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Block.cs
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using fNbt;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnvilParser
{
public class Block : BaseBlock
{
public Block(string blockId)
{
Namespace = "minecraft";
Id = blockId;
Properties = new Dictionary<string, string>();
}
public Block(string nameSpace, string blockId)
{
Namespace = nameSpace;
Id = blockId;
Properties = new Dictionary<string, string>();
}
public Block(string nameSpace, string blockId, Dictionary<string, string> properties)
{
Namespace = nameSpace;
Id = blockId;
Properties = properties;
}
public static Block FromName(string name)
{
string[] nameSplit = name.Split(':');
return new Block(nameSplit[0], nameSplit[1]);
}
public static Block FromName(string name, Dictionary<string, string> properties)
{
string[] nameSplit = name.Split(':');
return new Block(nameSplit[0], nameSplit[1], properties);
}
public static Block FromPalette(NbtCompound tag)
{
string name = tag.Get<NbtString>("Name").Value;
Dictionary<string, string> properties = new Dictionary<string, string>();
if (tag.Contains("Properties"))
{
NbtCompound propertiesCompound = tag.Get<NbtCompound>("Properties");
string[] names = propertiesCompound.Names.ToArray();
foreach (var n in names)
{
properties[n] = propertiesCompound.Get<NbtString>(n).Value;
}
}
return FromName(name, properties);
}
public string Namespace { get; set; }
public Dictionary<string, string> Properties { get; set; }
public override string ToString()
{
string properties = "{" + string.Join(", ", Properties.Select(kvp => $"{kvp.Key}: {kvp.Value}")) + "}";
return $"{Namespace}:{Id} ({properties})";
}
}
}