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I am new in this field more from FX artist side, at the moment i am doing some test with vdb points for storing flip and wwater caches, and doing some postprocess stuff like visualiziation for playblast and also for tweaking attributes for vdbrasterize. Thanks to @Idclip
I was also testing openvdb points mantra shader, and i was able to render more then 1bil points without problem.
My question is there any workflow that i can for example tweak pscale in rendertime based on some custom attributes like age, foamdensity and so on. so instead of single pscale size to have size variation based on atts.
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Hi,
I am new in this field more from FX artist side, at the moment i am doing some test with vdb points for storing flip and wwater caches, and doing some postprocess stuff like visualiziation for playblast and also for tweaking attributes for vdbrasterize. Thanks to @Idclip
I was also testing openvdb points mantra shader, and i was able to render more then 1bil points without problem.
My question is there any workflow that i can for example tweak pscale in rendertime based on some custom attributes like age, foamdensity and so on. so instead of single pscale size to have size variation based on atts.
Thanks
Some of my sop examples:
Render example
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