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CLS add ~20 second to game load #74
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I think this might be caused by the CLS config option |
Right now my config option set to B:smooth_init=false
B:use_custom=true
B:use_frame=false Should i enable it to |
No, I was hoping smooth init was the cause of this. Setting it to true would probably make it much slower then. |
I'll try testing it locally - have you made any changes to the modpack (other than adding CLS) from what you're testing ATM and release 0.41.1? |
Yes, i did, but i didn't pushed them yet. I would make new release in next few hours. |
Ok, from some local testing:
So yes, CLS seems to make it slower. I'd have to start debugging a bit deeper to find out why though. |
I would try to "play with options too if this would help.
|
With CLS my modpack loads about 20 seconds slower.
I have small tool that fetch
debug.log
and gather all[...] took 0.001s
values.Without CLS there is more than 200 mods that loads less then
0.1s
.With CLS mostly all of this "instant" mods increased their load time for 1.0s - 0.1s, so whole game load time increased for about 25s.
This how my loading screen setup looks like:
I don't know how CLS working, but it feels like it drawing screen in sync mode, that cause little lag for frame rendering for each line of status log, so multiplying to 200 it adds this lag.
How to fix that? Fancy loading screen should not cost 20 seconds!
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