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Currently neighborhoods are directly computed by LinkingRules, which also builds them. They could be instead be stored internally as a bitset of size nodes², and produced on the fly when required.
The current computeNeighborhood(Node<T> center, Environment<T, P> env) method could be replaced by areNeighbors(Node<T>, Node<T>): boolean.
The text was updated successfully, but these errors were encountered:
Currently neighborhoods are directly computed by
LinkingRules
, which also builds them. They could be instead be stored internally as a bitset of size nodes², and produced on the fly when required.The current
computeNeighborhood(Node<T> center, Environment<T, P> env)
method could be replaced byareNeighbors(Node<T>, Node<T>): boolean
.The text was updated successfully, but these errors were encountered: