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index.js
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/**
* @name AmplitudeJS
* @author Dan Pastori (Server Side Up) <hello@serversideup.net>
*/
/**
* AmplitudeJS Initializer Module
*
* @module init/AmplitudeInitializer
*/
import Initializer from "./init/init.js";
/****************************************************
* Config
****************************************************/
/**
* Imports the config module
* @module config
*/
import config from "./config.js";
/****************************************************
* Core
****************************************************/
/**
* AmplitudeJS Core Module
*
* @module core/Core
*/
import Core from "./core/core.js";
/****************************************************
* Utilities
****************************************************/
/**
* Shuffler Module
* @module utilities/Shuffler
*/
import Shuffler from "./utilities/shuffler.js";
/**
* Imports the config state module.
* @module ConfigState
*/
import ConfigState from "./utilities/configState.js";
/**
* Imports the audio navigation
* @module utilities/AudioNavigation
*/
import AudioNavigation from "./utilities/audioNavigation.js";
/**
* Repeater Module
*
* @module utilities/Repeater
*/
import Repeater from "./utilities/repeater.js";
/**
* Imports the checks
* @module utilities/Checks
*/
import Checks from "./utilities/checks.js";
/****************************************************
* FX Modules
****************************************************/
/**
* Imports the visualizations module
* @module fx/Visualizations
*/
import Visualizations from "./fx/visualizations.js";
/****************************************************
* Elements
****************************************************/
/**
* Visual Shuffle Elements
* @module visual/ShuffleElements
*/
import ShuffleElements from "./visual/shuffleElements.js";
/**
* Visual Repeat Elements
* @module visual/RepeatElements
*/
import RepeatElements from "./visual/repeatElements.js";
/**
* Song Slider Elements
* @module visual/SongSliderElements
*/
import SongSliderElements from "./visual/songSliderElements.js";
/**
* Song Played Progress Elements
* @module visual/SongPlayedProgressElements
*/
import SongPlayedProgressElements from "./visual/songPlayedProgressElements.js";
/**
* Time Elements
* @module visual/TimeElements
*/
import TimeElements from "./visual/timeElements.js";
/**
* Play Pause Elements
* @module visual/PlayPauseElements
*/
import PlayPauseElements from "./visual/playPauseElements.js";
/**
* Meta Data Elements
* @module visual/MetaDataElements
*/
import MetaDataElements from "./visual/metaDataElements.js";
/**
* Playback Speed Elements
* @module visual/PlaybackSpeedElements
*/
import PlaybackSpeedElements from "./visual/playbackSpeedElements.js";
import Debug from "./utilities/debug.js";
import SoundCloud from "./soundcloud/soundcloud.js";
/**
* Amplitude should just be an interface to the public functions.
* Everything else should be handled by other objects
*
* @module Amplitude
*/
let Amplitude = (function() {
/**
* The main init function. The user will call this through
* Amplitude.init({}) and pass in their settings.
*
* Public Accessor: Amplitude.init( user_config_json );
*
* @access public
* @param {object} userConfig - A JSON object of user defined values that helps configure and initialize AmplitudeJS.
*/
function init(userConfig) {
Initializer.initialize(userConfig);
}
/**
* Returns the current config for AmplitudeJS
*/
function getConfig() {
return config;
}
/**
* Binds new elements that were added to the page.
*
* Public Accessor: Amplitude.bindNewElements()
*
* @access public
*/
function bindNewElements() {
Initializer.rebindDisplay();
}
/**
* Returns the active playlist.
*
* Public Accessor: Amplitude.getActivePlaylist()
*
* @access public
*/
function getActivePlaylist() {
return config.active_playlist;
}
/**
* Returns the current playback speed.
*
* Public Accessor: Amplitude.getPlaybackSpeed()
*
* @access public
*/
function getPlaybackSpeed() {
return config.playback_speed;
}
/**
* Sets the playback speed
*
* Public Accessor: Amplitude.setPlaybackSpeed( speed )
*
* @access public
*/
function setPlaybackSpeed(speed) {
/*
Increments are set in .5 We only accept values
1, 1.5, 2
1 -> Regular Speed
1.5 -> 50% faster
2 -> Twice as fast
*/
Core.setPlaybackSpeed(speed);
/*
Visually sync the playback speed.
*/
PlaybackSpeedElements.sync();
}
/**
* Gets the repeat state of the player.
*
* Public Accessor: Amplitude.getRepeat()
*
* @access public
*/
function getRepeat() {
return config.repeat;
}
/**
* Gets the repeat state for a playlist
*
* Public Accessor: Amplitude.getRepeatPlaylist()
*
* @access public
*/
function getRepeatPlaylist(playlistKey) {
return config.playlists[playlistKey].repeat;
}
/**
* Returns the shuffle state of the player.
*
* Public Accessor: Amplitude.getShuffle()
*
* @access public
*/
function getShuffle() {
return config.shuffle_on;
}
/**
* Returns the shuffle state of the playlist.
*
* Public Accessor: Amplitude.getShufflePlaylist( playlist )
*
* @access public
* @param {string} playlist - The key representing the playlist ID to see if it's shuffled or not.
*/
function getShufflePlaylist(playlist) {
return config.playlists[playlist].shuffle;
}
/**
* Sets the shuffle state for the player.
*
* Public Accessor: Amplitude.setShuffle()
*
* @param {boolean} shuffle - True when we are shuffling the songs, false when we turn off shuffle.
*
* @access public
*/
function setShuffle(shuffle) {
Shuffler.setShuffle(shuffle);
ShuffleElements.syncMain();
}
/**
* Sets the shuffle state for the playlist
*
* Public Accessor: Amplitude.setShufflePlaylist( playlist )
*
* @access public
* @param {string} playlist - The key representing the playlist ID to to shuffle the playlist.
* @param {boolean} shuffle - True when we are shuffling the playlist, false when we turn off shuffle.
*/
function setShufflePlaylist(playlist, shuffle) {
Shuffler.setShufflePlaylist(playlist, shuffle);
ShuffleElements.syncMain();
ShuffleElements.syncPlaylist(playlist);
}
/**
* Sets the repeat state for the player.
*
* Public Accessor: Amplitude.setRepeat()
*
* @access public
* @param {boolean} repeatState - The state you want the repeat song to be in.
*/
function setRepeat(repeatState) {
Repeater.setRepeat(repeatState);
RepeatElements.syncRepeat();
}
/**
* Sets the repeat state for a playlist.
*
* Public Accessor: Amplitude.setRepeatPlaylist( playlistKey )
*
* @access public
* @param {string} playlist - The key representing the playlist ID to to shuffle the playlist.
* @param {boolean} repeatState - The state you want the repeat playlist to be in.
*/
function setRepeatPlaylist(playlist, repeatState) {
Repeater.setRepeatPlaylist(repeatState, playlist);
RepeatElements.syncRepeatPlaylist(playlist);
}
/**
* Sets the repeat state for the song.
*
* Public Accessor: Amplitude.setRepeatSong()
*
* @access public
* @param {boolean} repeatState - The state you want the repeat song status to be in.
*/
function setRepeatSong(repeatState) {
if (!config.is_touch_moving) {
/*
Sets repeat to the opposite of what it was set to
*/
Repeater.setRepeatSong(!config.repeat_song);
/*
Visually sync repeat song
*/
RepeatElements.syncRepeatSong();
}
}
/**
* Gets the default album art for the player
*
* Public Accessor: Amplitude.getDefaultAlbumArt()
*
* @access public
*/
function getDefaultAlbumArt() {
return config.default_album_art;
}
/**
* Gets the default playlist art for the playlists
*
* Public Accessor: Amplitude.getDefaultPlaylistArt()
*
* @access public
*/
function getDefaultPlaylistArt() {
return config.default_playlist_art;
}
/**
* Sets the default album art for the player
*
* Public Accessor: Amplitude.setDefaultAlbumArt( url )
*
* @access public
* @param {string} url - A string representing the URL of the new default album art.
*/
function setDefaultAlbumArt(url) {
config.default_album_art = url;
}
/**
* Sets the default playlist art for the player
*
* Public Accessor: Amplitude.setDefaultPlaylistArt( url )
*
* @access public
* @param {string} url - A string representing the URL of the new default playlist art.
*/
function setDefaultPlaylistArt(url) {
config.default_plalist_art = url;
}
/**
* Allows the user to get the percentage of the song played.
*
* Public Accessor: Amplitude.getSongPlayedPercentage();
*
* @access public
*/
function getSongPlayedPercentage() {
/*
Returns the percentage of the song played.
*/
return (config.audio.currentTime / config.audio.duration) * 100;
}
/**
* Allows the user to get the amount of seconds the song has played.
*
* Public Accessor: Amplitude.getSongPlayed();
*
* @access public
*/
function getSongPlayedSeconds() {
/*
Returns the amount of seconds the song has played.
*/
return config.audio.currentTime;
}
/**
* Allows the user to get the duration of the current song
*
* Public Accessor: Amplitude.getSongPlayed();
*
* @access public
*/
function getSongDuration() {
/*
Returns the duration of the current song
*/
return config.audio.duration;
}
/**
* Allows the user to set how far into the song they want to be. This is
* helpful for implementing custom range sliders. Only works on the current song.
*
* Public Accessor: Amplitude.setSongPlayedPercentage( float );
*
* @access public
* @param {number} percentage - The percentage of the song played
*/
function setSongPlayedPercentage(percentage) {
/*
Ensures the percentage is a number and is between 0 and 100.
*/
if (typeof percentage == "number" && (percentage > 0 && percentage < 100)) {
/*
Sets the current time of the song to the percentage.
*/
config.audio.currentTime = config.audio.duration * (percentage / 100);
}
}
/**
* Allows the user to turn on debugging.
*
* Public Accessor: Amplitude.setDebug( bool );
*
* @access public
* @param {boolean} state - Turns debugging on and off.
*/
function setDebug(state) {
/*
Sets the global config debug on or off.
*/
config.debug = state;
}
/**
* Returns the active song meta data for the user to do what is
* needed.
*
* Public Accessor: Amplitude.getActiveSongMetadata();
*
* @access public
* @returns {object} JSON Object with the active song information
*/
function getActiveSongMetadata() {
return config.active_metadata;
}
/**
* Returns the active playlist meta data for the for the user to use.
*
* Public Accessor: Amplitude.getActivePlaylistMetadata();
*
* @access public
* @returns {object} JSON representation for the active playlist
*/
function getActivePlaylistMetadata() {
return config.playlists[config.active_playlist];
}
/**
* Returns a song in the songs array at that index
*
* Public Accessor: Amplitude.getSongAtIndex( song_index )
*
* @access public
* @param {number} index - The integer for the index of the song in the songs array.
* @returns {object} JSON representation for the song at a specific index.
*/
function getSongAtIndex(index) {
return config.songs[index];
}
/**
* Returns a song at a playlist index
*
* Public Accessor: Amplitude.getSongAtPlaylistIndex( playlist, index
*
* @access public
* @param {number} index - The integer for the index of the song in the playlist.
* @param {string} playlist - The key of the playlist we are getting the song at the index for
* @returns {object} JSON representation for the song at a specific index.
*/
function getSongAtPlaylistIndex(playlist, index) {
let song = config.playlists[playlist].songs[index];
return song;
}
/**
* Adds a song to the end of the config array. This will allow Amplitude
* to play the song in a playlist type setting.
*
* Public Accessor: Amplitude.addSong( song_json )
*
* @access public
* @param {object} song - JSON representation of a song.
* @returns {number} New index of the song.
*/
function addSong(song) {
/*
Ensures we have a songs array to push to.
*/
if (config.songs == undefined) {
config.songs = [];
}
config.songs.push(song);
if (config.shuffle_on) {
config.shuffle_list.push(song);
}
if (SoundCloud.isSoundCloudURL(song.url)) {
SoundCloud.resolveIndividualStreamableURL(
song.url,
null,
config.songs.length - 1,
config.shuffle_on
);
}
return config.songs.length - 1;
}
/**
* Adds a song to the beginning of the config array.
* This will allow Amplitude to play the song in a
* playlist type setting.
*
* Public Accessor: Amplitude.addSong( song_json )
*
* @access public
* @param {object} song - JSON representation of a song.
* @returns {number} New index of the song (0)
*/
function prependSong(song) {
/*
Ensures we have a songs array to push to.
*/
if (config.songs == undefined) {
config.songs = [];
}
config.songs.unshift(song);
if (config.shuffle_on) {
config.shuffle_list.unshift(song);
}
if (SoundCloud.isSoundCloudURL(song.url)) {
SoundCloud.resolveIndividualStreamableURL(
song.url,
null,
config.songs.length - 1,
config.shuffle_on
);
}
return 0;
}
/**
* Adds a song to a playlist. This will allow Amplitude to play the song in the
* playlist
*
* Public Accessor: Amplitude.addSongToPlaylist( song_json, playlist_key )
*
* @access public
* @param {object} song - JSON representation of a song.
* @param {string} playlist - Playlist we are adding the song to.
* @returns {mixed} New index of song in playlist or null if no playlist exists
*/
function addSongToPlaylist(song, playlist) {
if (config.playlists[playlist] != undefined) {
config.playlists[playlist].songs.push(song);
if (config.playlists[playlist].shuffle) {
config.playlists[playlist].shuffle_list.push(song);
}
if (SoundCloud.isSoundCloudURL(song.url)) {
SoundCloud.resolveIndividualStreamableURL(
song.url,
playlist,
config.playlists[playlist].songs.length - 1,
config.playlists[playlist].shuffle
);
}
return config.playlists[playlist].songs.length - 1;
} else {
Debug.writeMessage("Playlist doesn't exist!");
return null;
}
}
/**
* Adds a playlist to Amplitude.
*
* @param {string} key - The key of the playlist we are adding.
* @param {object} data - The data relating to the playlist
* @param {array} songs - The songs to add to the playlist
*/
function addPlaylist(key, data, songs) {
/*
Ensures the playlist is not already defined.
*/
if (config.playlists[key] == undefined) {
/*
Initialize the new playlist object.
*/
config.playlists[key] = {};
/*
Define the ignored keys that we don't want to copy over.
*/
let ignoredKeys = ["repeat", "shuffle", "shuffle_list", "songs", "src"];
/*
Iterate over all of the keys defined by the user and
set them on the playlist.
*/
for (let dataKey in data) {
if (ignoredKeys.indexOf(dataKey) < 0) {
config.playlists[key][dataKey] = data[dataKey];
}
}
/*
Initialize the default parameters for the playlist and set the songs.
*/
config.playlists[key].songs = songs;
config.playlists[key].active_index = null;
config.playlists[key].repeat = false;
config.playlists[key].shuffle = false;
config.playlists[key].shuffle_list = [];
return config.playlists[key];
} else {
Debug.writeMessage("A playlist already exists with that key!");
return null;
}
}
/**
* Removes a song from the song array
*
* Public Accessor: Amplitude.removeSong( index )
*
* @access public
* @param {integer} index - Index of the song being removed
* @returns {boolean} True if removed false if not.
*/
function removeSong(index) {
config.songs.splice(index, 1);
}
/**
* Removes a song from the playlist
*
* Public Accessor: Amplitude.removeSongFromPlaylist( index, playlist )
*
* @access public
* @param {integer} index - Index of the song being removed from the playlist.
* @param {string} playlist - Playlist we are removing the song from.
* @returns {boolean} True if removed false if not.
*/
function removeSongFromPlaylist(index, playlist) {
if (config.playlists[playlist] != undefined) {
config.playlists[playlist].songs.splice(index, 1);
}
}
/**
* When you pass a song object it plays that song right awawy. It sets
* the active song in the config to the song you pass in and synchronizes
* the visuals.
*
* Public Accessor: Amplitude.playNow( song )
*
* @access public
* @param {object} song - JSON representation of a song.
*/
function playNow(song) {
/*
Makes sure the song object has a URL associated with it
or there will be nothing to play.
*/
if (song.url) {
config.audio.src = song.url;
config.active_metadata = song;
config.active_album = song.album;
} else {
/*
Write error message since the song passed in doesn't
have a URL.
*/
Debug.writeMessage("The song needs to have a URL!");
}
/*
Plays the song.
*/
Core.play();
/*
Sets the main song control status visual
*/
PlayPauseElements.sync();
/*
Update the song meta data
*/
MetaDataElements.displayMetaData();
/*
Reset the song sliders, song progress bar info, and
reset times. This ensures everything stays in sync.
*/
SongSliderElements.resetElements();
/*
Reset the song played progress elements.
*/
SongPlayedProgressElements.resetElements();
/*
Reset all of the current time elements.
*/
TimeElements.resetCurrentTimes();
/*
Reset all of the duration time elements.
*/
TimeElements.resetDurationTimes();
}
/**
* Plays a song at the index passed in from the songs array.
*
* Public Accessor: Amplitude.playSongAtIndex( index )
*
* @access public
* @param {number} index - The number representing the song in the songs array.
*/
function playSongAtIndex(index) {
/*
Stop the current song.
*/
Core.stop();
/*
Determine if there is a new playlist, if so set the active playlist and change the song.
*/
if (Checks.newPlaylist(null)) {
AudioNavigation.setActivePlaylist(null);
AudioNavigation.changeSong(config.songs[index], index);
}
/*
Check if the song is new. If so, change the song.
*/
if (Checks.newSong(null, index)) {
AudioNavigation.changeSong(config.songs[index], index);
}
/*
Play the song
*/
Core.play();
/*
Sync all of the play pause buttons.
*/
PlayPauseElements.sync();
}
/**
* Plays a song at the index passed in for the playlist provided. The index passed
* in should be the index of the song in the playlist and not the songs array.
*
* @access public
* @param {number} index - The number representing the song in the playlist array.
* @param {string} playlist - The key string representing the playlist we are playing the song from.
*
*/
function playPlaylistSongAtIndex(index, playlist) {
Core.stop();
/*
Determine if there is a new playlist, if so set the active playlist and change the song.
*/
if (Checks.newPlaylist(playlist)) {
AudioNavigation.setActivePlaylist(playlist);
AudioNavigation.changeSongPlaylist(
playlist,
config.playlists[playlist].songs[index],
index
);
}
/*
Check if the song is new. If so, change the song.
*/
if (Checks.newSong(playlist, index)) {
AudioNavigation.changeSongPlaylist(
playlist,
config.playlists[playlist].songs[index],
index
);
}
/*
Sync all of the play pause buttons.
*/
PlayPauseElements.sync();
/*
Play the song
*/
Core.play();
}
/**
* Allows the user to play whatever the active song is directly
* through Javascript. Normally ALL of Amplitude functions that access
* the core features are called through event handlers.
*
* Public Accessor: Amplitude.play();
*
* @access public
*/
function play() {
Core.play();
}
/**
* Allows the user to pause whatever the active song is directly
* through Javascript. Normally ALL of Amplitude functions that access
* the core features are called through event handlers.
*
* Public Accessor: Amplitude.pause();
*
* @access public
*/
function pause() {
Core.pause();
}
/**
* Allows the user to stop whatever the active song is directly
* through Javascript.
*
* Public Accessor: Amplitude.stop();
*
* @access public
*/
function stop() {
Core.stop();
}
/**
* Returns the audio object used to play the audio
*
* Public Accessor: Amplitude.getAudio();
*
* @access public
*/
function getAudio() {
return config.audio;
}
/**
* Returns the Web Audio API ANalyser used for visualizations.
*
* Public Accessor: Amplitude.getAnalyser()
*
* @access public
*/
function getAnalyser() {
return config.analyser;
}
/**
* Plays the next song either in the playlist or globally.
*
* Public Accessor: Amplitude.next( playlist );
*
* @access public
* @param {string} [playlist = null - The playlist key
*/
function next(playlist = null) {
let nextData = {};
/*
If the playlist is empty or null, then we check the active
playlist
*/
if (playlist == "" || playlist == null) {
/*
If the active playlist is null, then we set the next global
song or we set the next in the playlist.
*/
if (config.active_playlist == null || config.active_playlist == "") {
AudioNavigation.setNext();
} else {
AudioNavigation.setNextPlaylist(config.active_playlist);
}
} else {
AudioNavigation.setNextPlaylist(playlist);
}
}
/**
* Plays the prev song either in the playlist or globally.
*
* Public Accessor: Amplitude.prev( playlist );
*
* @access public
* @param {string} [playlist = null] - The playlist key
*/
function prev(playlist = null) {
let prevData = {};
/*
If the playlist is empty or null, then we check the active
playlist
*/
if (playlist == "" || playlist == null) {
/*
If the active playlist is null, then we set the prev global
song or we set the prev in the playlist.
*/
if (config.active_playlist == null || config.active_playlist == "") {
AudioNavigation.setPrevious();
} else {
AudioNavigation.setPreviousPlaylist(config.active_playlist);
}
} else {
AudioNavigation.setPreviousPlaylist(playlist);
}
}
/**
* Gets all of the songs in the songs array
*
* Public Accessor: Amplitude.getSongs( );
*
* @access public
*/
function getSongs() {
return config.songs;
}
/**
* Gets all of the songs in a playlist
*
* Public Accessor: Amplitude.getSongsInPlaylist( playlist );
*
* @access public
* @param {string} playlist - The playlist key
*/
function getSongsInPlaylist(playlist) {
return config.playlists[playlist].songs;
}
/**
* Get current state of songs. If shuffled, this will return the shuffled
* songs.
*
* Public Accessor: Amplitude.getSongsState();