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QOB(rsp).bt
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//------------------------------------------------
//--- 010 Editor v7.0 Binary Template
//
// File: QOB(rsp).bt
// Authors: Alexander Evdokimov
// Version: 0.2
// Purpose: Rogue Spear QOB file
// File Mask: *.qob
//
// History:
//
// 2016.10 v0.2 initial release
//------------------------------------------------
typedef enum <ubyte> {
no,
yes
} BOOL; // bool data type
typedef struct {
UINT Length;
char Text[Length];
} CSTRING;
typedef struct {
UINT SectionSize;
UINT ID;
CSTRING Name;
if (Name.Text == "Version") {
UINT Value;
CSTRING Name <name="Name">;
};
} HEADER <name="Header">;
typedef struct {
FLOAT Red;
FLOAT Green;
FLOAT Blue;
FLOAT Alpha;
} COLOR4F;
typedef struct {
FLOAT x;
FLOAT y;
FLOAT z;
} VECTOR3F;
typedef struct {
FLOAT x;
FLOAT y;
} VECTOR2F;
typedef struct {
UINT16 x;
UINT16 y;
UINT16 z;
} VECTOR3U16;
//--------------------
// File header
// --------------------
struct {
CSTRING Name;
} QOB_FILE_HEADER <name="QOB Header", fgcolor=cBlack, bgcolor=0xccff66>;
//--------------------
// MATERIALLIST
// --------------------
typedef struct {
HEADER header;
CSTRING Name <name="Texture filename">;
struct {
FLOAT Opacity;
FLOAT Unknown;
UINT Unknown;
COLOR4F Ambient;
COLOR4F Diffuse;
COLOR4F Specular;
FLOAT SpecularLevel; //o.o5
BYTE twoSided;
} MATERIAL_PROPERTIES;
} MATERIAL <name=MaterialName>;
string MaterialName(MATERIAL &material) {
return "Name: " + material.header.Name.Text + " ";
}
struct {
HEADER Header <name="Section header">;
struct {
UINT Count <name="Number of materials">;
typedef struct (int arraySize) {
MATERIAL array[arraySize] <optimize=false>;
} MATERIAL_ARRAY;
MATERIAL_ARRAY MaterialArray(Count) <name="Materials">;
} Materials <name="1.1 Materials section">;
} MATERIALLIST <name="MaterialList section">;
//--------------------
// QOBGEOMETRYLIST
// --------------------
typedef struct {
UINT MaterialIndex;
struct {
UINT FaceCount;
typedef struct {
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT Distance;
} FACE_NORMALS;
typedef struct (int arraySize) {
FACE_NORMALS array[arraySize];
} FACE_NORMALS_ARRAY;
FACE_NORMALS_ARRAY FacesNormalsArray(FaceCount) <name="Normals">;
typedef struct (int arraySize) {
VECTOR3U16 array[arraySize] <name="Vertex indexes">;
} FACE_INDEXES;
FACE_INDEXES FaceIndexes(FaceCount) <name="Face Indexes">;
typedef struct (int arraySize) {
VECTOR3U16 array[arraySize];
} UV_INDEXES;
UV_INDEXES TextureCoordanatesIndexes(FaceCount) <name="Texture Indices">;
} Faces <name="Faces">;
struct {
UINT VertexCount;
typedef struct (int arraySize) {
VECTOR3F array[arraySize] <name="Normal">;
} NORMALS;
NORMALS Normals(VertexCount) <name="Vertex Normals">;
typedef struct (int arraySize) {
VECTOR2F array[arraySize] <name="UV">;
} UV_COORDINATES;
UV_COORDINATES TextureCoordinates(VertexCount) <name="Texture coordinates">;
typedef struct (int arraySize) {
COLOR4F array[arraySize] <optimize=false, name="RGB color">;
} FACE_COLOR;
FACE_COLOR FaceColor(VertexCount) <name="Faces colors">;
} TEXTUREVERTICIES <name="Texture data">;
} MESH <name="Mesh">;
struct {
HEADER Header <name="GeometryList Header">;
UINT Count <name="Object Count">;
typedef struct {
// section header
HEADER Header <name="Section header">;
UINT VertexCount;
typedef struct (int arraySize) {
VECTOR3F array[arraySize] <name="Vertex">;
} VERTEXES;
VERTEXES VertexArray(VertexCount) <name="Vertexes">;
UINT MeshCount; //
typedef struct (int arraySize) {
MESH array[arraySize] <optimize=false>;
} MESHES;
MESHES Meshes(MeshCount) <name="Mesh array">;
} OBJECT <name="Object">;
typedef struct (int arraySize) {
OBJECT array[arraySize] <optimize=false>;
} OBJECTS;
OBJECTS GeometryDataArray(Count) <name="Objects">;
} QOBGEOMETRYLIST <name="GeometryList Section">;
struct {
UINT Length;
char String[Length];
} ENDMODEL_STRING <name="QOB File End">;