All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Added support for URP's ScriptableRenderPassInput to pick which scene textures are needed for each effect.
- Removed the scene normal texture renderer feature since it is no longer needed with URP 10.
- Added a Scene Transparent Depth PrePass.
- Gradient Fog can now be used before or after the transparent pass.
- Fixed after image popping on leaving the volume by changing the default time scale to 0.
- Fixed scene shifting on the screen to the left with the Glitch effect.
- Removed some visual artifacts from Edge Detection by making the depth threshold relative to the center pixel depth.
- Added the main functionality for custom post-processing as renderer future for URP.
- Added a scene normal texture renderer feature as a temporary workaround till URP 10 is out.
- Added a shader include file to facilitate creating post process shaders.