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linkedList.cpp
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#include <iostream>
using namespace std;
class Node {
public:
int data;
Node* next;
Node(int data) {
this->data = data;
this->next = NULL;
}
};
class LinkedList {
public:
Node* head;
LinkedList() {
this->head = NULL;
}
void addNode(int data) {
Node* newNode = new Node(data);
if (this->head == NULL) {
this->head = newNode;
return;
}
Node* currentNode = this->head;
while (currentNode->next != NULL) {
currentNode = currentNode->next;
}
currentNode->next = newNode;
}
void deleteNode(int key) {
if (head == NULL) {
cout << "List is empty. Nothing to delete." << endl;
return;
}
// If head node itself holds the key
if (head->data == key) {
Node* temp = head;
head = head->next;
delete temp;
return;
}
// Find the node to be deleted
Node* current = head;
Node* prev = NULL;
while (current != NULL && current->data != key) {
prev = current;
current = current->next;
}
// If key was not present
if (current == NULL) {
cout << "Node with value " << key << " not found." << endl;
return;
}
// Unlink the node from linked list
prev->next = current->next;
delete current;
}
void printList() {
Node* currentNode = this->head;
while (currentNode != NULL) {
cout << currentNode->data << " ";
currentNode = currentNode->next;
}
cout << endl;
}
};
int main() {
LinkedList list;
list.addNode(1);
list.addNode(2);
list.addNode(3);
list.addNode(4);
list.addNode(5);
list.printList();
return 0;
}