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particles.js
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resize();
addEventListener("resize", resize);
addEventListener("orientationchange", resize);
particles();
function particles() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var pointDistance = 150; // Максимальное расстояние между точками для отрисовки линии
mainFrame();
//!!!!!!!!!!!!! Основной цикл !!!!!!!!!!!!!!!!!!
function mainFrame() {
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
point();
line();
newPointCoord();
requestAnimationFrame(mainFrame);
}
//!!!!!!!!!!!!!!!!!!! Вычисляем новые координаты точки !!!!!!!!!!!!!!!!!
function newPointCoord() {
for (var i = 0; i < pointCount; i++) {
pointCoord[i][2] = pointCoord[i][6]>0 ? pointCoord[i][2] + pointCoord[i][6] : pointCoord[i][2] - pointCoord[i][6];
pointCoord[i][4] = pointCoord[i][0] + Math.sin(pointCoord[i][2])*120;
pointCoord[i][3] = pointCoord[i][6]>0 ? pointCoord[i][3] + pointCoord[i][6] : pointCoord[i][3] - pointCoord[i][6];
pointCoord[i][5] = pointCoord[i][1] + Math.cos(pointCoord[i][3])*160;
}
}
//!!!!!!!!!!!!!!!!!! Рисуем точки !!!!!!!!!!!!!!!!!!
function point() {
for (var i = 0; i < pointCount; i++) {
ctx.beginPath();
ctx.arc(pointCoord[i][4], pointCoord[i][5], 2, 0, 2 * Math.PI);
ctx.fillStyle = "rgba(255,255,255,.5)";
ctx.fill();
}
}
//!!!!!!!!!!!!!!!!! Рисуем линии если точки близко !!!!!!!!!!!!!!
function line() {
var vector, xCord, yCord;
for (var i = 0; i < pointCount - 1; i++) {
var a = pointCoord[i][4];
var b = pointCoord[i][5];
for (var q = 1; q < pointCount; q++) {
xCord = Math.abs(a - pointCoord[q][4]);
yCord = Math.abs(b - pointCoord[q][5]);
vector = Math.sqrt((xCord * xCord) + (yCord * yCord));
if (vector > 0 && vector < pointDistance) {
ctx.beginPath();
ctx.strokeStyle = 'rgba(255,255,255,' + ((1 - vector / pointDistance) / 4) + ')';
ctx.moveTo(a, b);
ctx.lineTo(pointCoord[q][4], pointCoord[q][5]);
ctx.stroke();
}
}
}
}
}
function resize() {
var particlesDiv = document.getElementsByClassName("particles");
canvas.width = particlesDiv[0].offsetWidth; //Устанавливаем размеры CANVAS из CSS свойств DIV particles
canvas.height = particlesDiv[0].offsetHeight;
canvasWidth = canvas.clientWidth;
canvasHeight = canvas.clientHeight;
pointCount = (canvasWidth * canvasHeight) / 12000; // Количество точек (автоматически) на FullHD примерно 150
console.log(pointCount);
pointGenerator();
}
//!!!!!!!!!!!!!!!!!!!!! Генератор случайных точек !!!!!!!!!!!!!!!!!!!!!
function pointGenerator() {
pointCoord = [];
var pointSpeed = 1; // Скорость точек
var x, y, vX, vY, negative;
for (var i = 0; i < pointCount; i++) {
x = Math.random() * canvasWidth;
y = Math.random() * canvasHeight - (canvasHeight / 10);
vX = Math.random() * pointSpeed;
if (vX === 0) {
vX = Math.random() + .3;
}
negative = Math.random();
if (negative < .5) {
vX = vX * -1
}
vY = Math.random() * pointSpeed;
negative = Math.random();
if (vY === 0) {
vY = Math.random() + .1;
}
if (negative < .5) {
vY = vY * -1
}
var speed = Math.random();
speed = speed < .5 ? speed * .005 : speed * -.006;
pointCoord.push([x, y, vX, vY,0,0, speed]);
}
}