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Hey, thanks for posting a fix, but it doesn't work for me. Instead of crashing instantly the game opens to a black window, but will then still crash before anything happens.
Am using Mac mini M1, Celeste is from Epic games store.
Here is the error log.
Celeste Error Log
==========================================
Ver 1.3.1.2
10/01/2021 23:55:34
System.DllNotFoundException: fmodstudio
at (wrapper managed-to-native) FMOD.Studio.System.FMOD_Studio_System_Create(intptr&,uint)
at FMOD.Studio.System.create (FMOD.Studio.System& studiosystem) [0x00005] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Audio.Init () [0x00010] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.GameLoader.LoadThread () [0x0000c] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00000] in <0346aea246134d37b6097e247b022b4e>:0
Ver 1.3.1.2
10/01/2021 23:53:27
System.DllNotFoundException: fmodstudio
at (wrapper managed-to-native) FMOD.Studio.System.FMOD_Studio_System_Create(intptr&,uint)
at FMOD.Studio.System.create (FMOD.Studio.System& studiosystem) [0x00005] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Audio.Init () [0x00010] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.GameLoader.LoadThread () [0x0000c] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00000] in <0346aea246134d37b6097e247b022b4e>:0
10/01/2021 23:50:23
System.NotSupportedException: Unrecognized window depth/stencil format!
at Microsoft.Xna.Framework.Graphics.OpenGLDevice..ctor (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x001d0] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateGLDevice (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x00035] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile graphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters) [0x000a4] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice () [0x000ae] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.GraphicsDeviceManager.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Game.InitializeGraphicsService () [0x00033] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Monocle.Engine..ctor (System.Int32 width, System.Int32 height, System.Int32 windowWidth, System.Int32 windowHeight, System.String windowTitle, System.Boolean fullscreen) [0x000f7] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Celeste..ctor () [0x00012] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Celeste.Main (System.String[] args) [0x0011c] in <0346aea246134d37b6097e247b022b4e>:0
10/01/2021 23:49:53
System.NotSupportedException: Unrecognized window depth/stencil format!
at Microsoft.Xna.Framework.Graphics.OpenGLDevice..ctor (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x001d0] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateGLDevice (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x00035] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile graphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters) [0x000a4] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice () [0x000ae] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.GraphicsDeviceManager.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Game.InitializeGraphicsService () [0x00033] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Monocle.Engine..ctor (System.Int32 width, System.Int32 height, System.Int32 windowWidth, System.Int32 windowHeight, System.String windowTitle, System.Boolean fullscreen) [0x000f7] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Celeste..ctor () [0x00012] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Celeste.Main (System.String[] args) [0x0011c] in <0346aea246134d37b6097e247b022b4e>:0
10/01/2021 23:44:41
System.NotSupportedException: Unrecognized window depth/stencil format!
at Microsoft.Xna.Framework.Graphics.OpenGLDevice..ctor (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x001d0] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateGLDevice (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x00035] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile graphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters) [0x000a4] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice () [0x000ae] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.GraphicsDeviceManager.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Game.InitializeGraphicsService () [0x00033] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Monocle.Engine..ctor (System.Int32 width, System.Int32 height, System.Int32 windowWidth, System.Int32 windowHeight, System.String windowTitle, System.Boolean fullscreen) [0x000f7] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Celeste..ctor () [0x00012] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Celeste.Main (System.String[] args) [0x0011c] in <0346aea246134d37b6097e247b022b4e>:0
10/01/2021 19:32:24
System.NotSupportedException: Unrecognized window depth/stencil format!
at Microsoft.Xna.Framework.Graphics.OpenGLDevice..ctor (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x001d0] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateGLDevice (Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters, Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter) [0x00035] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile graphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters) [0x000a4] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice () [0x000ae] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.GraphicsDeviceManager.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Game.InitializeGraphicsService () [0x00033] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Microsoft.Xna.Framework.Game.get_GraphicsDevice () [0x00008] in <4aab567ce63d4d3d8764d881a46a5917>:0
at Monocle.Engine..ctor (System.Int32 width, System.Int32 height, System.Int32 windowWidth, System.Int32 windowHeight, System.String windowTitle, System.Boolean fullscreen) [0x000f7] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Celeste..ctor () [0x00012] in <0346aea246134d37b6097e247b022b4e>:0
at Celeste.Celeste.Main (System.String[] args) [0x0011c] in <0346aea246134d37b6097e247b022b4e>:0
The text was updated successfully, but these errors were encountered:
Hey, thanks for posting a fix, but it doesn't work for me. Instead of crashing instantly the game opens to a black window, but will then still crash before anything happens.
Am using Mac mini M1, Celeste is from Epic games store.
Here is the error log.
The text was updated successfully, but these errors were encountered: