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DAM(rsp).bt
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//------------------------------------------------
//--- 010 Editor v7.0 Binary Template
//
// File: CHR.bt
// Authors: AlexKimov
// Version: 1.0
// Purpose: Rainbow Six Rogue Spear DAM file
//
// History:
//------------------------------------------------
struct {
BYTE Magic[4];
} FILE_HEADER;
UINT KeyCount <name="KeyCount?">;
UINT FrameCount;
UINT AnimationSpeed;
typedef struct {
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT W;
} ROTATION;
typedef struct {
FLOAT X;
FLOAT Y;
FLOAT Z;
} POSITION;
typedef struct {
UINT BoneCount;
POSITION BonePos;
struct {
ROTATION Rot;
} Bone[BoneCount];
} ANIMATION_FRAME;
ANIMATION_FRAME Frame[FrameCount] <name="Frames">;
UINT Length;
CHAR Name[Length];
struct {
FLOAT Unknown;
FLOAT AnimationSpeed;
FLOAT Speed <name="in-game speed of the character">;
FLOAT Unknown;
FLOAT Unknown;
FLOAT Unknown;
} ANIMATION_PARAMETERS;