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EntropyFix.Old.csproj
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EntropyFix.Old.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{299210B4-4152-4F5D-9E5D-866A510AA2AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EntropyFix</RootNamespace>
<AssemblyName>EntropyFix</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<GameFolder>E:\Games\SteamLibrary\steamapps\common\Stationeers</GameFolder>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>8</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>8</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\BepInEx\plugins\ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.2.4223.19736, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\rocketstation_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UniTask, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\rocketstation_Data\Managed\UniTask.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GameFolder)\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\rocketstation_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\rocketstation_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\rocketstation_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\rocketstation_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\rocketstation_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameFolder)\rocketstation_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="PluginConfigFile.cs" />
<Compile Include="HarmonyPatchInfo.cs" />
<Compile Include="Helpers.cs" />
<Compile Include="Patches\AdvancedTabletPatches.cs" />
<Compile Include="Patches\AtmosAnalyzerPatches.cs" />
<Compile Include="AtmosphericHelper.cs" />
<Compile Include="Attributes.cs" />
<Compile Include="Enums.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="ClassExtension.cs" />
<Compile Include="Patches\EntropyFixPatches.cs" />
<Compile Include="Patches\AtmosphericPatches.cs" />
<Compile Include="Fixes.cs" />
<Compile Include="Patches\HeatExchangerPatches.cs" />
<Compile Include="Patches\ParticlePatches.cs" />
<Compile Include="Patches\ProgrammableChipPatches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ReagentPatches.cs" />
<Compile Include="SEGI\SEGI.cs" />
<Compile Include="SEGI\SEGICascaded.cs" />
<Compile Include="SEGI\SEGICascadedPreset.cs" />
<Compile Include="SEGI\SEGIManager.cs" />
<Compile Include="SEGI\SEGIPreset.cs" />
<Compile Include="Stubs.cs" />
<Compile Include="VendingMachinePatches.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>