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KIT.bt
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//------------------------------------------------
//--- 010 Editor v7.0 Binary Template
//
// File: KIT.bt
// Authors: Alexander Evdokimov
// Version: 1.0
// Purpose: Force 21 KIT file
//
// History:
//
// 2018.04 v0.5 initial release
//------------------------------------------------
typedef enum <ubyte> {
no,
yes
} BOOL; // bool data type
struct {
struct {
UINT Length;
char String[Length];
} KT_String <name="KIT FileID">;
time_t DateTime;
} KIT_FILE_HEADER <name="KIT Header", fgcolor=cBlack, bgcolor=0xccff66>;
struct {
UINT Length;
char String[Length];
} BEGINMODEL_STRING <name="BEGINMODEL">;
typedef struct {
struct {
UINT SectionSize;
UINT ID; // 2
struct {
UINT Length; //
char Text[Length]; //
} MATERIAL_NAME_STRING <name="Material Name">;
struct {
UINT Length; //
char Text[Length]; //
} TEXTURE_NAME_STRING <name="Texture FileName">;
} HEADER <name="Material Section Header">;
struct {
FLOAT Opacity;
FLOAT isFaceted;
UINT MN;
UINT MN;
UINT MN;
UINT MN;
UINT MN;
UINT MN;
UINT MN;
UINT MN;
UINT MN;
UINT MN;
FLOAT SpecularLevel; //o.o5
BOOL twoSide;
} PARAMETRES;
} MATERIAL <name=MaterialName>;
string MaterialName(MATERIAL &material) {
return "Name: " + material.HEADER.MATERIAL_NAME_STRING.Text + " ";
}
struct {
struct {
UINT SectionSize;
UINT ID; // 8
//struct {
// UINT Length; //
// char Text[Length]; //
// UINT Value;
// } VERSION;
struct {
UINT Length; //
char Text[Length]; //
} MATERIALLIST_STRING;
} HEADER <name="1.0 MaterialList section header">;
struct {
UINT Count <name="Materials Count">;
typedef struct (int arraySize) {
MATERIAL array[arraySize] <optimize=false>;
} MATERIAL_ARRAY;
MATERIAL_ARRAY MaterialArray(Count) <name="Material Array">;
} MATERIALS <name="1.1 Materials section">;
} KITMATERIALLIST <name="1. MaterialList section">;
//--------------------
// HierarchyList
// --------------------
struct {
struct {
UINT SectionSize;
UINT ID; // 8
//struct {
// UINT Length; //
// char Text[Length]; //
// UINT Value;
// } VERSION;
struct {
UINT Length; //
char Text[Length]; //
} MATERIALLIST_STRING;
} HEADER <name="Section header">;
UINT Count <name="Count">;
typedef struct {
struct {
UINT Length; //
char Text[Length]; //
} NAME_STRING;
struct {
UINT Length; //
char Text[Length]; //
} NAME_STRING;
//BYTE A[2];
} HL <name=HName>;
typedef struct (int arraySize) {
HL array[arraySize] <optimize=false>;
} H_ARRAY;
H_ARRAY HArray(Count) <name="Array">;
} KITHierarchyLIST <name="1. HierarchyList section">;
string HName(HL &hl) {
return "Name: " + hl.NAME_STRING.Text;
}
//--------------------
// KITGEOMETRYLIST
// --------------------
typedef struct {
struct {
UINT SectionSize;
UINT ID; // 7
UINT Length; //
if (Length == 8) {
char Text[Length]; //
if (Text == "Version") {
UINT version;
struct {
UINT Length;
char Text[Length];
} OBJECT_NAME;
UINT MN; // 0
UINT MN; // 0
};
} else {
struct {
char Text[Length];
} OBJECT_NAME;
}
} HEADER <name="Object Header">;
switch (HEADER.ID) {
case 3:
struct {
UINT VertexCount;
typedef struct {
FLOAT X;
FLOAT Y;
FLOAT Z;
} Vertex <name="Vertex">;
typedef struct (int arraySize) {
Vertex array[arraySize];
} VERTEX_ARRAY;
VERTEX_ARRAY VertexArray(VertexCount) <name="Vertex array">;
} VERTICES <name="Vertices">;
struct {
UINT Count;
typedef struct {
struct {
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT W;
} NORMALS;
struct {
FLOAT U;
FLOAT V;
} UV;
struct {
UINT Red;
UINT Green;
UINT Blue;
} Color;
} AA <name="Vertex">;
typedef struct (int arraySize) {
AA array[arraySize] <optimize=false>;
} AA_ARRAY ;
AA_ARRAY AAArray(Count) <name="data array">;
} NORMALS_ARRAY <name="Vertex Normals | UV coordinates">;
struct {
UINT Count <name = "Face Count">;
typedef struct {
struct {
UINT P1;
UINT P2;
UINT P3;
} Face_Index;
struct {
UINT P1;
UINT P2;
UINT P3;
} Texture_Index;
struct {
struct {
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT W;
} FACE_NORMAL;
UINT MaterialIndex;
} Properties;
} Face <name = "Face">;
typedef struct (int arraySize) {
Face array[arraySize] <optimize=false>;
} Face_ARRAY;
Face_ARRAY FaceArray(Count) <name="Face array">;
} TEXTURE_DATA <name="Indexes">;
struct {
UINT Count;
typedef struct {
UINT Count;
struct {
UINT Length; //
char Text[Length]; //
} String <name="String">;
UINT Count;
typedef struct {
UINT Index;
} CC;
typedef struct (int arraySize) {
CC array[arraySize] <optimize=false>;
} CC_ARRAY;
CC_ARRAY CCArray(Count) <name="Face indexes">;
UINT Count;
typedef struct {
UINT Index;
} DD;
typedef struct (int arraySize) {
DD array[arraySize] <optimize=false>;
} DD_ARRAY;
DD_ARRAY DDArray(Count) <name="Texture indexes">;
UINT Count;
struct {
UINT Length; //
char Text[Length]; //
} String <name="String">;
UINT Count;
} MM;
typedef struct (int arraySize) {
MM array[arraySize] <optimize=false>;
} MM_ARRAY;
MM_ARRAY MMArray(Count) <name="Indexes array">;
} IND <name="Params">;
break;
case 26:
FLOAT Y;
FLOAT X;
struct {
struct {
FLOAT x;
FLOAT y;
FLOAT z;
} XAxis;
struct {
FLOAT x;
FLOAT y;
FLOAT z;
} YAxis;
struct {
FLOAT x;
FLOAT y;
FLOAT z;
} ZAxis;
struct {
FLOAT Y;
FLOAT X;
FLOAT Z;
} Position;
} TRANSFORMATION_MATRIX;
break;
};
} DATA <name=ObjectName>;
string ObjectName(DATA &data) {
return "Name: " + data.HEADER.OBJECT_NAME.Text + " ";
}
struct {
struct {
UINT SectionSize;
UINT ID; // 7
struct {
UINT Length;
char Text[Length];
} GEOMETRYLIST_STRING;
} HEADER <name="GeometryList Header">;
UINT Count <name="Object Count">;
struct {
typedef struct (int arraySize) {
DATA array[arraySize] <optimize=false>;
} GEOMETRY_DATA_ARRAY;
GEOMETRY_DATA_ARRAY GeometryDataArray(Count) <name="Object geometry data array">;
} SOB_GEOMETRY_DATA <name="Geometry data">;
} GEOMETRYLIST <name="GeometryList Section">;
UINT MN;
struct {
UINT Length; //
char Text[Length]; //
} EndModelString <name="ENDMODEL">;