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SKL(LD).bt
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//------------------------------------------------
//--- 010 Editor v8.0.1 Binary Template
//
// File: SKL(LD).bt
// Authors: AlexKimov
// Version: 0.1
// Purpose: Rainbow Six Lockdown SKL file
//
// History:
//
// 2018.05 v0.1
//------------------------------------------------
local UINT count = 23; // 23 max
FLOAT MN;
UINT DataSize;
typedef struct {
struct {
UINT ID;
UINT Length;
char Version[Length];
UINT value;
UINT Length;
char Name[Length];
} HEADER;
struct {
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT X;
FLOAT Y;
FLOAT Z;
FLOAT W;
FLOAT H;
} Parammeters;
} Bone <name=BoneName>;
typedef struct (int arraySize) {
Bone array[arraySize] <optimize=false>;
} Bone_ARRAY;
Bone_ARRAY BoneArray(count) <name="Bones">;
string BoneName(Bone &bone) {
return bone.HEADER.Name;
}