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CodeEditor.go
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CodeEditor.go
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//nolint:gocritic,govet,revive,wsl // this file is TODO. We don't want commentedOutCode linter issues here yet.
package giu
import (
cte "github.com/AllenDang/cimgui-go/ImGuiColorTextEdit"
"github.com/AllenDang/cimgui-go/imgui"
)
// LanguageDefinition represents code editor's language definition.
type LanguageDefinition byte
// language definitions:.
const (
LanguageDefinitionNone LanguageDefinition = LanguageDefinition(cte.None)
LanguageDefinitionCPP LanguageDefinition = LanguageDefinition(cte.Cpp)
LanguageDefinitionC LanguageDefinition = LanguageDefinition(cte.C)
LanguageDefinitionCs LanguageDefinition = LanguageDefinition(cte.Cs)
LanguageDefinitionPython LanguageDefinition = LanguageDefinition(cte.Python)
LanguageDefinitionLua LanguageDefinition = LanguageDefinition(cte.Lua)
LanguageDefinitionJSON LanguageDefinition = LanguageDefinition(cte.Json)
LanguageDefinitionSQL LanguageDefinition = LanguageDefinition(cte.Sql)
LanguageDefinitionAngelScript LanguageDefinition = LanguageDefinition(cte.AngelScript)
LanguageDefinitionGlsl LanguageDefinition = LanguageDefinition(cte.Glsl)
LanguageDefinitionHlsl LanguageDefinition = LanguageDefinition(cte.Hlsl)
)
var _ Disposable = &codeEditorState{}
type codeEditorState struct {
editor *cte.TextEditor
}
// Dispose implements Disposable interface.
func (s *codeEditorState) Dispose() {
s.editor.Destroy()
}
// static check if code editor implements Widget interface.
var _ Widget = &CodeEditorWidget{}
// CodeEditorWidget represents imgui.TextEditor.
type CodeEditorWidget struct {
title ID
width,
height float32
border bool
}
// CodeEditor creates new code editor widget.
func CodeEditor() *CodeEditorWidget {
return &CodeEditorWidget{
title: GenAutoID("##CodeEditor"),
}
}
// ID allows to manually set editor's ID.
// It isn't necessary to use it in a normal conditions.
func (ce *CodeEditorWidget) ID(id ID) *CodeEditorWidget {
ce.title = id
return ce
}
// ShowWhitespaces sets if whitespace is shown in code editor.
func (ce *CodeEditorWidget) ShowWhitespaces(s bool) *CodeEditorWidget {
ce.getState().editor.SetShowWhitespacesEnabled(s)
return ce
}
// TabSize sets editor's tab size.
func (ce *CodeEditorWidget) TabSize(size int) *CodeEditorWidget {
ce.getState().editor.SetTabSize(int32(size))
return ce
}
// LanguageDefinition sets code editor language definition.
func (ce *CodeEditorWidget) LanguageDefinition(definition LanguageDefinition) *CodeEditorWidget {
s := ce.getState()
s.editor.SetLanguageDefinition(cte.LanguageDefinitionId(definition))
return ce
}
// Text sets editor's text.
func (ce *CodeEditorWidget) Text(str string) *CodeEditorWidget {
ce.getState().editor.SetText(str)
return ce
}
// ErrorMarkers sets error markers.
// func (ce *CodeEditorWidget) ErrorMarkers(markers imgui.ErrorMarkers) *CodeEditorWidget {
// ce.getState().editor.SetErrorMarkers(markers)
// return ce
//}
// HandleKeyboardInputs sets if editor should handle keyboard input.
func (ce *CodeEditorWidget) HandleKeyboardInputs(b bool) *CodeEditorWidget {
panic("not implemented")
// ce.getState().editor.SetHandleKeyboardInputs(b)
return ce
}
// Size sets editor's size.
func (ce *CodeEditorWidget) Size(w, h float32) *CodeEditorWidget {
ce.width, ce.height = w, h
return ce
}
// Border sets editors borders.
func (ce *CodeEditorWidget) Border(border bool) *CodeEditorWidget {
ce.border = border
return ce
}
// HasSelection returns true if some text is selected.
func (ce *CodeEditorWidget) HasSelection() bool {
return ce.getState().editor.AnyCursorHasSelection()
}
// GetSelectedText returns selected text.
func (ce *CodeEditorWidget) GetSelectedText() string {
panic("not implemented")
// return ce.getState().editor.GetSelectedText()
return ""
}
// GetText returns whole text from editor.
func (ce *CodeEditorWidget) GetText() string {
return ce.getState().editor.Text()
}
// GetCurrentLineText returns current line.
func (ce *CodeEditorWidget) GetCurrentLineText() string {
panic("not implemented")
// return ce.getState().editor.GetCurrentLineText()
return ""
}
// GetCursorPos returns cursor position.
// (in characters).
func (ce *CodeEditorWidget) GetCursorPos() (x, y int) {
var px, py int32
ce.getState().editor.CursorPosition(&px, &py)
return int(px), int(py)
}
// GetSelectionStart returns star pos of selection.
func (ce *CodeEditorWidget) GetSelectionStart() (x, y int) {
panic("not implemented")
// return ce.getState().editor.GetSelectionStart()
return 0, 0
}
// InsertText inserts the `text`.
func (ce *CodeEditorWidget) InsertText(text string) {
panic("not implemented")
// ce.getState().editor.InsertText(text)
}
// GetWordUnderCursor returns the word under the cursor.
func (ce *CodeEditorWidget) GetWordUnderCursor() string {
panic("not implemented")
// return ce.getState().editor.GetWordUnderCursor()
return ""
}
// SelectWordUnderCursor selects the word under cursor.
func (ce *CodeEditorWidget) SelectWordUnderCursor() {
panic("not implemented")
// ce.getState().editor.SelectWordUnderCursor()
}
// IsTextChanged returns true if the editable text was changed in the frame.
func (ce *CodeEditorWidget) IsTextChanged() bool {
panic("not implemented")
// return ce.getState().editor.IsTextChanged()
return false
}
// GetScreenCursorPos returns cursor position on the screen.
// (in pixels).
func (ce *CodeEditorWidget) GetScreenCursorPos() (x, y int) {
panic("not implemented")
// return ce.getState().editor.GetScreenCursorPos()
return 0, 0
}
// Copy copies selection.
func (ce *CodeEditorWidget) Copy() {
ce.getState().editor.Copy()
}
// Cut cuts selection.
func (ce *CodeEditorWidget) Cut() {
ce.getState().editor.Cut()
}
// Paste does the same as Ctrl+V.
func (ce *CodeEditorWidget) Paste() {
ce.getState().editor.Paste()
}
// Delete deletes the selection.
func (ce *CodeEditorWidget) Delete() {
panic("not implemented")
// ce.getState().editor.Delete()
}
// Build implements Widget interface.
func (ce *CodeEditorWidget) Build() {
s := ce.getState()
// register text in font atlas
Context.FontAtlas.RegisterString(s.editor.Text())
// build editor
s.editor.RenderV(string(ce.title), false, imgui.Vec2{X: ce.width, Y: ce.height}, ce.border)
}
func (ce *CodeEditorWidget) getState() (state *codeEditorState) {
if state = GetState[codeEditorState](Context, ce.title); state == nil {
state = &codeEditorState{
editor: cte.NewTextEditor(),
}
SetState(Context, ce.title, state)
}
return state
}