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fmt_rse_sob.py
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from inc_noesis import *
import os
SECTION_HEADER_SHORT = 0
SECTION_HEADER_LONG = 1
COLOR_RGBA = 3
COLOR_RGB = 4
def registerNoesisTypes():
handle = noesis.register( \
"Rainbow Six (1998) static model", ".sob")
noesis.setHandlerTypeCheck(handle, rsStaticModelCheckType)
noesis.setHandlerLoadModel(handle, rsStaticModelLoadModel)
return 1
class vector2F:
def __init__(self):
self.x = 0
self.y = 0
def read(self, reader):
self.x = reader.readFloat()
self.y = reader.readFloat()
def getStorage(self):
return (self.x, self.y)
class vector3UI16:
def __init__(self):
self.x = 0
self.y = 0
self.z = 0
def read(self, reader):
self.x = reader.readShort()
self.y = reader.readShort()
self.z = reader.readShort()
def getStorage(self):
return (self.x, self.y, self.z)
class vector3F:
def __init__(self):
self.x = 0
self.y = 0
self.z = 0
def read(self, reader):
self.x = reader.readFloat()
self.y = reader.readFloat()
self.z = reader.readFloat()
def getStorage(self):
return (self.x, self.y, self.z)
class vector3UI:
def __init__(self):
self.x = 0
self.y = 0
self.z = 0
def read(self, reader):
self.x = reader.readUInt()
self.y = reader.readUInt()
self.z = reader.readUInt()
def getStorage(self):
return (self.x, self.y, self.z)
class GREColor:
def __init__(self, type=COLOR_RGBA, isNormalized=True):
self.isNormalized = isNormalized
self.type = type
self.Red = 0
self.Green = 0
self.Blue = 0
self.Alpha = 0
def read(self, reader):
if self.isNormalized:
self.Red = reader.readFloat()
self.Green = reader.readFloat()
self.Blue = reader.readFloat()
if type == COLOR_RGBA:
self.Alpha = reader.readFloat()
else:
self.Red = reader.readUInt()
self.Green = reader.readUInt()
self.Blue = reader.readUInt()
if type == COLOR_RGBA:
self.Alpha = reader.readUInt()
class RSMaterial:
def __init__(self):
self.opacity = 0
self.unknown = 0
self.ambientColor = GREColor(COLOR_RGB, False)
self.diffuseColor = GREColor(COLOR_RGB, False)
self.specularColor = GREColor(COLOR_RGB, False)
self.specularLevel = 0
self.twoSided = 0
self.filename = ""
def read(self, reader):
header = GREHeader()
header.read(reader)
reader.seek(4, NOESEEK_REL)
self.filename = reader.readString()
reader.seek(4, NOESEEK_REL) #
self.opacity = reader.readFloat()
self.unknown = reader.readFloat()
self.ambientColor.read(reader)
self.diffuseColor.read(reader)
self.specularColor.read(reader)
self.specularLevel = reader.readFloat()
self.twoSided = reader.readUByte()
class GREHeader:
def __init__(self):
self.size = 0
self.id = 0
self.version = -1
self.name = ""
def read(self, reader, type = SECTION_HEADER_LONG):
if type == SECTION_HEADER_LONG:
self.size = reader.readUInt()
self.id = reader.readUInt()
reader.seek(4, NOESEEK_REL)
str = reader.readString()
if str == "Version":
self.version = reader.readUInt()
reader.seek(4, NOESEEK_REL)
self.name = reader.readString()
else:
self.name = str
class RSObjectMesh:
def __init__(self):
self.uvs = []
self.faceIndexes = []
self.textureIndexes = []
class VertexData:
def __init__(self):
self.normal = vector3F()
self.uv = vector2F()
self.color = GREColor(COLOR_RGB, False)
class FaceData:
def __init__(self):
self.vertIndexes = vector3UI()
self.vertDataIndexes = vector3UI()
self.normal = vector3F()
self.materialIndex = 0
class RSObject:
def __init__(self):
self.vertexes = []
self.vertexData = []
self.faceData = []
def read(self, reader, isExtended=False):
if isExtended:
reader.seek(8, NOESEEK_REL) #unknown
self.vertexCount = reader.readUInt()
for i in range(self.vertexCount):
vertex = vector3F()
vertex.read(reader)
self.vertexes.append(vertex)
# vertex data
count = reader.readUInt()
for i in range(count):
vertData = VertexData()
vertData.normal.read(reader)
vertData.uv.read(reader)
reader.seek(4, NOESEEK_REL) #unknown
vertData.color.read(reader)
self.vertexData.append(vertData)
# face data
count = reader.readUInt()
for i in range(count):
faceData = FaceData()
faceData.vertIndexes.read(reader)
faceData.vertDataIndexes.read(reader)
faceData.normal.read(reader)
reader.seek(4, NOESEEK_REL) #unknown
faceData.materialIndex = reader.readInt()
self.faceData.append(faceData)
# meshes
count = reader.readUInt()
for i in range(count):
header = GREHeader()
header.read(reader, SECTION_HEADER_SHORT)
count = reader.readUInt()
for i in range(count):
vertIndex = reader.readUInt()
count = reader.readUInt()
for i in range(count):
faceIndex = reader.readUInt()
reader.seek(4, NOESEEK_REL) #unknown
reader.seek(4, NOESEEK_REL) #unknown
reader.readString()
reader.readUInt()
class RSStaticModel:
def __init__(self, reader):
self.reader = reader
self.textures = []
self.materials = []
self.objects = []
def readFileHeader(self, reader):
self.reader.seek(4, NOESEEK_REL)
if self.reader.readString() != "BeginModel":
return 0
return 1
def readMaterialList(self, reader):
header = GREHeader()
header.read(self.reader)
# materials
self.materialCount = self.reader.readUInt()
for i in range(self.materialCount):
mat = RSMaterial()
mat.read(self.reader)
self.materials.append(mat)
def readGeometryList(self, reader):
header = GREHeader()
header.read(self.reader)
self.modelCount = self.reader.readUInt()
for i in range(self.modelCount):
header = GREHeader()
header.read(self.reader)
staticObject = RSObject()
staticObject.read(reader, header.version != -1)
self.objects.append(staticObject)
def read(self):
self.readFileHeader(self.reader)
self.readMaterialList(self.reader)
self.readGeometryList(self.reader)
self.reader.seek(4, NOESEEK_REL)
if self.reader.readString() != "EndModel":
return 0
def rsStaticModelCheckType(data):
return 1
def rsStaticModelLoadModel(data, mdlList):
rsStatModel = RSStaticModel(NoeBitStream(data))
noesis.logPopup()
if rsStatModel.read() == 0:
return 1
ctx = rapi.rpgCreateContext()
#transMatrix = NoeMat43( ((1, 0, 0), (0, 0, 1), (0, -1, 0), (0, 0, 0)) )
#rapi.rpgSetTransform(transMatrix)
#texturesPath = "C:/GOG Games/Tom Clancy's Rainbow Six/data/texture/"
# load textures
if rsStatModel.materials:
materials = []
textures = []
for mat in rsStatModel.materials:
filename = mat.filename.split(".")[0]
textureName = "{}{}.rsb".format(texturesPath, filename)
texture = rapi.loadExternalTex(textureName)
if texture == None:
texture = NoeTexture(textureName, 0, 0, bytearray())
textures.append(texture)
material = NoeMaterial(filename, textureName)
material.setFlags(noesis.NMATFLAG_TWOSIDED, 1)
materials.append(material)
# show meshes
for object in rsStatModel.objects:
for face in object.faceData:
if materials:
rapi.rpgSetMaterial(rsStatModel.materials[face.materialIndex].filename.split(".")[0])
rapi.immBegin(noesis.RPGEO_TRIANGLE)
for i in range(3):
index = face.vertDataIndexes.getStorage()[i]
rapi.immUV2(object.vertexData[index].uv.getStorage())
rapi.immNormal3(object.vertexData[index].normal.getStorage())
index = face.vertIndexes.getStorage()[i]
rapi.immVertex3(object.vertexes[index].getStorage())
rapi.immEnd()
mdl = rapi.rpgConstructModelSlim()
# set materials
if materials:
mdl.setModelMaterials(NoeModelMaterials(textures, materials))
mdlList.append(mdl)
#rapi.setPreviewOption("setAngOfs", "0 -90 0")
return 1