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Enhancement: Optimize global behavior/logic/whatever to prevent enemies snipe from miles away #4

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Aceearly1993 opened this issue May 26, 2023 · 2 comments
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enhancement New feature or request help wanted Extra attention is needed

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@Aceearly1993
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Technically this also applies to LC2 but it's way more frequently here. If the game gets recovered the camera logic related to this really needs a serious tweak.

@Aceearly1993 Aceearly1993 converted this from a draft issue May 26, 2023
@Aceearly1993 Aceearly1993 added enhancement New feature or request help wanted Extra attention is needed labels May 26, 2023
@Aceearly1993 Aceearly1993 pinned this issue Jan 3, 2024
@lunatixxx
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lunatixxx commented Jun 1, 2024

I feel like this one is really not fair and should not be able to attack instantly randomly, can't do anything to counter that if you dashed.
https://clips.twitch.tv/ArbitraryAliveBasenjiAsianGlow-5IeI7jT7_piivQiV

@Aceearly1993
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Aceearly1993 commented Jun 1, 2024

As no other fusion developer willing to join the project, I cannot guarantee if there will be "impactful" changes to enemy structures until volunteers came. I will have to make enemy position stay truthful to the original, as much as could, which is... a hard decision but necessary because 1) I fear if there would be any break to event if I accidently tweaked something wrong. 2) I must respect MIG's original design decision on how abc enemies are placed in every section at every stage unless if any bug/design issue is critical and blocks progress badly. Of course if MIG or Jeffrey ordered me in the future I will take changes that they demands, but if they didn't then I will not touch one inch of things.

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Labels
enhancement New feature or request help wanted Extra attention is needed
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