化伤害加成的正确位置时,在樱花怒放/樱花缭乱,龙牙龙爪和龙尾大回旋之前使用真北。" },
#endregion
{"Replaces Doom Spike with a full one-button AoE rotation.\nThis is the ideal option for newcomers to the job." , "将死天枪刺替换为一键AoE技能循环。\n这是新手最理想的选项。" },
#region Advanced AoE Dragoon
{"Replaces Doom Spike with a full one-button AoE rotation.\nThese features are ideal if you want to customize the rotation." , "将死天枪替换为一键全AoE循环。\n这些功能是自定义循环的理想选择。" },
#region Buffs AoE
{"Buffs AoE Option" , "AoE增益选项" },
{"Adds Lance Charge and Battle Litany to the rotation." , "将猛枪和战斗连祷加入循环。" },
{"Battle Litany AoE Option" , "战斗连祷AoE选项" },
{"Lance Charge AoE Option" , "猛枪AoE选项" },
#endregion
#region cooldowns AoE
{"Adds Life Surge, onto proper GCDs, to the rotation." , "将龙剑加入适当的GCD循环。" },
{"Adds Rise of the Dragonj to the rotation." , "等待翻译" },
{"Wyrmwind Option" , "天龙点睛选项" },
#endregion
{"Low Level Disembowel" , "低等级开膛" },
{"Adds Disembowel combo to the rotation when you are or synced below level 62." , "当你在或同步到62级以下时,将开膛连击加入循环。" },
#endregion
{"Lance Charge to Battle Litany Feature" , "猛枪整合到战斗连祷" },
{"Turns Lance Charge into Battle Litany when the former is on cooldown." , "猛枪冷却完毕后整合至战斗连祷" },
#endregion
#region GUNBREAKER
#region ST
#region Gnashing Fang
#endregion
#region Cooldowns
#endregion
#endregion
#region Gnashing Fang
#endregion
#region AoE
#endregion
#region Burst Strike
#endregion
#endregion
#region MACHINIST
#region 自定义循环
#endregion
#region Advanced ST
{"Level 100 Opener Option" , "100级开场选项" },
{"Uses the Balance opener." , "使用the Balance起手。" },
{"Hot Shot / Air Anchor Option" , "热弹/空中锚选项" },
{"Adds Hot Shot/Air Anchor to the rotation." , "将热弹/空中锚添加到循环中。" },
{"Reassemble Option" , "整备选项" },
{"Adds Reassemble to the rotation." , "将整备添加到循环中。" },
{"Gauss Round / Ricochet \nDouble Check / Checkmate option" , "虹吸弹/弹射\n双将/将死选项" },
{"Adds Gauss Round and Ricochet or Double Check and Checkmate to the rotation. Will prevent overcapping." , "将 虹吸弹和弹射 或 双将和将死 加入循环。防止溢出" },
{"Hypercharge Option" , "超荷选项" },
{"Adds Hypercharge to the rotation." , "将超荷添加到循环中。" },
{"Heat Blast / Blazing Shot Option" , "热冲击/烈焰弹选项" },
{"Adds Heat Blast or Blazing Shot to the rotation" , "将热冲击/烈焰弹加入循环。" },
{"Rook Autoturret/Automaton Queen Option" , "高达选项" },
{"Adds Rook Autoturret or Automaton Queen to the rotation." , "将车式浮空炮塔或后式自走人偶添加到循环中。" },
{"Wildfire Option" , "野火选项" },
{"Adds Wildfire to the rotation." , "将野火添加到循环中。" },
{"Drill Option" , "钻头选项" },
{"Adds Drill to the rotation." , "将钻头添加到循环中。" },
{"Barrel Stabilizer Option" , "枪管加热选项" },
{"Adds Barrel Stabilizer to the rotation." , "将枪管加热添加到循环中。" },
{"Full Metal Field Option" , "全金属爆发选项" },
{"Adds Full Metal Field to the rotation." , "将全金属爆发添加到循环中。" },
{"Chain Saw Option" , "回转飞锯选项" },
{"Adds Chain Saw to the rotation." , "将回转飞锯添加到循环中。" },
{"Excavator Option" , "掘地飞轮选项" },
{"Adds Excavator to the rotation." , "将掘地飞轮添加到循环中。" },
{"Rook / Queen Overdrive Option" , "炮塔/机器人超档选项" },
{"Adds Rook or Queen Overdrive to the rotation." , "将超档添加到循环中。" },
{"Head Graze Option" , "伤头选项" },
{"Uses Head Graze to interrupt during the rotation, where applicable." , "在适当的情况下使用伤头来打断循环。" },
{"Second Wind Option" , "内丹选项" },
{"Use Second Wind when below the set HP percentage." , "当低于设定的HP百分比时使用内丹。" },
#endregion
#region Advanced AoE
{"Adds Gauss Round and Ricochet or Double Check and Checkmate to the rotation." , "将 虹吸弹和弹射 或 双将和将死添加到循环中。" },
{"Flamethrower Option" , "火焰喷射器选项" },
{"Adds Flamethrower to the rotation." , "将火焰喷射器添加到循环中。" },
{"Bioblaster Option" , "毒菌冲击选项" },
{"Adds Bioblaster to the rotation." , "将毒菌冲击添加到循环中。" },
{"Adds Chain Saw to the the rotation." , "将回转飞锯添加到循环中。" },
#endregion
#region Variant
#endregion
{"Overdrive Feature" , "[AI]超档炮塔/人偶替换设置" },
{"Replace Rook Autoturret and Automaton Queen with Overdrive while active." , "[AI]在技能可用时,将车式浮空炮塔和后式自走人偶转换为超档车式炮塔和超档自走人偶。" },
{"Gauss Round / Ricochet \nDouble Check / Checkmate Feature" , "虹吸弹/弹射\n双将/将死特征" },
{"Replace Gauss Round and Ricochet or Double Check and Checkmate with one or the other depending on which has more charges." , "根据充能层数替换 虹吸弹/弹射 或是 双将/将死,这取决于哪一个充能层数更多。" },
{"Drill/Air Anchor (Hot Shot) Feature" , "[AI]钻头、空气锚 (热弹)、回转飞锯根据cd时间互相替换。" },
{"Big Hitter Feature" , "三巨头功能" },
{"Replace Hot Shot, Drill, Air Anchor, Chainsaw and Excavator depending on which is on cooldown." , "根据冷却时间替换热弹、钻头、空气锚、回转飞锯和掘地飞轮。" },
{"Single Button Heat Blast Feature" , "[AI]热冲击一键整合" },
{"Turns Heat Blast into Hypercharge when at or above 50 heat." , "当热量达到或超过50时,将热冲击变为超荷。" },
{"Barrel Option" , "枪管加热选项" },
{"Adds Barrel Stabilizer to the feature when below 50 Heat Gauge." , "当热量计低于50时,将枪管加热添加到功能中。" },
{"Adds Wildfire to the feature when at or above 50 heat." , "当热量达到或超过50时,将野火添加到功能中。" },
{"Gauss Round / Ricochet \nDouble Check / Checkmate Option" , "虹吸弹/弹射\n双将/将死选项" },
{"Switches between Heat Blast and either Gauss Round and Ricochet or Double Check and Checkmate, depending on cooldown timers." , "根据冷却时间,在热冲击和虹吸弹/弹射或是双将/将死之间切换。" },
{"Single Button Auto Crossbow Feature" , "[AI]自动弩一键整合" },
{"Turns Auto Crossbow into Hypercharge when at or above 50 heat." , "当热量达到或超过50时,将自动弩变为超荷。" },
{"Gauss Round / Ricochet\n Double Check / Checkmate Option" , "虹吸弹/弹射\n双将/将死选项" },
{"Switches between Auto Crossbow and either Gauss Round and Ricochet or Double Check and Checkmate, depending on cooldown timers." , "根据冷却时间,在自动弩和虹吸弹/弹射或是双将/将死之间切换。" },
{"Physical Ranged DPS: Double Dismantle Protection" , "[AI]物理远程DPS:武装解除保护" },
{"Prevents the use of Dismantle when target already has the effect." , "当目标已经有武装解除效果时,防止使用武装解除。" },
{"Dismantle - Tactician" , "[AI]拆卸-策动" },
{"Swap dismantle with tactician when dismantle is on cooldown." , "[AI]当武装解除冷却时,用策动替换拆卸。" },
#endregion
#region MONK
#region 自定义循环
#endregion
{"Replaces Bootshine with a one - button full single target rotation.\nThis is ideal for newcomers to the job." , "将正拳替换为一键式全单体循环。\n这是新手最理想的选项。" },
{"Replaces Arm of the Destroyer with a one-button full single target rotation.\nThis is ideal for newcomers to the job." , "将灭绝替换为一键式全单体循环。\n这是新手最理想的选项。" },
#region Monk Advanced ST
{"Replaces Bootshine with a one-button full single target rotation.\nThese features are ideal if you want to customize the rotation." , "将正拳替换为一键式全单体循环。\n这些功能适合你自定义技能循环。" },
{"Opener Option" , "开场选项" },
{"Uses selected opener" , "使用选定的开场技能" },
{"Meditation Option" , "冥想选项" },
{"Adds Meditation to the rotation" , "将冥想添加到技能循环中" },
{"Adds selected buffs to the rotation" , "将选定的增益效果添加到技能循环中" },
{"Brotherhood Option" , "义结金兰选项" },
{"Adds Brotherhood to the rotation" , "将义结金兰添加到技能循环中" },
{"Riddle of Wind Option" , "风之谜选项" },
{"Adds Riddle of Wind to the rotation" , "将风之谜添加到技能循环中" },
{"Riddle of Fire Option" , "红莲极意选项" },
{"Adds Riddle of Fire to the rotation" , "将红莲极意添加到技能循环中" },
{"The Forbidden Chakra Option" , "禁断震脚选项" },
{"Adds The Forbidden Chakra to the rotation" , "将禁断震脚添加到技能循环中" },
{"Perfect Balance Option" , "无我选项" },
{"Adds Perfect Balance and Masterful Blitz to the rotation" , "将无我和斗魂旋风脚添加到技能循环中" },
{"True North Option" , "真北选项" },
{"Adds True North dynamically, when not in positional, to the rotation" , "当未处于最佳位置时动态添加真北到技能循环中" },
{"Wind's Reply Option" , "风之回应选项" },
{"Adds Wind's Reply to the rotation" , "将风之回应添加到技能循环中" },
{"Fire's Reply Option" , "火之回应选项" },
{"Adds Fire's Reply to the rotation" , "将火之回应添加到技能循环中" },
{"Form Shift Option" , "斗气变化选项" },
{"Adds Form Shift to the rotation" , "将斗气变化添加到技能循环中" },
#endregion
#region Monk Advanced AOE
{"Replaces Arm of the Destroyer with a one-button full single target rotation.\nThese features are ideal if you want to customize the rotation." , "将灭绝替换为一键式全单体循环。\n这些功能适合你自定义技能循环。" },
{"Howling Fist Option" , "怒嚎拳选项" },
{"Adds Howling Fist to the rotation" , "将怒嚎拳添加到技能循环中" },
#endregion
#region Monk Beast Chakras
{"Beast Chakra Handlers" , "兽魂震脚处理器" },
{"Merge single target GCDs which share the same beast chakra" , "合并共享同一兽魂震脚的单体GCD技能" },
{"Opo-opo Option" , "猴震脚选项" },
{"Replace Bootshine/Leaping Opo with Dragon Kick." , "将正拳/腾跃猴替换为双龙脚。" },
{"Raptor Option" , "猛震脚选项" },
{"Replace True Strike/Rising Raptor with Twin Snakes." , "将崩拳/飞跃猛替换为双掌打。" },
{"Coeurl Option" , "虎震脚选项" },
{"Replace Snap Punch/Pouncing Coeurl with Demolish." , "将连击/腾跃虎替换为破碎拳。" },
#endregion
{"Perfect Balance Feature" , "震脚功能" },
{"Perfect Balance becomes Masterful Blitz while you have 3 Beast Chakra." , "当拥有3个兽魂震脚时,震脚变为斗魂旋风脚。" },
{"Riddle of Fire/Brotherhood Feature" , "红莲极意/义结金兰功能" },
{"Replaces Riddle of Fire with Brotherhood when Riddle of Fire is on cooldown." , "当红莲极意冷却时,将其替换为义结金兰。" },
#region Variant
#endregion
#endregion
#region NINJA
{"Starts with the Balance opener.\nDoes pre-pull first, if you enter combat before hiding the opener will fail.\nLikewise, moving during TCJ will cause the opener to fail too.\nRequires you to be out of combat with majority of your cooldowns available for it to work." , "以平衡开场为开始。\n如果您在隐藏开场之前进入战斗,开场将失败。\n同样,在天地人之间移动也会导致开场失败。\n需要您处于非战斗状态,并且大部分冷却时间可用才能正常工作。" },
{"Only uses Mug whilst the target has Trick Attack, otherwise will use on cooldown." , "只有在目标存在攻其不备时才使用夺取,否则将在冷却完毕时使用。" },
{"Tenri Jindo Option" , "天理神道选项" },
{"Adds Tenri Jindo to Advanced Mode." , "将天理神道添加到高级模式中。" },
{"Kunai's Bane Option" , "苦无之祸选项" },
{"Adds Kunai's Bane to Advanced Mode. (Does not add Trick Attack)" , "将苦无之祸添加到高级模式中。(不添加攻其不备)" },
{"Turns Ten Chi Jin (the move) into Ten, Chi, and Jin." , "将天地人之后的技能依次变为天之印、地之印、人之印。" },
#endregion
#region PALADIN
#endregion
#region REAPER
#region 自定义循环
#endregion
#region Simple ST
{"Replaces Slice with a one-button full single target rotation.\nThis is ideal for newcomers to the job." , "将切割替换为一键式全单体循环。\n这是新手最理想的选项。" },
#endregion
#region Advanced ST
{"Replaces Slice with a full one-button single target rotation.\nThese features are ideal if you want to customize the rotation." , "将切割替换为一键式全单体循环。\n这些功能适合你自定义技能循环。" },
{"Adds the Level 100 Opener to the rotation." , "将100级开场技能添加到技能循环中。" },
{"Shadow Of Death Option" , "死亡之影选项" },
{"Adds Shadow of Death to the rotation." , "将死亡之影添加到技能循环中。" },
{"Soul Slice Option" , "灵魂切割选项" },
{"Adds Soul Slice to the rotation." , "将灵魂切割添加到技能循环中。" },
#region Cooldowns ST
{"Arcane Circle Option" , "神秘环选项" },
{"Adds Arcane Circle to the rotation." , "将神秘环添加到技能循环中。" },
{"Plentiful Harvest Option" , "大丰收选项" },
{"Adds Plentiful Harvest to the rotation." , "将大丰收添加到技能循环中。" },
{"Bloodstalk Option" , "隐匿挥割选项" },
{"Adds Bloodstalk to the rotation." , "将隐匿挥割添加到技能循环中。" },
{"Gluttony Option" , "暴食选项" },
{"Adds Gluttony to the rotation." , "将暴食添加到技能循环中。" },
{"Enshroud Option" , "夜游魂衣选项" },
{"Adds Enshroud to the rotation." , "将夜游魂衣添加到技能循环中。" },
{"Double Enshroud Harvest moon" , "双附体收获月" },
{"Uses Harvest Moon in 2 minute burst." , "在2分钟爆发中使用月收割。" },
{"Void/Cross Reaping Option" , "虚无/交错收割选项" },
{"Adds Void Reaping and Cross Reaping to the rotation.\n(Disabling this may stop the one-button combo working during enshroud)" , "将虚无收割和交错收割添加到技能循环中。\n(禁用此功能可能会导致魂衣期间一键连击无法生效)" },
{"Lemure's Slice Option" , "夜游魂切割选项" },
{"Adds Lemure's Slice to the rotation." , "将夜游魂切割添加到技能循环中。" },
{"Sacrificium Option" , "祭牲选项" },
{"Adds Sacrificium to the rotation." , "将祭牲添加到技能循环中。" },
{"Communio Finisher Option" , "团契终结技选项" },
{"Adds Communio to the rotation." , "将团契添加到技能循环中。" },
{"Perfectio Option" , "完人选项" },
{"Adds Perfectio to the rotation." , "将完人添加到技能循环中。" },
#endregion
{"Gibbet and Gallows Option" , "绞决/缢杀选项" },
{"Adds Gibbet and Gallows to the rotation." , "将绞决和缢杀添加到技能循环中。" },
{"Ranged Filler Option" , "远程填充选项" },
{"Replaces the combo chain with Harpe when outside of melee range. Will not override Communio." , "当不在近战范围内时,用勾刃替换连击。不会覆盖团契。" },
{"Add Harvest Moon" , "添加月收割" },
{"Adds Harvest Moon if available, when outside of melee range. Will not override Communio." , "当收获月可用时,在不处于近战范围时使用。不会覆盖团契。" },
{"Adds Bloodbath and Second Wind to the combo, using them when below the HP Percentage threshold." , "将浴血和内丹添加到连击中,在生命值低于百分比阈值时使用。" },
{"Dynamic True North Feature" , "动态真北功能" },
{"Adds True North before Gibbet/Gallows when you are not in the correct position." , "当你没有处于正确位置时,在绞决/缢杀之前添加真北。" },
{"Hold True North for Gluttony Option" , "为暴食保留真北选项" },
{"Will hold the last charge of True North for use with Gluttony, even when out of position for Gibbet/Gallows." , "即使在绞决/缢杀未处于正确位置时,也会为暴食保留真北的最后一层。" },
#endregion
#region Simple AoE
{"Replaces Spinning Scythe with a one-button full single target rotation.\nThis is ideal for newcomers to the job." , "将旋转钐割换为一键式全单体循环。\n这是新手最理想的选项。" },
#endregion
#region Advanced AoE
{"Replaces Spinning Scythe with a full one-button AoE rotation.\nThese features are ideal if you want to customize the rotation." , "将旋转钐割替换为一键式AoE循环。\n这些功能适合你自定义技能循环。" },
{"Whorl Of Death Option" , "死亡之涡选项" },
{"Adds Whorl of Death to the rotation." , "将死亡之涡添加到技能循环中。" },
{"Soul Scythe Option" , "灵魂钐割选项" },
{"Adds Soul Scythe to the rotation." , "将灵魂钐割添加到技能循环中。" },
#region Cooldowns
{"Grim Swathe Option" , "束缚挥割选项" },
{"Adds Grim Swathe to the rotation." , "将束缚挥割添加到技能循环中。" },
{"Grim Reaping Option" , "阴冷收割选项" },
{"Adds Grim Reaping to the rotation.\n(Disabling this may stop the one-button combo working during enshroud)" , "将阴冷收割添加到技能循环中。\n(禁用此功能可能会导致魂衣期间一键连击无法生效)" },
{"Lemure's Scythe Option" , "夜游魂衣选项" },
{"Adds Lemure's Scythe to the rotation." , "将夜游魂衣添加到技能循环中。" },
#endregion
{"Guillotine Option" , "断首选项" },
{"Adds Guillotine to the rotation." , "将断首添加到技能循环中。" },
#endregion
#region Blood Stalk/Grim Swathe Combo Section
{"Gluttony on Blood Stalk/Grim Swathe Feature" , "隐匿挥割/束缚挥割用暴食替换的功能" },
{"Blood Stalk and Grim Swathe will turn into Gluttony when it is available." , "当暴食可用时,隐匿挥割和束缚挥割将变为暴食。" },
{"Gibbet and Gallows/Guillotine on Blood Stalk/Grim Swathe Feature" , "隐匿挥割/束缚挥割上的绞决/缢杀和断首功能" },
{"Adds Gibbet and Gallows on Blood Stalk.\nAdds Guillotine on Grim Swathe." , "在隐匿挥割上添加绞决和缢杀。\n在束缚挥割上添加断首。" },
{"Enshroud Combo Option" , "夜游魂衣连击选项" },
{"Adds Enshroud combo (Void/Cross Reaping, Communio, and Lemure's Slice) on Blood Stalk and Grim Swathe." , "将魂衣连击(虚无/交错收割,团契,夜游魂切割)替换至隐匿挥割和束缚挥割上。" },
{"Sacrificium only Option" , "仅献祭选项" },
{"Adds only Sacrificium on Blood Stalk and Grim Swathe while enshrouded." , "在魂衣状态下,仅在隐匿挥割和束缚挥割上添加祭牲。" },
#endregion
#region Miscellaneous
{"Arcane Circle Harvest Feature" , "神秘环收获功能" },
{"Replaces Arcane Circle with Plentiful Harvest when you have stacks of Immortal Sacrifice." , "当你拥有死亡祭品层数时,将神秘环替换为大丰收。" },
{"Regress Feature" , "回退功能" },
{"Changes both Hell's Ingress and Hell's Egress turn into Regress when Threshold is active." , "当地狱之门激活时,将地狱入境和出境技能变为回退。" },
{"Soulsow Reminder Feature" , "播魂种提醒功能" },
{"Adds Soulsow to the skills selected below when out of combat. \nWill also add Soulsow to Harpe when in combat and no target is selected." , "在非战斗状态下,将播魂种添加到以下选择的技能中。\n在战斗中且未选择目标时,也会将播魂种添加到哈普技能中。" },
{"Harpe Harvest Moon Feature" , "勾刃收获月功能" },
{"Replaces Harpe with Harvest Moon when you are in combat with Soulsow active." , "当播魂种激活时,在战斗中将勾刃替换为收获月。" },
{"Enshroud Protection Feature" , "夜游魂衣保护功能" },
{"Turns Enshroud into Gibbet/Gallows to protect Soul Reaver waste." , "将夜游魂衣变为绞决/缢杀以保护妖异之镰的浪费。" },
{"Communio on Gibbet/Gallows and Guillotine Feature" , "绞决/缢杀和断首的共鸣功能" },
{"Adds Communio to Gibbet/Gallows and Guillotine." , "将团契添加到绞决/缢杀和断首。" },
{"Lemure's Slice/Scythe Option" , "夜游魂切割/钐割选项" },
{"Adds Lemure's Slice to Gibbet/Gallows and Lemure's Scythe to Guillotine." , "将夜游魂切割添加到绞决/缢杀,将夜游魂钐割添加到断首。" },
{"Enshroud to Communio Feature" , "笼罩到共鸣功能" },
{"Turns Enshroud to Communio when available to use." , "在可用时将魂衣变为团契。" },
{"True North Feature" , "真北功能" },
{"Adds True North when under Gluttony and if Gibbet/Gallows options are selected to replace those skills." , "在暴食状态下,如果选择了绞决/缢杀选项以替换这些技能,则添加真北。" },
{"Soulsow Reminder during Combat" , "战斗中的播魂种提醒" },
{"Adds Soulsow to Harpe during combat when no target is selected." , "在战斗中未选择目标时,将播魂种添加到勾刃技能中。" },
#endregion
#endregion
#region RED MAGE
#region Single Target DPS
#endregion
#region AoE DPS
#endregion
#region QoL
{"Vercure Option" , "赤治疗 选项" },
{"If Swiftcast is on cooldown, change to Vercure to proc Dualcast." , "如果即刻咏唱在冷却中,切换到赤治疗以触发连续咏唱。" },
#endregion
#region Sections 8 to 9 - Miscellaneous
{"Use Variant Rampart on cooldown. Replaces Jolts." , "在冷却时使用Variant Rampart。替代Jolts技能。" },
{"Turn Swiftcast into Variant Raise whenever you have the Swiftcast or Dualcast buffs." , "当你拥有Swiftcast或Dualcast增益时,将其转化为Variant Raise。" },
{"Use Variant Cure when HP is below set threshold. Replaces Jolts." , "当HP低于设定阈值时使用Variant Cure。替代Jolts技能。" },
{"Cure on Vercure Option" , "在赤治疗选项上使用Cure技能。" },
{"Replaces Vercure with Variant Cure." , "用Variant Cure替代Vercure技能。" },
{"Embolden Overlap Protection" , "等待翻译" },
{"Disables Embolden when buffed by another Red Mage's Embolden." , "等待翻译" },
{"Magick Barrier Overlap Protection" , "等待翻译" },
{"Disables Magick Barrier when buffed by another Red Mage's Magick Barrier." , "等待翻译" },
#endregion
#endregion
#region SAGE
#region Single Target DPS Feature
{"Use the Balance opener from level 56+." , "从56级开始使用The Balance开场。" },
#endregion
#region AoE DPS Feature
{"Addersgall Overflow Protection" , "等待翻译" },
{"Weaves Druochole when Addersgall gauge is greater than or equal to the specified value." , "等待翻译" },
{"Psyche Option" , "等待翻译" },
{"Weaves Psyche if available." , "等待翻译" },
#endregion
#region Diagnosis Simple Single Target Heal
{"Eukrasian Diagnosis Option" , "均衡诊断选项" },
{"Diagnosis becomes Eukrasian Diagnosis if the shield is not applied to the target." , "当所选目标没有盾值时,替换诊断为均衡诊断。" },
#endregion
#region Sage Simple AoE Heal
{"Philosophia Option" , "等待翻译" },
{"Adds Philosophia." , "等待翻译" },
{"Warning, will force the use of Eukrasia Prognosis, and normal Prognosis will be unavailable." , "等待翻译" },
#endregion
#region Misc Healing
{"Taurochole to Druochole Feature" , "等待翻译" },
{"Turns Taurochole to Druochole when Taurochole is on cooldown." , "等待翻译" },
#endregion
#region Utility
{"Spell Overlap Protection" , "等待翻译" },
{"Prevents you from wasting actions if under the effect of someone else's actions" , "等待翻译" },
{"Under Kerachole" , "等待翻译" },
{"Don't use Kerachole when under the effect of someone's Kerachole" , "等待翻译" },
{"Under Sacred Soil" , "等待翻译" },
{"Don't use Kerachole when under the effect of someone's Sacred Soil" , "等待翻译" },
{"Under Panhaima" , "等待翻译" },
{"Don't use Panhaima when under the effect of someone's Panhaima" , "等待翻译" },
{"Under Philosophia" , "等待翻译" },
{"Don't use Philosophia when under the effect of someone's Philosophia" , "等待翻译" },
#endregion
#endregion
#region SAMURAI
#region 自定义循环
#endregion
#region Simple ST
{"Replaces Hakaze/Gyofu with a one-button full single target rotation.\nThis is ideal for newcomers to the job." , "将刃风/晓风替换为一键式单体循环。\n这是新手的理想选择。" },
#endregion
#region Advanced ST
{"Replaces Hakaze/Gyofu with a full one-button single target rotation.\nThese features are ideal if you want to customize the rotation." , "将刃风/晓风替换为完整的一键式全单体循环。\n如果你想自定义循环,这些功能是理想的选择。" },
{"Yukikaze Combo" , "雪风连击" },
{"Adds Yukikaze combo to the rotation." , "将雪风连击添加到循环中。" },
{"Kasha Combo" , "花车连击" },
{"Adds Kasha combo to the rotation." , "将花车连击添加到循环中。" },
{"Shinten Option" , "震天选项" },
{"Adds Shinten to the rotation" , "将震天添加到循环中。" },
#region cooldowns on Main Combo
{"CDs on Main Combo" , "主连击CD整合" },
{"Collection of CD features on main combo." , "主连击的CD功能集合。" },
{"Ikishoten Option" , "意气冲天选项" },
{"Adds Ikishoten when at or below 50 Kenki.\nWill dump Kenki at 10 seconds left to allow Ikishoten to be used." , "在剑气50或以下时添加意气冲天。\n在剩余10秒时倾泻剑气以允许使用意气冲天。" },
{"Iaijutsu Option" , "居合术选项" },
{"Adds Midare: Setsugekka, Higanbana, and Kaeshi: Setsugekka to the rotation." , "将乱雪月花、彼岸花和返雪月花添加到循环中。" },
{"Iajutsu movement Option" , "居合术移动选项" },
{"Adds Midare: Setsugekka, Higanbana, and Kaeshi: Setsugekka when you're not moving." , "在你不移动时添加乱雪月花、彼岸花和返雪月花。" },
{"Ogi Namikiri Option" , "奥义浪切选项" },
{"Adds Ogi Namikiri and Kaeshi: Namikiri to the rotation." , "将奥义浪切和回返斩浪添加到循环中。" },
{"Ogi Namikiri movement Option" , "奥义浪切移动选项" },
{"Adds Ogi Namikiri and Kaeshi: Namikiri when you're not moving." , "在你不移动时添加奥义浪切和回返斩浪。" },
{"Zanshin Option" , "残心选项" },
{"Adds Zanshin when ready to the rotation." , "在准备好时将残心添加到循环中。" },
{"Meikyo Shisui Option" , "明镜止水选项" },
{"Adds Meikyo Shisui to the rotation." , "将明镜止水添加到循环中。" },
{"Shoha Option" , "照破选项" },
{"Adds Shoha when you have three meditation stacks." , "在你有3档剑压时添加照破。" },
{"Senei Option" , "闪影选项" },
{"Adds Senei to the rotation." , "将闪影添加到循环中。" },
#endregion
{"Ranged Uptime Feature" , "远程止损功能" },
{"Adds Enpi to the rotation when you are out of range." , "当你超出范围时将燕飞添加到循环中。" },
{"Adds True North if Meikyo Shisui's buff is on you." , "如果你有明镜止水的增益效果,则添加真北。" },
#endregion
#region Simple AoE
{"Replaces Fuga/Fuko with a one-button full single target rotation.\nThis is ideal for newcomers to the job." , "将风雅/风光替换为一键AoE循环。\n这是新手的理想选择。" },
#endregion
#region AoE Combos
{"Replaces Fuga/Fuko with a full one-button AoE rotation.\nThese features are ideal if you want to customize the rotation." , "将风雅/风光替换为一键全AoE循环。\n如果你想自定义循环,这些功能是理想的选择。" },
{"Oka Combo" , "樱花连击" },
{"Adds Oka combo to the rotation." , "将樱花连击添加到循环中。" },
{"Kyuten Option" , "必杀剑·九天选项" },
{"Adds Kyuten to the rotation." , "将九天添加到循环中。" },
{"Adds Tenka Goken, Midare: Setsugekka, and Kaeshi: Goken when ready and when you're not moving to the rotation." , "在准备好且不移动时,将天下五剑、纷乱雪月花和回返五剑添加到循环中。" },
{"Adds Ogi Namikiri and Kaeshi: Namikiri when ready and when you're not moving to the rotation." , "在准备好且不移动时,将奥义斩浪和回返斩浪添加到循环中。" },
{"Adds Zanshin to the rotation." , "将残心添加到循环中。" },
{"Adds Shoha when you have 3 meditation stacks." , "在你有3档剑压层时添加照破。" },
{"Guren Option" , "必杀剑·红莲选项" },
{"Adds Guren to the rotation." , "将必杀剑·红莲添加到循环中。" },
{"Hagakure Option" , "叶隐选项" },
{"Adds Hagakure to the rotation when there are three Sen." , "在有三个闪时将叶隐添加到循环中。" },
#endregion
#region Yukikaze/Kasha/Gekko Combos
{"Replace Yukikaze with its combo chain." , "将雪风替换为其连击链。" },
{"Replace Kasha with its combo chain." , "将花车替换为其连击链。" },
{"Gekko Combo" , "月光连击" },
{"Replace Gekko with its combo chain." , "将月光替换为其连击链。" },
#endregion
#region AoE Oka Combo
{"Replace Oka with its combo chain." , "将樱花替换为其连击链。" },
{"Oka Two Target Rotation Feature" , "樱花双目标循环功能" },
{"Adds the Yukikaze combo, Mangetsu combo, Senei, Shinten, and Shoha to Oka combo.\nUsed for two targets only and when Lv86 and above." , "将雪风连击、满月连击、必杀剑·闪影、必杀剑·震天和照破加入樱花连击中。\n仅适用于两个目标且等级在86级及以上。" },
{"Mangetsu Combo" , "满月连击" },
{"Replace Mangetsu with its combo chain." , "将满月替换为其连击链。" },
#endregion
#region Cooldown Features
{"Jinpu/Shifu Feature" , "阵风/士风功能" },
{"Replace Meikyo Shisui with Jinpu, Shifu, and Yukikaze depending on what is needed." , "根据需要,用阵风、士风和雪风代替明镜止水。" },
#endregion
#region Iaijutsu Features
{"Iaijutsu Features" , "居合术功能" },
{"Collection of Iaijutsu Features." , "居合术功能集合。" },
{"Iaijutsu to Tsubame-Gaeshi" , "居合术到燕返" },
{"Replace Iaijutsu with Tsubame-gaeshi when appropriate." , "等待翻译" },
{"Iaijutsu to Shoha" , "居合术到照破" },
{"Replace Iaijutsu with Shoha when meditation is 3." , "当有3档剑压时用照破替换居合术。" },
{"Iaijutsu to Ogi Namikiri" , "居合术到奥义斩浪" },
{"Replace Iaijutsu with Ogi Namikiri and Kaeshi: Namikiri when buffed with Ogi Namikiri Ready." , "在有奥义斩浪预备状态中时,用奥义斩浪和回返斩浪替换居合术。" },
#endregion
#region Shinten Features
{"Shinten Features" , "等待翻译" },
{"Collection of Hissatsu: Shinten Features." , "等待翻译" },
{"Shinten to Shoha" , "震天到照破" },
{"Replace Hissatsu: Shinten with Shoha when Meditation is full." , "在有3档剑压时用照破替换震天。" },
{"Shinten to Senei" , "震天到闪影" },
{"Replace Hissatsu: Shinten with Senei when its cooldown is up." , "在冷却结束时用闪影替换震天。" },
{"Shinten to Zanshin" , "等待翻译" },
{"Replace Hissatsu: Shinten with Zanshin when usable." , "等待翻译" },
#endregion
#region Kyuten Features
{"Kyuten Features" , "等待翻译" },
{"Collection of Hissatsu: Kyuten Features." , "等待翻译" },
{"Kyuten to Shoha" , "九天到照破" },
{"Replace Hissatsu: Kyuten with Shoha when Meditation is full." , "在有3档剑压时用照破替换九天。" },
{"Kyuten to Guren" , "九天到红莲" },
{"Replace Hissatsu: Kyuten with Guren when its cooldown is up." , "在冷却结束时用红莲替换九天。" },
{"Kyuten to Zanshin" , "等待翻译" },
{"Replace Hissatsu: Kyuten with Zanshin when usable." , "等待翻译" },
#endregion
#region Ikishoten Features
{"Ikishoten Features" , "等待翻译" },
{"Collection of Ikishoten Features." , "等待翻译" },
{"Ikishoten to Namikiri" , "等待翻译" },
{"Replace Ikishoten with Ogi Namikiri & Kaeshi Namikiri when available." , "等待翻译" },
{"Ikishoten to Shoha" , "等待翻译" },
{"Replace Ikishoten with Shoha when Meditation is full before Ogi Namikiri." , "等待翻译" },
#endregion
#region Other
{"Gyoten Feature" , "御天功能" },
{"Hissatsu: Gyoten becomes Yaten/Gyoten depending on the distance from your target." , "必杀技:晓天根据你与目标的距离变为夜天/晓天。" },
#endregion
#region variant
#endregion
#endregion
#region SCHOLAR
#region DPS
{"Replaces Ruin I / Broils with options below" , "将毁灭I / 烧毁替换为以下选项" },
{"Automatic DoT uptime." , "自动DoT持续时间。" },
#endregion
#region Healing
{"Change Lustrate into Excogitation when Excogitation is ready." , "当深谋远虑之策准备就绪时,将生命活性法替换为深谋远虑之策" },
{"Change Recitation into either Adloquium, Succor, Indomitability, or Excogitation when used." , "秘策使用时,将其替换为鼓舞激励之策/士气高扬之策/不屈不挠之策/深谋远虑之策" },
{"Change Whispering Dawn into Fey Illumination, Fey Blessing, then Whispering Dawn when used." , "将仙光的低语依次替换为异想的幻光、异想的祥光" },
{"Change Physick into Adloquium, Lustrate, then Physick with below options:" , "以下选项将医术依次替换为鼓舞激励之策/生命活性法" },
#endregion
#region Utilities
{"Change Aetherflow-using skills to Aetherflow, Recitation, or Dissipation as selected." , "将使用以太超流的技能替换为以太超流或转化" },
{"If Aetherflow is on cooldown, show Dissipation instead." , "当以太超流冷却时使用转化替代" },
{"Change all fairy actions into Summon Eos when the Fairy is not summoned." , "当未召唤仙女时,将所有仙女动作更改为召唤Eos。" },
#endregion
#endregion
#region SUMMONER
{"Advanced combo features for a greater degree of customisation.\nAccommodates SpS builds.\nRuin III is left unchanged for mobility purposes." , "[AI]高级连击功能,可实现更高程度的自定义。\n适用于SpS构建。\n为了提高机动性,Ruin III保持不变。" },
{"Adds Deathflare, Ahk Morn and Revelation to the single target and AoE combos." , "将龙神迸发、不死鸟迸发和死星核爆添加到单目标和群体技能中。" },
{"Adds Gemshine and Precious Brilliance to the single target and AoE combos, respectively." , "分别将宝石耀和宝石辉添加到单目标和群体技能中。" },
{"Adds Ruin IV to the single target and AoE combos.\nUses when moving during Garuda Phase and you have no attunement, when moving during Ifrit phase, or when you have no active Egi or Demi summon." , "将毁绝添加到单目标和群体技能中。\n在风神阶段移动且没有调谐时,或在火神阶段移动时,或没有活动的Egi或Demi召唤时使用。" },
{"Changes Painflare to Ruin IV when out of Aetherflow stacks, Energy Siphon is on cooldown, and Ruin IV is up." , "[AI]当以太流堆栈用完、能量虹吸冷却时,将痛苦核爆替换为毁绝 IV。" },
{"Only uses Crimson Cyclone if you are not moving, or have no remaining Ifrit Attunement charges." , "只在未移动或者没有火神对应技能的情况下使用。" },
#endregion
#region VIPER
{"Replaces Steel Fangs with a full one-button single target rotation.\nThis is the ideal option for newcomers to the job." , "将咬噬尖齿替换为一个完整的单键单体循环。\n这是新手的理想选择。" },
#region Advanced ST Viper
{"Replaces Steel Fangs with a full one-button single target rotation.\nThese features are ideal if you want to customize the rotation." , "将咬噬尖齿替换为一个完整的单键单体循环。\n这些功能非常适合自定义循环。" },
{"Adds the Balance opener to the rotation.\n Does not check positional choice.\n Always does Hunter's Coil first ( FLANK )" , "将the Balance起手添加到循环中。\n不检查位置选择。\n始终优先使用猛袭盘蛇(侧面攻击)。" },
#region Cooldowns ST
{"Serpents Ire" , "蛇灵气" },
{"Adds Serpents Ire to the rotation." , "将蛇灵气添加到循环中。" },
{"Vicewinder" , "强碎灵蛇" },
{"Adds Vicewinder to the rotation." , "将强碎灵蛇添加到循环中。" },
{"Vicewinder Combo" , "强碎灵蛇连击" },
{"Adds Swiftskin's Coil and Hunter's Coil to the rotation.\nWill automatically swap depending on your position." , "将疾速盘蛇和猛袭盘蛇添加到循环中。\n根据你的站位自动切换。" },
#endregion
{"Serpents Tail" , "蛇尾术" },
{"Adds Serpents Tail to the rotation." , "将蛇尾术添加到循环中。" },
{"Uncoiled Fury" , "飞蛇之尾" },
{"Adds Uncoiled Fury to the rotation." , "将飞蛇之尾添加到循环中。" },
{"Uncoiled Fury Combo" , "飞蛇之尾续剑" },
{"Adds Uncoiled Twinfang and Uncoiled Twinblood to the rotation." , "将飞蛇连尾击和飞蛇乱尾击添加到循环中。" },
{"Reawaken" , "祖灵降临" },
{"Adds Reawaken to the rotation." , "将祖灵降临添加到循环中。" },
{"Reawaken Combo" , "祖灵连击" },
{"Adds Generation and Legacy to the rotation." , "将祖灵之牙和祖灵之蛇添加到循环中。" },
{"Adds Writhing Snap to the rotation when you are out of melee range." , "当你处于近战范围之外时,将飞蛇之牙添加到循环中。" },
{"Add Uncoiled Fury" , "添加飞蛇之尾" },
{"Adds Uncoiled Fury to the rotation when you are out of melee range and have Rattling Coil charges." , "当你处于近战范围之外并且拥有蛇缠之怒充能时,将飞蛇之尾添加到循环中。" },
{"Adds True North when you are not in the correct position for the enhanced potency bonus." , "当你不在正确的位置以获得增强效果时,添加真北技能。" },
#endregion
{"Replaces Steel Maw with a full one-button AoE rotation.\nThis is the ideal option for newcomers to the job." , "将咬噬尖牙替换为一个完整的单键范围循环。\n这是新手的理想选择。" },
#region Advanced AoE Viper
{"Replaces Steel Maw with a full one-button AoE rotation.\nThese features are ideal if you want to customize the rotation." , "将咬噬尖牙替换为一个完整的单键范围循环。\n这些功能非常适合自定义循环。" },
#region Cooldowns AoE
{"Vicepit" , "强碎灵蝰" },
{"Adds Vicepit to the rotation." , "将强碎灵蝰添加到循环中。" },
{"Disable Range Check" , "禁用距离检查" },
{"Disables the range check for Vicepit, so it will be used even without a target selected." , "禁用强碎灵蝰的距离检查,即使没有选定目标也会使用它。" },
{"Vicepit Combo" , "强碎灵蝰连击" },
{"Adds Swiftskin's Den and Hunter's Den to the rotation." , "将猛袭盘蝰和疾速盘蝰添加到循环中。" },
{"Disables the range check for Swiftskin's Den and Hunter's Den, so they will be used even without a target selected." , "禁用猛袭盘蝰和疾速盘蝰的距离检查,即使没有选定目标也会使用它们。" },
#endregion
{"Disables the range check for Reawaken, so it will be used even without a target selected." , "禁用祖灵降临的距离检查,即使没有选定目标也会使用它。" },
#endregion
{"Vicewinder - Coils" , "强碎灵蛇 - 激活的后续2个连击" },
{"Replaces Vicewinder with Hunter's/Swiftskin's Coils.\nWill automatically swap depending on your position." , "将强碎灵蛇替换为猛袭盘蛇/疾速盘蛇。\n根据你的站位自动切换。" },
{"Vicepit - Dens" , "强碎灵蝰 - 激活的后续2个连击" },
{"Replaces Vicepit with Hunter's/Swiftskin's Dens." , "将强碎灵蝰替换为猛袭盘蝰/疾速盘蝰。" },
{"Uncoiled - Twins" , "飞蛇之尾 - 续剑" },
{"Replaces Uncoiled Fury with Uncoiled Twinfang and Uncoiled Twinblood." , "将飞蛇之尾替换为飞蛇连尾击和飞蛇乱尾击。" },
{"Reawaken - Generation" , "祖灵降临 - 祖灵之牙" },
{"Replaces Option with the Generations." , "将选项替换为祖灵降临。" },
{"Reawaken - Legacy" , "祖灵降临 - 祖灵之蛇" },
{"Replaces Option with the Legacys." , "将选项替换为祖灵之蛇。" },
{"Combined Combo Ability Feature" , "组合连击功能" },
{"Combines Serpent's Tail, Twinfang, and Twinblood to one button." , "将蛇尾术、双牙连术和双牙乱术合为一个按键。(3种能力技续剑整合)" },
{"Include Twin Combo Actions" , "包含双牙连击动作" },
{"Adds Twinfang and Twinblood to the button." , "将双牙连术和双牙乱术添加到按键中。" },
#endregion
#region WARRIOR
{"Steel Cyclone / Decimate Option" , "钢铁旋风/屠戮选项" },
{"Adds Steel Cyclone / Decimate to Advanced Mode." , "将钢铁旋风/屠戮添加到高级模式中。" },
#endregion
#region WHITE MAGE
#region Single Target DPS Feature
{"Single Target DPS Feature" , "整合单体输出技能" },
{"Collection of cooldowns and spell features on Glare/Stone." , "咏唱闪耀/飞石后插入能力技." },
{"Aero/Dia Uptime Option" , "保持dot不断 设置" },
{"Adds Aero/Dia to the single target combo if the debuff is not present on current target, or is about to expire." , "当目标身上不存在dot或dot即将结束时,在单目标输出循环中插入疾风/烈风/天辉." },
{"Assize Option" , "法令 设置" },
{"Adds Assize to the single target combo." , "将法令插入单目标输出循环中." },
{"Afflatus Misery Option" , "苦难之心 设置" },
{"Adds Afflatus Misery to the single target combo when it is ready to be used." , "当苦难之心可用时将其插入单目标输出循环中." },
{"Lily Overcap Protection Option" , "百合保护" },
{"Adds Afflatus Rapture to the single target combo when at three Lilies." , "当有三档治疗百合时在单目标输出循环中插入苦难之心." },
{"Presence of Mind Option" , "神速咏唱 设置" },
{"Adds Presence of Mind to the single target combo." , "将神速咏唱插入单目标输出循环中." },
{"Lucid Dreaming Option" , "循环加入醒梦" },
{"Adds Lucid Dreaming to the single target combo when below set MP value." , "当MP低于设定值时将醒梦插入单目标输出循环中." },
#endregion
#region AoE DPS Feature
{"Collection of cooldowns and spell features on Holy/Holy III." , "整合AoE技能到神圣/豪圣." },
{"Swift Holy Pull 'Opener' Option" , "等待翻译" },
{"Adds a Swiftcast->Holy at the beginning of your AoE rotation.\nRequires you to already be in combat, to have stopped moving, and to not have used Assize yet." , "等待翻译" },
{"Adds Assize to the AoE combo." , "将法令整合AoE循环中." },
{"Glare IV Option" , "等待翻译" },
{"Adds Glare IV to the AoE combo when under Sacred Sight" , "等待翻译" },
{"Adds Afflatus Misery to the AoE combo when it is ready to be used." , "当苦难之心可用时将其插入AoE循环中." },
{"Adds Afflatus Rapture to the AoE combo when at three Lilies." , "当有三档治疗百合时在AoE循环中插入苦难之心." },
{"Adds Presence of Mind to the AoE combo if you are moving or it can be weaved without GCD delay." , "等待翻译" },
{"Adds Lucid Dreaming to the AoE combo when below the set MP value if you are moving or it can be weaved without GCD delay." , "当MP低于设定值时将醒梦插入输出循环中." },
#endregion
{"Solace into Misery Feature" , "安慰之心与苦难之心整合 设置" },
{"Replaces Afflatus Solace with Afflatus Misery when it is ready to be used." , "当苦难之心可用时,替换安慰之心为苦难之心." },
{"Rapture into Misery Feature" , "狂喜之心与苦难之心整合 设置" },
{"Replaces Afflatus Rapture with Afflatus Misery when it is ready to be used." , "当苦难之心可用时,替换狂喜之心为苦难之心." },
#region AoE Heals Feature
{"Simple Heals (AoE)" , "简单治疗(AOE)" },
{"Replaces Medica with a one button AoE healing setup." , "将医治替换为单键范围治疗设置。" },
{"Afflatus Rapture Option" , "狂喜之心选项" },
{"Uses Afflatus Rapture when available." , "可用时使用狂喜之心。" },
{"Uses Afflatus Misery when available." , "可用时使用苦难咏叹。" },
{"Thin Air Option" , "无中生有选项" },
{"Uses Thin Air when available." , "可用时使用无中生有。" },
{"Cure III Option" , "愈疗选项" },
{"Replaces Medica with Cure III when available." , "可用时将医治替换为愈疗。" },
{"Uses Assize when available." , "可用时使用法令。" },
{"Plenary Indulgence Option" , "全大赦选项" },
{"Uses Plenary Indulgence when available." , "可用时使用全大赦。" },
{"Uses Lucid Dreaming when available." , "可用时使用清醒梦。" },
{"Medica II Option" , "医技选项" },
{"Uses Medica II when current target doesn't have Medica II buff.\nUpgrades to Medica III when level allows." , "当前目标没有医技BUFF时使用医技。\n达到相应等级时升级为医养。" },
{"Divine Caress" , "神爱抚" },
{"Uses Divine Caress when Divine Grace from Temperance is active." , "当节制的神圣恩典激活时使用神爱抚。" },
#endregion
#region Single Target Heals
{"Simple Heals (Single Target)" , "简易治疗(单目标)" },
{"Replaces Cure with a one button single target healing setup." , "将治疗替换为单键单体治疗设置。" },
{"Regen Option" , "再生选项" },
{"Applies Regen to the target if missing." , "如果目标缺少再生,则施加再生。" },
{"Benediction Option" , "天赐祝福选项" },
{"Uses Benediction when target is below HP threshold." , "当目标的生命值低于阈值时使用祈祷。" },
{"Afflatus Solace Option" , "安慰之心选项" },
{"Uses Afflatus Solace when available." , "可用时使用安慰之心。" },
{"Tetragrammaton Option" , "神名选项" },
{"Uses Tetragrammaton when available." , "可用时使用神名。" },
{"Divine Benison Option" , "神祝祷选项" },
{"Uses Divine Benison when available." , "可用时使用神祝祷。" },
{"Aqualveil Option" , "水流幕选项" },
{"Uses Aquaveil when available." , "可用时使用水流幕。" },
{"Esuna Option" , "康复选项" },
{"Applies Esuna to your target if there is a cleansable debuff." , "当目标有可清除的负面状态时使用康复。" },
#endregion
{"Cure II Sync Feature" , "救疗同步 设置" },
{"Changes Cure II to Cure when synced below Lv.30." , "当等级同步至30级以下时替换救疗为治疗." },
{"Alternative Raise Feature" , "替代性的复活功能" },
{"Changes Swiftcast to Raise." , "整合即刻咏唱至复活." },
{"Thin Air Raise Feature" , "无中生有-复活特性" },
{"Adds Thin Air to the Global Raise Feature/Alternative Raise Feature." , "在即刻复活前插入无中生有." },
{"Spirit Dart Option" , "多变精神镖选项" },
{"Use Variant Spirit Dart whenever the debuff is not present or less than 3s." , "在多变精神镖Debuff时间少于 3 秒时使用" },
#endregion
#region PICTOMANCER
#region 自定义循环
#endregion
{"Consolidates the single target rotation into one button, ideal for newcomers." , "将单体目标的循环整合到一个按键,非常适合新手。" },
{"Consolidates the AoE rotation into one button, ideal for newcomers." , "将范围伤害循环整合到一个按键,非常适合新手。" },
#region ST
{"Replaces Fire in Red with a one-button full single target rotation.\nThese features are ideal if you want to customize the rotation." , "将火炎之红替换为一个单体目标的完整循环按键。\n这些功能非常适合自定义循环。" },
{"Balance Opener Option" , "The Balance手选项" },
{"Uses the Balance Opener depending on your current level. \n Supports lvl 70, 80, 90, 92, 100. \n - Requirements: \n - Starry Muse off cooldown \n - Pom. Weapon, Landscape Motif" , "根据当前等级使用the Balance起手。\n支持等级 70、80、90、92、100。\n - 要求:\n - 星空构想冷却完毕\n - Pom. 武器彩绘,风景彩绘" },
{"Early Balance Opener Option" , "早期The Balance起手选项" },
{"Uses Early Starry Muse Balance Opener depending on your current level." , "根据当前等级使用早期星空构想The Balance起手。。" },
{"Prepull Motifs Feature" , "战斗前彩绘功能" },
{"Adds missing Motifs to the combo while out of combat." , "在非战斗状态下,将缺少的彩绘添加到连击中。" },
{"Downtime Motifs Option" , "战斗空闲彩绘选项" },
{"Adds missing Motifs to the combo while no target is present in combat." , "在战斗中没有目标时,将缺少的彩绘添加到连击中。" },
{"Starry Muse Burst Feature" , "星空构想爆发功能" },
{"Adds selected spells below to the burst phase." , "将以下选择的技能添加到爆发阶段。" },
{"Comet in Black Option" , "彗星之黑选项" },
{"Adds Comet in Black to the burst phase." , "将彗星之黑添加到爆发阶段。" },
{"Star Prism Option" , "天星棱光选项" },
{"Adds Star Prism to the burst phase." , "将天星棱光添加到爆发阶段。" },
{"Rainbow Drip Option" , "彩虹点滴选项" },
{"Adds Rainbow Drip to the burst phase." , "将彩虹点滴添加到爆发阶段。" },
{"Hammer Stamp Combo Option" , "重锤连击选项" },
{"Adds Hammer Stamp Combo to the burst phase." , "将重锤连击添加到爆发阶段。" },
{"Blizzard in Cyan Option" , "冰结之蓝青选项" },
{"Adds Blizzard in Cyan to the burst phase." , "将冰结之蓝青添加到爆发阶段。" },
{"Motif Selection Feature" , "彩绘选择功能" },
{"Add Selected Motifs to the combo." , "将选择的彩绘添加到连击中。" },
{"Landscape Motif Option" , "风景彩绘选项" },
{"Adds Landscape Motif." , "添加风景彩绘。" },
{"Creature Motif Option" , "动物彩绘选项" },
{"Weapon Motif Option" , "武器彩绘选项" },
{"Adds Weapon Motif." , "添加武器彩绘。" },
{"Muse Selection Feature" , "构想选择功能" },
{"Adds Selected Muses to the combo." , "将选择的构想添加到连击中。" },
{"Scenic Muse Option" , "风景构想选项" },
{"Adds Scenic Muse." , "添加风景构想。" },
{"Living Muse Option" , "动物构想选项" },
{"Adds Living Muse." , "添加动物构想。" },
{"Steel Muse Option" , "武器构想选项" },
{"Adds Steel Muse." , "添加武器构想。" },
{"Mog/Madeen Feature" , "莫古力激流/马蒂恩惩罚功能" },
{"Adds Mog/Madeen to the combo." , "将莫古力激流/马蒂恩惩罚添加到连击中。" },
{"Subtractive Palette Feature" , "减色混合功能" },
{"Adds Subtractive Palette to the combo." , "将减色混合添加到连击中。" },
{"Adds Comet in Black to the combo." , "将彗星之黑添加到连击中。" },
{"Adds Hammer Stamp combo." , "添加重锤连击。" },
{"Movement Features" , "移动功能" },
{"Adds selected features to the combo while moving." , "在移动时将选择的功能添加到连击中。" },
{"Adds Hammer Stamp Combo to the combo while moving." , "在移动时添加重锤连击。" },
{"Holy in White Option" , "神圣之白选项" },
{"Adds Holy in White to the combo while moving." , "在移动时将神圣之白添加到连击中。" },
{"Adds Comet in Black to the combo while moving." , "在移动时将彗星之黑添加到连击中。" },
{"Swiftcast Option " , "即刻咏唱选项" },
{"Adds Swiftcast to the combo while moving." , "在移动时将即刻咏唱添加到连击中。" },
{"Adds Blizzard in Cyan to the combo." , "将冰结之蓝青添加到连击中。" },
{"Adds Lucid Dreaming to the combo." , "将醒梦添加到连击中。" },
#endregion
#region AoE
{"Replaces Fire II in Red with a one-button full AoE rotation.\nThese features are ideal if you want to customize the rotation." , "将红色中的火焰II替换为一个范围伤害的完整循环按键。\n这些功能非常适合自定义循环。" },
{"Adds Holy in White to the combo." , "将白色圣光添加到连击中。" },
{"Combined Aetherhues Feature" , "组合以太色彩功能" },
{"Merges aetherhue actions for specific target types into a single button." , "将针对特定目标类型的以太色彩技能合并为一个按键。" },
{"One Button Motifs" , "单键主题功能" },
{"Merges Motifs and Muses into a single button." , "将主题和缪斯合并为一个按键。" },
{"One Button Paint" , "单键绘画功能" },
{"Consolidates paint-consuming actions into one button." , "将消耗绘画资源的动作整合为一个按键。" },
#endregion
#region Variant
#endregion
#endregion
#region DOH
{"Placeholder" , "Placeholder" },
{"Placeholder." , "Placeholder." },
#endregion
#region DOL
#endregion
#endregion
#region PvP Combos
#region PvP GLOBAL FEATURES
{"Emergency Heals Feature" , "等待翻译" },
{"Uses Recuperate when your HP is under the set threshold and you have sufficient MP." , "等待翻译" },
{"Emergency Guard Feature" , "紧急防御功能" },
{"Uses Guard when your HP is under the set threshold." , "当你的HP低于设定阈值时使用防御。" },
{"Quick Purify Feature" , "快速净化功能" },
{"Prevent Mash Cancelling Feature" , "防止快速按键取消功能" },
{"Stops you cancelling your guard if you're pressing buttons quickly." , "如果你快速按键,将防止你取消防御。" },
#endregion
#region ASTROLOGIAN
{"Turns Fall Malefic into an all-in-one damage button." , "[AI]将落星恶魔变成全能伤害技能按钮。" },
{"Double Cast Option" , "[AI]双重施法选项" },
{"Adds Double Cast to Burst Mode." , "[AI]将双重施法添加到爆发模式中。" },
{"Card Option" , "[AI]卡片选项" },
{"Adds Drawing and Playing Cards to Burst Mode." , "[AI]将抽取和打出卡片添加到爆发模式中。" },
{"Double Cast Heal Feature" , "[AI]双重施法治疗特性" },
{"Adds Double Cast to Aspected Benefic." , "[AI]将双重施法添加到相位益处中。" },
#endregion
#region BLACK MAGE
{"Night Wing Option" , "夜翼选项" },
{"Adds Night Wing to Burst Mode." , "将夜翼添加到爆发模式中。" },
{"Aetherial Manipulation Option" , "以太操控选项" },
#endregion
#region BARD
#endregion
#region DANCER
{"Adds Honing Dance to the main combo when in melee range (respects global offset).\nThis option prevents early use of Honing Ovation!\nKeep Honing Dance bound to another key if you want to end early." , "等待翻译" },
{"Adds Curing Waltz to the combo when available, and your HP is at or below the set percentage." , "在可用时将治疗华尔兹加入连击,当你的HP在或低于设定百分比时。" },
#endregion
#region DARK KNIGHT
{"Plunge Option" , "突进选项" },
{"Adds Plunge to Burst Mode." , "将突进加入爆发模式。" },
{"Uses Plunge whilst in melee range, and not just as a gap-closer." , "在近战范围内使用突进,而不仅仅是作为一个接近技能。" },
#endregion
#region DRAGOON
{"Using Elusive Jump turns Wheeling Thrust Combo into all-in-one burst damage button." , "使用灵巧跳跃将轮回突刺连击变成一键爆发伤害按钮。" },
{"Adds Geirskogul to Burst Mode." , "将武神枪加入爆发模式。" },
{"Adds Nastrond to Burst Mode." , "将死者之岸加入爆发模式。" },
{"Horrid Roar Option" , "恐怖咆哮选项" },
{"Adds Horrid Roar to Burst Mode." , "将恐怖咆哮加入爆发模式。" },
{"Sustain Chaos Spring Option" , "持续混沌之泉选项" },
{"Adds Wyrmwind Thrust to Burst Mode." , "将龙风突刺加入爆发模式。" },
{"High Jump Weave Option" , "高跳编织选项" },
{"Adds High Jump to Burst Mode." , "将高跳加入爆发模式。" },
{"Elusive Jump Burst Protection Option" , "灵巧跳跃爆发保护选项" },
{"Disables Elusive Jump if Burst is not ready." , "如果爆发未准备好,则禁用灵巧跳跃。" },
#endregion
#region GUNBREAKER
{"Turns Solid Barrel Combo into an all-in-one damage button." , "将坚固枪管连击变成一键伤害按钮。" },
{"Gnashing Fang Continuation Feature" , "咬牙切齿连击功能" },