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Currently we can only kind of mute collisions on one end. If we could disable it (by adding another bool to each actor and test against it at each collision check) it would come in handy pretty often.
The text was updated successfully, but these errors were encountered:
Currently we can only kind of mute collisions on one end. If we could disable it (by adding another bool to each actor and test against it at each collision check) it would come in handy pretty often.
The text was updated successfully, but these errors were encountered: