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Testing Airports
AdamJCavanaugh edited this page Oct 28, 2020
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Some initial ideas on how to test airports, along with a resultant grade, which can determine whether or not a PR is completed:
Scoring: These questions function as a checklist. The aim should be to bring any releases to tick all boxes. Boxes 1-4 and, ideally, 5 in the "Basic Functionality" section should be checked before pushing. For each airport section there is a basic build-up of functionality. Please consider first completely finishing the main airport before adding secondary airports.
- Does the airport load at all?
- Does the airport load without any error messages?
- Is the airport in the correct folder?
- Does the airport have the correct ICAO code? Does it end with .txt?
- Is there a properly-named _readme.txt in the same folder?
- Does the airport graphically match the provided charts?
- Do the entry points match with TMA entry points (usually the end point of STARs on charts)?
- Are there appropriate '[configurations]' blocks?
- Do the
[departure]
blocks match the relevant charts? - Are the
[airlines]
airport specific?
If the airport utilizes approach transitions:
- Do the
[approach]
/[transition]
blocks match the relevant charts? - Does
[airport1]
match provided charts perfectly, as inside the game's limitations?
- Does the airport graphically match the provided charts?
- Do the entry points match with TMA entry points (usually the end point of STARs on charts)?
- Are there appropriate
[configurations]
blocks? - Do the
[configurations]
not conflict with the main airport? - Do the
[departure]
blocks match the relevant charts? - Are the
airlines
airport specific?
If the airport utilizes approach transitions:
- Do the '[approach]'/'[transition]' blocks match the relevant charts?
- Does
[airportX]
match provided charts perfectly, as inside the game's limitations?