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Chroma and Technicolor removing monstercat head lighting #133

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GoldGamer207 opened this issue Dec 7, 2024 · 0 comments
Open

Chroma and Technicolor removing monstercat head lighting #133

GoldGamer207 opened this issue Dec 7, 2024 · 0 comments
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mod: chroma type: bug Something isn't working

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@GoldGamer207
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Summary of Issue: Technicolor (in any aspect) as well as any chroma integrations of events or notes interferes with custom maps using the Monstercat 2 Environment, hiding the lights of the cat head (excluding the distortable grid light) and only allowing the bloom lights (blurry background light sources intended to compliment main lights) to be seen.

Steps to Reproduce With Chroma:

  1. Make a sample map of the monstercat environment with the mouth light and ear lights on, convert it using the v4 to v3 converter, and add one chroma note or event using any v2 mapping software
  2. Download chroma for the latest version onto a 1.39(.x) version
  3. Play the map

Steps to Reproduce With Technicolor:

  1. Download any currently available map on beat saber with the monstercat 2 environment ( sample map due to map preview included in description)
  2. Download chroma and technicolor for the latest version onto a 1.39(.x) version
  3. Play the map with technicolor on (styles do not matter)

Actual Results: the lights of the monstercat head are not visible, leaving only the bloom lights

Expected Results: the lights are prominently shown on the head.

@Aeroluna Aeroluna added the type: bug Something isn't working label Dec 15, 2024
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Labels
mod: chroma type: bug Something isn't working
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