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planing
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theme:
gravity
everything has mass and pull one zero(could be player)
resourse management
start a level with some amount of stuff then get to a goal with a bit spare
things in space:
Suns
planets
gas giant
rock
rings
asteroirds
nebula
commets
mediors
aliens with lasers and missles
universal class:
mass
position
gravity force vector
gravity speed vector
Player:
resourse:
hull/armmor/health count of physical damage
sheild made from energy temporary recharges heat/energey
energy spend for light life support
fuel with energey is spend for movment
food ticks down over time
spend:
map cost energey
sonnar on/off
fire engins fuel
hit objects hull
though suns corona and planets anmoherer sheild
recahrge sheild with energy
movment stats:
rotation speed in degress perframe or maybe per 10 or 60 frames
4 enges on in each directions with an arry of burn levels/percents
rear 10 or 5 left 3 right 3 front 5
note mass should be taken into acount