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🔄 Prototype Pattern

📌 What is the Prototype Pattern?

The Prototype Pattern allows you to create new objects by copying an existing object, known as the prototype, rather than creating a new instance from scratch. This is particularly useful when object creation is costly or complex. 🏗️

It promotes reusability and efficiency by enabling the creation of new objects based on existing ones, reducing the need for repeated instantiation.

🛠️ Key Concepts:

  1. Prototype → Defines a method for cloning itself to create new instances.
  2. Client → Requests new objects by copying the prototype.
  3. Clone → The process of creating a copy of an object.

🔥 When to Use?

✅ When you need to create similar objects without hardcoding all the details.
✅ When object creation is expensive or complex and you need to reuse existing configurations.
✅ When you want to maintain an object without re-initializing it from scratch every time.

🎯 Real-World Examples:

  • UI Components: Reusing button, card, or form elements with slight variations. 🖼️
  • Game Development: Cloning characters or objects in a game with minor modifications. 🎮
  • Document Templates: Duplicating documents with predefined settings and content. 📄

🔗 Example Code: See Implementation