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DAM(ds).bt
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//------------------------------------------------
//--- 010 Editor v7.0 Binary Template
//
// File:
// Authors:
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
local uint i;
UINT BoneCount;
UINT FrameCount;
typedef struct (uint i) {
UINT Count;
UINT16 Index[Count];
UINT KeyCount;
if (i == 0) {
struct {
UINT Frame;
FLOAT X;
FLOAT Y;
FLOAT Z;
} POSITION[KeyCount] <name="Pos">;
} else {
struct {
UINT Frame;
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT W;
} ROTATION[KeyCount] <name="Quat">;
};
} BONE_ANIMATION <name="Bone">;
struct {
for (i = 0; i <= BoneCount; ++i) {
BONE_ANIMATION BoneAnimation(i);
}
} MOTION;
struct {
UINT Length; //
char Text[Length]; //
} Name <name="Name">;
struct {
FLOAT Unknown;
FLOAT AnimationSpeed;
FLOAT Speed <name="in-game speed of the character">;
FLOAT Unknown;
FLOAT Unknown;
FLOAT Unknown;
} ANIMATION_PARAMETERS;