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main.py
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main.py
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from turtle import Screen, Turtle
from paddle import Paddle
from ball import Ball
from scoreboard import Scoreboard
import time
screen = Screen()
screen.bgcolor("black")
screen.setup(width=800, height=600)
screen.title("Pong")
screen.tracer(0)
r_paddle = Paddle((350, 0))
l_paddle = Paddle((-350, 0))
ball = Ball()
scoreboard = Scoreboard()
def reset_game():
r_paddle.reset_position()
l_paddle.reset_position()
ball.reset_position()
scoreboard.reset_score()
def pause_game():
global game_is_on
game_is_on = not game_is_on
screen.listen()
screen.onkey(r_paddle.up, "Up")
screen.onkey(r_paddle.down, "Down")
screen.onkey(l_paddle.up, "w")
screen.onkey(l_paddle.down, "s")
screen.onkey(reset_game, "r")
# pause the game when the user presses the space bar. When the space bar is pressed again, the game should resume.
screen.onkey(pause_game, "space")
game_is_on = True
while game_is_on:
screen.update()
ball.move()
#Detect collision with wall
if ball.ycor() > 280 or ball.ycor() < -280:
ball.bounce_y()
#Detect collision with paddle
if ball.distance(r_paddle) < 50 and ball.xcor() > 320 or ball.distance(l_paddle) < 50 and ball.xcor() < -320:
ball.bounce_x()
#Detect R paddle misses
if ball.xcor() > 380:
ball.reset_position()
scoreboard.l_point()
#Detect L paddle misses:
if ball.xcor() < -380:
ball.reset_position()
scoreboard.r_point()
screen.exitonclick()