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EntityEvent.js
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/**
* Entity events list (with corresponding event objects classes) :
* defeat
* - EntityEvent
* hit
* - EntityDamageEvent
* hurt
* - EntityDamageEvent
* land
* - BumpEntityEvent
* jump
* - EntityEvent
* walk
* - EntityEvent
* walkstart
* - EntityEvent
* walkend
* - EntityEvent
* add ??
* - EntityEvent
* remove ??
* - EntityEvent
* collision ??
* - EntityEvent
* drift
* - EntityEvent
* swim
* - EntityEvent
* climb
* - EntityEvent
* crouch
* - EntityEvent
* lookup
* - EntityEvent
* contactvanish
* - EntityEvent
* bump
* - BumpEntityEvent
*/
//
class EntityEvent {}
//
class EntityDamageEvent extends EntityEvent {
constructor(actor, recipient) {
super();
this.actor = actor;
this.recipient = recipient;
}
}
//
class BumpEntityEvent extends EntityEvent {
constructor(obstacle) {
super();
this.obstacle = obstacle;
}
}
//