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sudoku_generator.py
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sudoku_generator.py
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import math,random
"""
This was adapted from a GeeksforGeeks article "Program for Sudoku Generator" by Aarti_Rathi and Ankur Trisal
https://www.geeksforgeeks.org/program-sudoku-generator/
"""
class SudokuGenerator:
'''
create a sudoku board - initialize class variables and set up the 2D board
This should initialize:
self.row_length - the length of each row
self.removed_cells - the total number of cells to be removed
self.board - a 2D list of ints to represent the board
self.box_length - the square root of row_length
Parameters:
row_length is the number of rows/columns of the board (always 9 for this project)
removed_cells is an integer value - the number of cells to be removed
Return:
None
'''
def __init__(self, row_length, removed_cells):
pass
'''
Returns a 2D python list of numbers which represents the board
Parameters: None
Return: list[list]
'''
def get_board(self):
pass
'''
Displays the board to the console
This is not strictly required, but it may be useful for debugging purposes
Parameters: None
Return: None
'''
def print_board(self):
pass
'''
Determines if num is contained in the specified row (horizontal) of the board
If num is already in the specified row, return False. Otherwise, return True
Parameters:
row is the index of the row we are checking
num is the value we are looking for in the row
Return: boolean
'''
def valid_in_row(self, row, num):
pass
'''
Determines if num is contained in the specified column (vertical) of the board
If num is already in the specified col, return False. Otherwise, return True
Parameters:
col is the index of the column we are checking
num is the value we are looking for in the column
Return: boolean
'''
def valid_in_col(self, col, num):
pass
'''
Determines if num is contained in the 3x3 box specified on the board
If num is in the specified box starting at (row_start, col_start), return False.
Otherwise, return True
Parameters:
row_start and col_start are the starting indices of the box to check
i.e. the box is from (row_start, col_start) to (row_start+2, col_start+2)
num is the value we are looking for in the box
Return: boolean
'''
def valid_in_box(self, row_start, col_start, num):
pass
'''
Determines if it is valid to enter num at (row, col) in the board
This is done by checking that num is unused in the appropriate, row, column, and box
Parameters:
row and col are the row index and col index of the cell to check in the board
num is the value to test if it is safe to enter in this cell
Return: boolean
'''
def is_valid(self, row, col, num):
pass
'''
Fills the specified 3x3 box with values
For each position, generates a random digit which has not yet been used in the box
Parameters:
row_start and col_start are the starting indices of the box to check
i.e. the box is from (row_start, col_start) to (row_start+2, col_start+2)
Return: None
'''
def fill_box(self, row_start, col_start):
pass
'''
Fills the three boxes along the main diagonal of the board
These are the boxes which start at (0,0), (3,3), and (6,6)
Parameters: None
Return: None
'''
def fill_diagonal(self):
pass
'''
DO NOT CHANGE
Provided for students
Fills the remaining cells of the board
Should be called after the diagonal boxes have been filled
Parameters:
row, col specify the coordinates of the first empty (0) cell
Return:
boolean (whether or not we could solve the board)
'''
def fill_remaining(self, row, col):
if (col >= self.row_length and row < self.row_length - 1):
row += 1
col = 0
if row >= self.row_length and col >= self.row_length:
return True
if row < self.box_length:
if col < self.box_length:
col = self.box_length
elif row < self.row_length - self.box_length:
if col == int(row // self.box_length * self.box_length):
col += self.box_length
else:
if col == self.row_length - self.box_length:
row += 1
col = 0
if row >= self.row_length:
return True
for num in range(1, self.row_length + 1):
if self.is_valid(row, col, num):
self.board[row][col] = num
if self.fill_remaining(row, col + 1):
return True
self.board[row][col] = 0
return False
'''
DO NOT CHANGE
Provided for students
Constructs a solution by calling fill_diagonal and fill_remaining
Parameters: None
Return: None
'''
def fill_values(self):
self.fill_diagonal()
self.fill_remaining(0, self.box_length)
'''
Removes the appropriate number of cells from the board
This is done by setting some values to 0
Should be called after the entire solution has been constructed
i.e. after fill_values has been called
NOTE: Be careful not to 'remove' the same cell multiple times
i.e. if a cell is already 0, it cannot be removed again
Parameters: None
Return: None
'''
def remove_cells(self):
pass
'''
DO NOT CHANGE
Provided for students
Given a number of rows and number of cells to remove, this function:
1. creates a SudokuGenerator
2. fills its values and saves this as the solved state
3. removes the appropriate number of cells
4. returns the representative 2D Python Lists of the board and solution
Parameters:
size is the number of rows/columns of the board (9 for this project)
removed is the number of cells to clear (set to 0)
Return: list[list] (a 2D Python list to represent the board)
'''
def generate_sudoku(size, removed):
sudoku = SudokuGenerator(size, removed)
sudoku.fill_values()
board = sudoku.get_board()
sudoku.remove_cells()
board = sudoku.get_board()
return board