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Minimax.java
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Minimax.java
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package com.mycompany.minimax;
/**
*
* @author Alfonso Ponce Navarro
*/
public class Minimax
{
private int N = 4;
private ThreeInRow game;
private Movement b = new Movement();
public Minimax(ThreeInRow tir)
{game = tir;}
public void minimaxAlgorithm(ThreeInRow state)
{
Movement best = new Movement();
Movement m = new Movement();
m.move = 0;
best.score = -9999;
for(m.move = 0; m.move < N*N; ++m.move)
{
if(game.isValid(m.move))
{
game.applyPlay(1, m.move);
m.score = MIN();
if(m.score > best.score){best.move = m.move; best.score = m.score;}
game.retractMove(m.move);
}
}
//For parallel version
b.move = best.move; b.score = best.score;
//For parallel version comment the line below
//game.applyPlay(1, best.move);
}
/**
*
* @return The best move
*/
public Movement getMove()
{
return b;
}
private int MIN()
{
Movement best = new Movement();
Movement m = new Movement();
if(game.endGame()) return game.Terminal();
else
{
best.score = 1000;
for(m.move = 0; m.move < N*N; m.move++)
{
if(game.isValid(m.move))
{
game.applyPlay(-1, m.move);
m.score = MAX();
if(m.score < best.score) {best.move = m.move; best.score = m.score;}
game.retractMove(m.move);
}
}
return best.score;
}
}
private int MAX()
{
Movement best = new Movement();
Movement m = new Movement();
if(game.endGame()) return game.Terminal();
else
{
best.score = -1000;
for(m.move = 0; m.move < N*N; m.move++)
{
if(game.isValid(m.move))
{
game.applyPlay(1, m.move);
m.score = MIN();
if(m.score > best.score) {best.move = m.move; best.score = m.score;}
game.retractMove(m.move);
}
}
return best.score;
}
}
}