The Builder Pattern is a creational design pattern that allows you to **construct complex objects step by step *. Instead of forcing a large constructor with multiple parameters, it provides a more readable and flexible way to * build objects progressively.
This pattern is particularly useful when an object has multiple optional attributes or when you want to enforce a specific sequence of construction steps. 🚀
- Builder → Defines a set of methods for step-by-step construction of an object.
- Product → The final object that is built using the builder.
- Method Chaining → Each method returns the builder itself, allowing fluent API calls for setting properties.
✅ When creating an object with multiple optional parameters leads to a messy constructor.
✅ When you need a clear and structured way to build different variations of an object.
✅ When you want to ensure a specific sequence of initialization steps for an object.
- Building HTTP requests by setting headers, body, and method step by step. 🌐
- Constructing complex game characters with different attributes. 🎮
- Creating UI components that require multiple configurations. 🎨
🔗 Example Code: See Implementation