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Increase Spawn Rate Upper Limit to 100,000 or higher #1387

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definitelynotstarlord opened this issue Jul 10, 2024 · 1 comment
Open

Increase Spawn Rate Upper Limit to 100,000 or higher #1387

definitelynotstarlord opened this issue Jul 10, 2024 · 1 comment

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@definitelynotstarlord
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definitelynotstarlord commented Jul 10, 2024

Mobs have a configurable spawn rate, 1-10,000. This means that when a chunk is loaded there is a 1/X chance for the mob to spawn.

Take the example of a render distance of 22. This creates 2,025 chunks around the player. Here are some example probabilities of creatures spawning based on a spawn rates of 2,000-10,000, within the rendered chunks of the player:

Spawn Rate | 1 creature | 2 creatures | 5 creatures |

2000 | 63.88% | 23.62% | 0.58% |
4000 | 39.45% | 7.73% | 0.0059% |
6000 | 27.44% | 3.95% | 0.00045% |
8000 | 20.88% | 2.34% | 0.000032% |
10000 | 16.74% | 1.52% | 0.0000024% |

As you can see, this is an incredibly high probability. Unless my maths and understanding of spawning are incorrect, it makes it impossible to create a "rare" encounter as 16.74% is really, really high in a 2,025 chunk zone. Still very common with a 1:100,000 chance, but much better.

This likely benefits no one but me as I prefer the grind, especially when it comes to exploration. I am also very open to the possibility I am wrong about these rates as some people online report no matter what the values are nothing changes and things are still too rare or too common.

@definitelynotstarlord
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Actually, I change my issue to just fixing the spawn rates. I cannot say definitively but even with a 9999 spawn rate for dragons we encounter many dragons around the spawn area, which should be mathematically impossible given the spawn rates. Also to mention the ampitheres must be broke as we often find hundreds of them in a single chunk and our world crashes. The mod is borderline unplayable.

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