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rules.txt
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rules.txt
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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Add FXAA (OpenGL)
path = "Mario Kart 8/Enhancements/Add FXAA (OpenGL)"
description = Adds FXAA to Mario Kart 8 which doesn't have any kind of anti-aliasing normally. Will fix jagged edges but might make the game look softer. Can only be used with OpenGL.
version = 4
rendererFilter = opengl
[OutputShader]
upscaleMagFilter = Linear
downscaleMagFilter = Linear
[Preset]
name = Fast default ET 0.45 FX 11
$Subpix:float = 0.5
$EdgeThreshold:float = 0.45
$EdgeThresholdMin:float = 0.05
$FXAA_QUALITY_PRESET:int = 11
[Preset]
name = Fastest ET 0.75 FX 10
$Subpix:float = 0.75
$EdgeThreshold:float = 0.75
$EdgeThresholdMin:float = 0.1
$FXAA_QUALITY_PRESET:int = 10
[Preset]
name = More edges and smearing ET 0.25 FX 11
$Subpix:float = 0.75
$EdgeThreshold:float = 0.25
$EdgeThresholdMin:float = 0.05
$FXAA_QUALITY_PRESET:int = 11
[Preset]
name = Slower bit better quality ET 0.4 FX 15
$Subpix:float = 0.75
$EdgeThreshold:float = 0.4
$EdgeThresholdMin:float = 0.05
$FXAA_QUALITY_PRESET:int = 15
[Preset]
name = Much slower bit better quality ET 0.4 FX 25
$Subpix:float = 0.75
$EdgeThreshold:float = 0.4
$EdgeThresholdMin:float = 0.05
$FXAA_QUALITY_PRESET:int = 25
[Preset]
name = Test process everything ET 0.05 FX 39
$Subpix:float = 0.5
$EdgeThreshold:float = 0.05
$EdgeThresholdMin:float = 0.003
$FXAA_QUALITY_PRESET:int = 39
#We don't have access to alpha or depth, just contrast detection with green channel as alpha substitute
#Since games have different styles there are no "correct" values.
#3200x1800 looks a lot worse than 3840x2160. Maybe N x 16 res is preferable?
#FXAA_QUALITY_PRESET
# 10 to 15 - default medium dither (10=fastest, 15=highest quality) //mostly relevant for Cemu
# 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality)
# 39 - no dither, very expensive //maybe for memory constrained scenarios?
# [0.000 to 1.000]
#Subpix:0.01 slowest -> 0.9 fastest - ?? -> More
#EdgeThreshold contrast cut off: 0.01 slowest -> 0.9 fastest - More edges processing -> Less
#EdgeThresholdMin black cut off: 0.01 slowest -> 0.9 fastest - Don't process below. Note green cutoff, as we don't have alpha
#Cheers Skalfate, I'd prob never would have done this without your Xeno AA port.