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object.c
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object.c
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#include <stdio.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
#include "vm.h"
#define ALLOCATE_OBJ(type, objectType) \
(type *)allocateObject(sizeof(type), objectType)
static Obj *allocateObject(size_t size, ObjType type)
{
Obj *object = (Obj *)reallocate(NULL, 0, size);
object->type = type;
object->next = vm.objects;
vm.objects = object;
return object;
}
static ObjString *allocateString(char *chars, int length,
uint32_t hash)
{
ObjString *string = ALLOCATE_OBJ(ObjString, OBJ_STRING);
string->length = length;
string->chars = chars;
string->hash = hash;
tableSet(&vm.strings, string, NIL_VAL);
return string;
}
static uint32_t hashString(const char *key, int length)
{
uint32_t hash = 2166136261u;
for (int i = 0; i < length; i++)
{
hash ^= (uint8_t)key[i];
hash *= 16777619;
}
return hash;
}
ObjString *takeString(char *chars, int length)
{
uint32_t hash = hashString(chars, length);
ObjString *interned = tableFindString(&vm.strings, chars, length,
hash);
if (interned != NULL)
{
FREE_ARRAY(char, chars, length + 1);
return interned;
}
return allocateString(chars, length, hash);
}
ObjString *copyString(const char *chars, int length)
{
uint32_t hash = hashString(chars, length);
ObjString *interned = tableFindString(&vm.strings, chars, length,
hash);
if (interned != NULL)
return interned;
char *heapChars = ALLOCATE(char, length + 1);
memcpy(heapChars, chars, length);
heapChars[length] = '\0';
return allocateString(heapChars, length, hash);
}
void printObject(Value value)
{
switch (OBJ_TYPE(value))
{
case OBJ_STRING:
printf("%s", AS_CSTRING(value));
break;
}
}