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pchest.lua
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pchest={}
minetest.register_craft({
output = "hook:pchest",
recipe = {
{"default:stick","default:stick","default:stick"},
{"default:stick","default:chest", "default:diamondblock"},
{"default:stick","default:stick","default:stick"},
}
})
pchest.setpchest=function(pos,user,label)
local meta = minetest.get_meta(pos)
label = label or "PChest"
meta:set_string("owner", user:get_player_name())
meta:set_int("state", 0)
meta:get_inventory():set_size("main", 32)
meta:get_inventory():set_size("trans", 1)
meta:set_string("formspec",
"size[8,9]" ..
"list[context;main;0,1;8,4;]" ..
"list[context;trans;0,0;0,0;]" ..
"list[current_player;main;0,5.3;8,4;]" ..
"listring[current_player;main]" ..
"listring[current_name;main]" ..
"field[0.3,0.3;2,1;label;;"..label.."]")
meta:set_string("infotext", label.." (" .. user:get_player_name()..")")
end
minetest.register_tool("hook:pchest", {
description = "Portable locked chest",
inventory_image = "hook_extras_chest3.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
minetest.registered_tools["hook:pchest"].on_place(itemstack, user, pointed_thing)
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
if minetest.is_protected(pointed_thing.above,user:get_player_name()) or hook.slingshot_def(pointed_thing.above,"walkable") then
return itemstack
end
local p=minetest.dir_to_facedir(user:get_look_dir())
local item=itemstack:to_table()
local m = minetest.get_meta(pointed_thing.above)
minetest.set_node(pointed_thing.above, {name = "hook:pchest_node",param1="",param2=p})
minetest.sound_play("default_place_node_hard", {pos=pointed_thing.above, gain = 1.0, max_hear_distance = 5})
if not item.meta then
itemstack:take_item()
return itemstack
end
pchest.setpchest(pointed_thing.above,user,item.meta.label)
m:set_string("label",item.meta.label or "")
if item.meta.items then
local its = minetest.deserialize(item.meta.items or "") or {}
local items = {}
for i,it in pairs(its) do
table.insert(items,ItemStack(it))
end
m:get_inventory():set_list("main",items)
end
itemstack:take_item()
local p = pointed_thing.under
local ab = pointed_thing.above
local s = ItemStack("default:unknown")
local sinv = minetest.get_meta(pointed_thing.under):get_inventory()
return itemstack
end
})
minetest.register_node("hook:pchest_node", {
description = "Portable locked chest",
tiles = {"hook_extras_chest2.png","hook_extras_chest2.png","hook_extras_chest1.png","hook_extras_chest1.png","hook_extras_chest1.png","hook_extras_chest3.png"},
groups = {dig_immediate = 2, not_in_creative_inventory=1,tubedevice = 1, tubedevice_receiver = 1},
drop="hook:pchest",
paramtype2 = "facedir",
tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local added = inv:add_item("main", stack)
return added
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}},
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local m = minetest.get_meta(pos)
local owner = m:get_string("owner")
local inv = m:get_inventory()
local name = player:get_player_name()
if owner == name or owner == "" then
if stack:get_name() == "hook:pchest" then
minetest.chat_send_player(name, "Not allowed to put in it")
return 0
elseif not inv:room_for_item("main",stack) then
minetest.chat_send_player(name, "Full")
return 0
end
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local owner = minetest.get_meta(pos):get_string("owner")
if owner==player:get_player_name() or owner=="" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local owner = minetest.get_meta(pos):get_string("owner")
if owner==player:get_player_name() or owner=="" then
return count
end
return 0
end,
can_dig = function(pos, player)
local m = minetest.get_meta(pos)
return m:get_string("owner") == "" and m:get_inventory():is_empty("main")
end,
on_punch = function(pos, node, player, pointed_thing)
local meta=minetest.get_meta(pos)
local name = player:get_player_name()
local pinv = player:get_inventory()
if minetest.is_protected(pos,name) or meta:get_string("owner") ~= name or not pinv:room_for_item("main",ItemStack("hook:pchest")) then
return false
end
local inv=meta:get_inventory()
local items = {}
for i,v in pairs(inv:get_list("main")) do
table.insert(items,v:to_table())
end
local item = ItemStack("hook:pchest"):to_table()
local label = meta:get_string("label")
item.meta={items=minetest.serialize(items),label=label,description=label.." ("..name..")"}
pinv:add_item("main", ItemStack(item))
minetest.set_node(pos, {name = "air"})
minetest.sound_play("default_dig_dig_immediate", {pos=pos, gain = 1.0, max_hear_distance = 5,})
end,
on_receive_fields=function(pos, formname, pressed, sender)
if pressed.label then
local m = minetest.get_meta(pos)
local owner = m:get_string("owner")
if owner == sender:get_player_name() or owner == "" then
m:set_string("label",pressed.label)
pchest.setpchest(pos,sender,pressed.label)
end
end
end
})