PC uses NPC "Mercenary" dialogue line. #378
Labels
compatibility: difficult
This issue is difficult to make compatible.
impl: modify/analyze script func
This issue requires analyzing and/or modifying the bytecode of script functions.
language dependent
This issue only occurs in certain localizations.
provided fix
This issue has a fix provided in the comments.
type: session fix
The fix for this issues is persistent across a session.
validation: validated
This issue is still present even with Systempack/Union.
Milestone
Hello, everyone!
I would like to report the following bug:
Describe the bug:
This issue can be encountered in the Free Mine by talking with some of the "Mercenary" NPC.
Selecting the "What goes on here in the Camp?" option will trigger the conversation, however, the PC will speak the final dialogue line using the NPC's voice.
Dialogue:
PC: "What goes on here in the Camp?"
NPC: "We guard the entrance to the mine."
PC: "No-one except our people are allowed in."
Expected behavior:
The dialogue output is properly set to its respective owner.
Steps to reproduce the issue:
Additional context
This issue occurs for all "Mercenary" NPC who share this dialogue option.
Also notice that the string is white instead of yellow.
Attaching screenshots for more clear information.
Location @ FMC_PATH02 waypoint.
Initiate Dialogue.
PC - Dialogue 1.
NPC - Dialogue 2.
PC - Dialogue 3.
Thank You and Best Regards!
Quintus24
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