The Prototype Pattern allows you to create new objects by copying an existing object, known as the prototype, rather than creating a new instance from scratch. This is particularly useful when object creation is costly or complex. 🏗️
It promotes reusability and efficiency by enabling the creation of new objects based on existing ones, reducing the need for repeated instantiation.
- Prototype → Defines a method for cloning itself to create new instances.
- Client → Requests new objects by copying the prototype.
- Clone → The process of creating a copy of an object.
✅ When you need to create similar objects without hardcoding all the details.
✅ When object creation is expensive or complex and you need to reuse existing configurations.
✅ When you want to maintain an object without re-initializing it from scratch every time.
- UI Components: Reusing button, card, or form elements with slight variations. 🖼️
- Game Development: Cloning characters or objects in a game with minor modifications. 🎮
- Document Templates: Duplicating documents with predefined settings and content. 📄
🔗 Example Code: See Implementation